Feedback:User/Dark Morphon/Increasing Assassin utility
| Increasing Assassin utility|
|Categories|| Skill feedback|
5 12 , changed functionality to: "Dagger Attack Skill. Inflicts Poison (5...17...20 seconds). Counts as an off-hand attack and deals +5...17...20 damage if it struck a hexed foe."
Disrupting Stab: 5 ½ 12 , changed functionality to: "Lead Attack. Interrupts target foe's action. If that action was a spell, that spell is disabled 5...9...10 seconds. Disables spells for an additional 5...9...10 seconds and counts as an off-hand attack if this follows a lead attack. This attack does no damage."
Jungle Strike: 5 ½ 8 , Changed functionality to: "Lead Attack. Interrupts target foe's action. If that action was a spell, this attack deals +5...17...20 damage. Counts as an off-hand attack and can't be blocked if this attack follows a lead attack."
Disrupting Dagger: Increased range to full casting range, this is now a fast moving projectile.
Mantis Touch: 5 ¾ 10 , this skill now doesn't follow a Lead Attack and doesn't count as an Off-Hand Attack.
Shroud of Silence: 5 20 , increased duration to 1...7...8 seconds, spells now have double casting time instead of not usable at all when hexed.
MORE TO COME
- Many of these changes are aimed at making Assassins more effective outside of their combo's and somewhat less during those.
- I may be overpowering some skills, that's what discussion is for.