Talk:Dazed

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Really unfair, almost all skills that cause daze are elite :O! Blinding is so easily appliable, by almost all professions. Ninjas In The Sky 17:17, 9 March 2008 (UTC)

That's because it's also easily removable, as it only affects attacks, which rarely, if ever, remove conditions.
Daze, however, has a high chance of lasting its full duration if there is only one monk who isn't using something like Signet of Removal. Chaiyo Kaldor talk contribs 17:19, 9 March 2008 (UTC)
Thanks, now I understand. Before I started D/Mo HP tanking and Mesmering I was getting sick of all the freaking blinding flash-spamming eles on my sin, cuz it only takes that and Healing Breeze to shut a sin down. Now I get the feeling we went really off the topic. Oh well. Ninjas In The Sky 17:24, 9 March 2008 (UTC)

Spear Swipe[edit]

I removed spear swipe, it has a condition, it is melee. Dancing Gnome 15:04, 29 October 2007 (UTC)

and? Close Impact 16:13, 6 April 2008 (UTC)
he wrote that 5 months ago man... --Blood Anthem User Blood Anthem Sig.jpg 16:23, 6 April 2008 (UTC)
/coughZerphatalkThe Improver 16:31, 6 April 2008 (UTC)

Icon[edit]

Hahahahaha! I always thought the icon was a kid with a HUGE grin on his face. Wow.... 26 months of being fooled by my lack of attention (and purposely small user interface)/ Now I see his mouth is actually bound... So, shouldn't dazed affect shouts, also? Or create a new condition, "Mute", where you can't use shouts. PWNED!--ChristopherRodrigues 17:54, 13 March 2008 (UTC)

Check the Trivia section --Defx 22:17, 26 March 2008 (UTC)
ChristopherRodrigues brings up a good point though. This is probably the reason they changed the name of the condition - to make sure it was not confused as a condition which silenced warrior (and eventually paragon, although that was far from being implemented) shouts. --Curin Derwin 21:47, 28 November 2009 (UTC)

Interrupt on Application?[edit]

I've noticed that some skills cause interruption when they apply Daze, without specifically saying they interrupt. Case in point: Technobabble; When you cast it on a non-boss foe casting a spell, the spell is interrupted. I'm not sure if the damage is striking after the interrupt, but from my experience spell damage doesn't trigger Daze anyway. Another skill that exhibits similar conditions is Beguiling Haze; it doesn't say it interrupts, but when it applies Daze the interruption happens. Does anyone know how to confirm this? ~ Da Si 22:12, 26 March 2008 (UTC)

I know Beguiling Haze's description use to say that it interrupts and I believe it still has the same functionality as it always had. So I'm not sure why the description was changed. I've also been wondering if the application of daze without an attack also interrupts. For instance, if you use Plague Touch to transfer daze on someone casting a spell, does that interrupt? Tedium 01:59, 4 April 2008 (UTC)
Yes it does interrupt your current spell if Dazed is applied on you. I learned that the hard way when people played Headbutt Plague Signet Condiway in gvg when Plague Signet was buffed. >_< 67.184.146.234 19:53, 18 April 2008 (UTC)

Shadow Form[edit]

I was creating a sf build to farm rotwing and discovered very quickly that he puts the condition daze on you. While dazed all my skills/spells get interupted. I don't understand why as i'm still under sf, surely this should prevent anything from hitting me to cause the interupt. Can anyone explain this to me? 81.99.76.142 14:52, 16 August 2008 (UTC)

Perhaps Choking Gas. StatMan 20:02, 18 August 2008 (UTC)
Its called monster skill, normal game mechanics do not apply. SF is useless against rotscale cause he dazes you in close quarters. Try using a 600 or 55 for distance kills Nay the One and Only 05:31, 2 November 2009 (UTC)

correcting article[edit]

it said in the article that:

Because it's a very dangerous condition, skills causing Dazed are either elite or have a condition that needs to be met. The only exceptions are:
* Concussion Shot - A very energy expensive bow attack which dazes if it interrupts something. 

i removed it from the list, since interrupting something is a condition that needs to be meet. --User Icewind Sig.jpegIce'wind 06:25, 3 September 2008 (UTC)

Concussion Shot[edit]

No idea why the person who wrote the unconditional Dazed chart put that in there, it's quite conditional. Broad Head Arrow and Spear Swipe are unconditional if they hit (Which can't be counted as a condition) and remain the only two player non-conditional dazes that aren't traps. Updated the page accordingly. PowerGamer 00:10, 8 December 2008 (UTC)

After observing the page, there are more unconditional dazes. Further added those. I decided not to add the trap and Thunderclap considering being in a particular location is what dazes you. Sorry for the multiple updates, but I felt it added more accuracy to the page. PowerGamer 00:14, 8 December 2008 (UTC)
I see I didn't read the non-elite part of the page. However having an entire section for one dazing skill that can actually be used by players outside of seasonal events, it's debatable as to whether or not the section is needed. It seems more like a single special note for the one skill that actual has an unconditional daze effect should be made instead of an entire section for such a limited category. I don't feel quite like this is my call to make, but it definitely doesn't need the elaboration it currently has. PowerGamer 02:27, 8 December 2008 (UTC)
Headbutt is unconditional. Ofcourse, it is unconditionally on YOU, but you can follow it up with plague touch, which is a skill, not spell. I think the point of that line is to underline the fact that there are NO unconditional dazes that aren't elite. Even among the elites, some are conditional. StatMan 19:32, 8 December 2008 (UTC)
There are a few elite unconditional dazes, but only one non-elite. That point in the article is to state the 3 Holiday Event/Monster skills that cause dazed unconditionally, and the 1 PvP skill that can. Considering players can only use one of those skills in regular gameplay, I question whether an entire section is needed for it. PowerGamer 23:26, 8 December 2008 (UTC)

Changed Bug to Anomaly[edit]

Who is to say it is a bug. It has been a bug for four years and they haven't fixed it yet. It must not be a bug then. --70.105.55.187 22:13, 20 August 2009 (UTC)

Skills that Mimic Dazed?[edit]

Those skills do not mimic dazed. They mimic the casting effect, but the other half of dazed makes things easily interrupted, which is often considered the more deadly effect. I suggest removing those skills, as it implies they make things easily interrupted, which is not true. Spotina Talk 19:17, 15 July 2010 (UTC)

Since no one has objected, I am now removing that section.. Spotina Talk 22:42, 19 July 2010 (UTC)

Does Daze Interrupt on Reapplication Before Expiration?[edit]

Subject says it all. Example, using Technobabble or Plague Signet on an already dazed foe who is casting a spell. -- 76.181.167.16 03:24, 1 August 2011 (UTC)