Dazed
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Condition. While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted.
Concise description: You take twice as long to cast spells, and your spells are easily interrupted.
— in-game description
Game mechanics[edit]
The visual indication of Dazed is white bubbles originating from the affected character's head. Most skills causing Dazed are elite, have long recharge, and/or have a condition that needs to be met. To protect yourself against Dazed, you can use skills that cause attacks to either miss or be blocked.
- Upgrades
- Silencing upgrade components for weapons increase Dazed duration by 33%.
- A Rune of Recovery and the inscription "Soundness of Mind" can be used to reduce Dazed duration by 20%.

Skills that cause Dazed condition[edit]
Icon | Name | Description | ![]() | ![]() | ![]() | ![]() | Prof. | Attribute | Campaign | |
---|---|---|---|---|---|---|---|---|---|---|
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Awe | Half Range Skill. Inflicts Dazed condition (5...13...15 seconds). No effect unless target is knocked-down. | ![]() |
10 ![]() |
¾ ![]() |
10 ![]() | Leadership | Nightfall | ||
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Beguiling Haze | Elite Spell. You Shadow Step to this foe. Inflicts Dazed condition (3...8...9 seconds). | ![]() |
15 ![]() |
¼ ![]() |
20 ![]() | Shadow Arts | Factions | ||
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Bestial Mauling | Pet Attack. Deals +5...17...20 damage. Inflicts Dazed condition (4...9...10 seconds) if target foe is knocked-down. | ![]() |
5 ![]() |
20 ![]() | Beast Mastery | Factions | |||
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Broad Head Arrow | Elite Bow Attack. Slow moving arrow. Interrupts a spell. Inflicts Dazed condition (5...17...20 seconds). | ![]() |
15 ![]() |
15 ![]() | Marksmanship | Factions | |||
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Concussion Shot | Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed condition (5...17...20 seconds). Hits for only 1...13...16 damage. | ![]() |
25 ![]() |
½ ![]() |
5 ![]() | ![]() | Marksmanship | Core | |
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Fevered Dreams | Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions. | ![]() |
10 ![]() |
2 ![]() |
10 ![]() | Illusion Magic | Prophecies | ||
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Golden Skull Strike | Elite Off-Hand Attack. Inflicts Dazed condition (1...4...5 seconds). No effect unless you are enchanted. | ![]() |
10 ![]() |
15 ![]() | Dagger Mastery | Nightfall | |||
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Headbutt | Elite Touch Skill. Deals 40...88...100 damage. You are Dazed (5...17...20 seconds). | ![]() |
15 ![]() |
¾ ![]() |
20 ![]() | Strength | Nightfall | ||
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Hidden Rock | Glyph. Your next snowball causes knock-down and inflicts Dazed (10 seconds.) | ![]() |
2 ![]() |
10 ![]() | Core | ||||
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Overbearing Smash | Hammer Attack. Deals +1...16...20 damage. If target foe is knocked down, they are Dazed (1...7...8 second[s]). | ![]() |
5 ![]() |
20 ![]() | Hammer Mastery | Nightfall | |||
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Quivering Blade | Elite Sword Attack. Deals +10...34...40 damage. Inflicts Dazed condition (5 seconds) if target foe was moving. | 5 ![]() |
![]() | Swordsmanship | Factions | ||||
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Skull Crack | Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell. | 9 ![]() |
![]() |
½ ![]() | Prophecies | ||||
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Smoke Trap | Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily interrupted. | ![]() |
10 ![]() |
2 ![]() |
20 ![]() | Wilderness Survival | Nightfall | ||
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Spear Swipe | Spear Melee Attack. Deals +5...17...20 damage and inflicts Dazed condition (4...9...10 seconds). This attack has melee range. | ![]() |
10 ![]() |
20 ![]() | Leadership | Eye of the North | |||
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Stunning Strike | Elite Spear Attack. Deals +5...25...30 damage. Inflicts Dazed condition (4...9...10 seconds) if target has a condition. | 10 ![]() |
![]() | Spear Mastery | Nightfall | ||||
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Technobabble | Spell. Deals 30...40 damage to target and adjacent foes. Inflicts Dazed condition (3...5 seconds) on these foes if target was not a boss. | ![]() |
10 ![]() |
1 ![]() |
10 ![]() | Asura rank | Eye of the North | ||
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Temple Strike | Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow a lead attack. | ![]() |
15 ![]() |
20 ![]() | Dagger Mastery | Factions | |||
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Test of Faith | Touch Spell. Deals 15...55...65 cold damage and removes 1 enchantment. Target foe is Dazed for 1...3...4 second[s] if that foe was not enchanted. | 7 ![]() |
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¾ ![]() |
5 ![]() | Wind Prayers | Nightfall |
Related skills[edit]
Skills that interact with dazed condition[edit]
Icon | Name | Description | ![]() | ![]() | ![]() | ![]() | Prof. | Attribute | Campaign | |
---|---|---|---|---|---|---|---|---|---|---|
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Brawling Block | Stance. (2 seconds.) Block the next attack. Ends if you use an attack skill. You cannot use this skill if you are Dazed. | ![]() |
4 ![]() | Eye of the North | |||||
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Glyph of Concentration | Glyph. (15 seconds.) Your next 1 spell cannot be interrupted and is unaffected by the Dazed condition. | ![]() |
5 ![]() |
1 ![]() |
10 ![]() | Prophecies |
Notes[edit]
- Dazed is effective against all spellcasters by making it much easier to interrupt their spells. A dazed target can be almost completely shutdown by characters with sufficiently high attack speeds.
- Monks are good targets for this condition, since dazing will prevent them from using condition removal spells.
Trivia[edit]
- This condition was named Silenced during beta testing, which is more consistent with its icon (a figure with a bandage around his mouth) and the name of the upgrade component that extends its duration (Silencing).
See also[edit]
Conditions |
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