Dazed
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Condition. While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted.
Concise description: You take twice as long to cast spells, and your spells are easily interrupted.
— in-game description
Game mechanics[edit]
The visual indication of Dazed is white bubbles originating from the affected character's head. Most skills causing Dazed are elite, have long recharge, and/or have a condition that needs to be met. To protect yourself against Dazed, you can use skills that cause attacks to either miss or be blocked.
- Upgrades
- Silencing upgrade components for weapons increase Dazed duration by 33%.
- A Rune of Recovery and the inscription "Soundness of Mind" can be used to reduce Dazed duration by 20%.
Bug.Dazed will interrupt spells upon application, regardless of the source of the condition.
Skills that cause Dazed condition[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Awe | Half Range Skill. Inflicts Dazed condition (5...13...15 seconds). No effect unless target is knocked-down. | 10 | ¾ | 10 | Leadership | Nightfall | ||||
Beguiling Haze | Elite Spell. You Shadow Step to this foe. Inflicts Dazed condition (3...8...9 seconds). | 15 | ¼ | 20 | Shadow Arts | Factions | ||||
Bestial Mauling | Pet Attack. Deals +5...17...20 damage. Inflicts Dazed condition (4...9...10 seconds) if target foe is knocked-down. | 5 | 20 | Beast Mastery | Factions | |||||
Broad Head Arrow | Elite Bow Attack. Slow moving arrow. Interrupts a spell. Inflicts Dazed condition (5...17...20 seconds). | 15 | 15 | Marksmanship | Factions | |||||
Concussion Shot | Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed condition (5...17...20 seconds). Hits for only 1...13...16 damage. | 25 | ½ | 5 | Marksmanship | Core | ||||
Fevered Dreams | Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions. | 10 | 2 | 10 | Illusion Magic | Prophecies | ||||
Golden Skull Strike | Elite Off-Hand Attack. Inflicts Dazed condition (1...4...5 seconds). No effect unless you are enchanted. | 10 | 15 | Dagger Mastery | Nightfall | |||||
Headbutt | Elite Touch Skill. Deals 40...88...100 damage. You are Dazed (5...17...20 seconds). | 15 | ¾ | 20 | Strength | Nightfall | ||||
Hidden Rock | Glyph. Your next snowball causes knock-down and inflicts Dazed (10 seconds.) | 2 | 10 | Core | ||||||
Overbearing Smash | Hammer Attack. Deals +1...16...20 damage. If target foe is knocked down, they are Dazed (1...7...8 second[s]). | 5 | 20 | Hammer Mastery | Nightfall | |||||
Quivering Blade | Elite Sword Attack. Deals +10...34...40 damage. Inflicts Dazed condition (5 seconds) if target foe was moving. | 5 | Swordsmanship | Factions | ||||||
Skull Crack | Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell. | 9 | ½ | Prophecies | ||||||
Smoke Trap | Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily interrupted. | 10 | 2 | 20 | Wilderness Survival | Nightfall | ||||
Spear Swipe | Spear Melee Attack. Deals +5...17...20 damage and inflicts Dazed condition (4...9...10 seconds). This attack has melee range. | 10 | 20 | Leadership | Eye of the North | |||||
Stunning Strike | Elite Spear Attack. Deals +5...25...30 damage. Inflicts Dazed condition (4...9...10 seconds) if target has a condition. | 10 | Spear Mastery | Nightfall | ||||||
Technobabble | Spell. Deals 30...40 damage to target and adjacent foes. Inflicts Dazed condition (3...5 seconds) on these foes if target was not a boss. | 10 | 1 | 10 | Asura rank | Eye of the North | ||||
Temple Strike | Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow a lead attack. | 15 | 20 | Dagger Mastery | Factions | |||||
Test of Faith | Touch Spell. Deals 15...55...65 cold damage and removes 1 enchantment. Target foe is Dazed for 1...3...4 second[s] if that foe was not enchanted. | 7 | ¾ | 5 | Wind Prayers | Nightfall |
Related skills[edit]
Skills that interact with dazed condition[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Brawling Block | Stance. (2 seconds.) Block the next attack. Ends if you use an attack skill. You cannot use this skill if you are Dazed. | 4 | Eye of the North | |||||||
Glyph of Concentration | Glyph. (15 seconds.) Your next 1 spell cannot be interrupted and is unaffected by the Dazed condition. | 5 | 1 | 10 | Prophecies |
Notes[edit]
- Dazed is effective against all spellcasters by making it much easier to interrupt their spells. A dazed target can be almost completely shutdown by characters with sufficiently high attack speeds.
- Monks are good targets for this condition, since dazing will prevent them from using condition removal spells.
Trivia[edit]
- This condition was named Silenced during beta testing, which is more consistent with its icon (a figure with a bandage around his mouth) and the name of the upgrade component that extends its duration (Silencing).
See also[edit]
Conditions |
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Bleeding • Blind • Burning • Cracked Armor • Crippled • Dazed • Deep Wound • Disease • Poison • Weakness |