Feedback:User/Dark Morphon/Defile Defenses & Mark of Fury

From Guild Wars Wiki
Jump to navigationJump to search

Defile Defenses Defile Defenses: 5 Energy1 Activation time10 Recharge time, changed functionality to: "Hex Spell. For 3 seconds, the next time target foe blocks, that foe takes 10...50...60 damage and loses an Enchantment.

Mark of Fury Mark of Fury: 5 Energy1 Activation time8 Recharge time, changed functionality to: "Hex Spell. For 3 seconds, the next time target foe blocks, that foe takes 10...50...60 damage and the attacking ally gains 0...2...3 strikes of adrenaline."

Reasoning:

  • Defile Defenses was used as a cover hex a lot more than it was as an anti-block skill.
  • This change destroys its first usage and enhances the second, that is, if used correctly.
  • Mark of Fury wasn't ever used (probably because it is in Blood Magic but w/e) and thus doesn't really qualify as a problematic skill in hexways. However, now that the two most important cover hexes are out of the way, it could become one.
  • The new version, like Defile Defenses, is good at defeating blockways and the like but this one has a more supportive twist.
  • All in all, two reworks that make two skills a lot more interesting and less stacky (bye bye hexway!).

Enjoy discussing.