Feedback:User/Dark Morphon/Increasing Assassin utility

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Black Spider Strike Black Spider Strike: 5 Energy12 Recharge time, changed functionality to: "Dagger Attack Skill. Inflicts Poison (5...17...20 seconds). Counts as an off-hand attack and deals +5...17...20 damage if it struck a hexed foe."

Disrupting Stab Disrupting Stab: 5 Energy½ Activation time12 Recharge time, changed functionality to: "Lead Attack. Interrupts target foe's action. If that action was a spell, that spell is disabled 5...9...10 seconds. Disables spells for an additional 5...9...10 seconds and counts as an off-hand attack if this follows a lead attack. This attack does no damage."

Falling Spider Falling Spider: Changed functionality to: "Dagger Attack Skill. Inflicts Poison (5...17...20 seconds). Counts as an off-hand attack and deals +15...31...35 damage if it struck a knocked down foe."

Golden Skull Strike Golden Skull Strike: Changed functionality to: "Dagger Attack Skill. Inflicts Dazed (1...4...5 seconds). Deals +5...9...10 damage and counts as an off-hand attack if you are enchanted."

Jungle Strike Jungle Strike: 5 Energy½ Activation time8 Recharge time, Changed functionality to: "Lead Attack. Interrupts target foe's action. If that action was a spell, this attack deals +5...17...20 damage. Counts as an off-hand attack and can't be blocked if this attack follows a lead attack."

Repeating Strike Repeating Strike: 5 Energy25 Recharge time, this skill now follows a Dual Attack and now doesn't count as an off-hand attack. This skill now recharges all your Dagger Attack Skills.

Disrupting Dagger Disrupting Dagger: Increased range to full casting range, this is now a fast moving projectile.

Mantis Touch Mantis Touch: 5 Energy¾ Activation time10 Recharge time, this skill now doesn't follow a Lead Attack and doesn't count as an Off-Hand Attack.

Shroud of Silence Shroud of Silence: 5 Energy20 Recharge time, increased duration to 1...7...8 seconds, spells now have double casting time instead of not usable at all when hexed.

MORE TO COME

Reasoning:

  • Many of these changes are aimed at making Assassins more effective outside of their combo's and somewhat less during those.
  • I may be overpowering some skills, that's what discussion is for.

Enjoy discussing.