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Condition. While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted.
Concise description: You take twice as long to cast spells, and your spells are easily interrupted.
— in-game description
The visual indication of Dazed is white bubbles originating from the affected character's head. Most skills causing Dazed are elite, have long recharge, and/or have a condition that needs to be met. To protect yourself against Dazed, you can use skills that cause attacks to either miss or be blocked.
- Silencing upgrade components for weapons increase Dazed duration by 33%.
- A Rune of Recovery and the inscription "Soundness of Mind" can be used to reduce Dazed duration by 20%.
Bug.Dazed will interrupt spells upon application, regardless of the source of the condition.
Skills that cause Dazed condition
|Awe||Half Range Skill. Inflicts Dazed condition (5...13...15 seconds). No effect unless target is knocked-down.||10||¾||10||LeadershipZ||Nightfall|
|Beguiling Haze||Elite Spell. You Shadow Step to this foe. Inflicts Dazed condition (3...8...9 seconds).||15||¼||20||Shadow ArtsZ||Factions|
|Bestial Mauling||Pet Attack. Deals +5...17...20 damage. Inflicts Dazed condition (4...9...10 seconds) if target foe is knocked-down.||5||20||Beast MasteryZ||Factions|
|Broad Head Arrow||Elite Bow Attack. Slow moving arrow. Interrupts a spell. Inflicts Dazed condition (5...17...20 seconds).||15||15||MarksmanshipZ||Factions|
|Concussion Shot||Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed condition (5...17...20 seconds). Hits for only 1...13...16 damage.||25||½||5||MarksmanshipZ||Core|
|Fevered Dreams||Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions.||10||2||10||Illusion MagicZ||Prophecies|
|Golden Skull Strike||Elite Off-Hand Attack. Inflicts Dazed condition (1...4...5 seconds). No effect unless you are enchanted.||10||15||Dagger MasteryZ||Nightfall|
|Headbutt||Elite Touch Skill. Deals 40...88...100 damage. You are Dazed (5...17...20 seconds).||15||¾||20||StrengthZ||Nightfall|
|Hidden Rock||Glyph. Your next snowball causes knock-down and inflicts Dazed (10 seconds.)||2||10||Z||Core|
|Overbearing Smash||Hammer Attack. Deals +1...16...20 damage. If target foe is knocked down, they are Dazed (1...7...8 second[s]).||5||20||Hammer MasteryZ||Nightfall|
|Quivering Blade||Elite Sword Attack. Deals +10...34...40 damage. Inflicts Dazed condition (5 seconds) if target foe was moving.||5||SwordsmanshipZ||Factions|
|Skull Crack||Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell.||9||½||Z||Prophecies|
|Smoke Trap||Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily interrupted.||10||2||20||Wilderness SurvivalZ||Nightfall|
|Spear Swipe||Spear Melee Attack. Deals +5...17...20 damage and inflicts Dazed condition (4...9...10 seconds). This attack has melee range.||10||20||LeadershipZ||Eye of the North|
|Stunning Strike||Elite Spear Attack. Deals +5...25...30 damage. Inflicts Dazed condition (4...9...10 seconds) if target has a condition.||10||Spear MasteryZ||Nightfall|
|Technobabble||Spell. Deals 30...40 damage to target and adjacent foes. Inflicts Dazed condition (3...5 seconds) on these foes if target was not a boss.||10||1||10||Asura rankZ||Eye of the North|
|Temple Strike||Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow a lead attack.||15||20||Dagger MasteryZ||Factions|
|Test of Faith||Touch Spell. Deals 15...55...65 cold damage and removes 1 enchantment. Target foe is Dazed for 1...3...4 second[s] if that foe was not enchanted.||7||¾||5||Wind PrayersZ||Nightfall|
Skills that interact with dazed condition
|Brawling Block||Stance. (2 seconds.) Block the next attack. Ends if you use an attack skill. You cannot use this skill if you are Dazed.||4||Z||Eye of the North|
|Glyph of Concentration||Glyph. (15 seconds.) Your next 1 spell cannot be interrupted and is unaffected by the Dazed condition.||5||1||10||Z||Prophecies|
- Dazed is effective against all spellcasters by making it much easier to interrupt their spells. A dazed target can be almost completely shutdown by characters with sufficiently high attack speeds.
- Monks are good targets for this condition, since dazing will prevent them from using condition removal spells.
- This condition was named Silenced during beta testing, which is more consistent with its icon (a figure with a bandage around his mouth) and the name of the upgrade component that extends its duration (Silencing).
|Bleeding • Blind • Burning • Cracked Armor • Crippled • Dazed • Deep Wound • Disease • Poison • Weakness|