Technobabble

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Spell. Target foe and all adjacent foes are struck for 30...40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3...5 seconds.

Spell. Target foe and all adjacent foes are struck for 30...40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3...5 seconds.

Concise description
Spell. Deals 30...40 damage to target and adjacent foes. Inflicts Dazed condition (3...5 seconds) on these foes if target was not a boss.


Progression
0
30
3
1
32
3
2
34
4
3
36
4
4
38
5
5
40
5
6
40
5
7
40
5
8
40
5
9
40
5
10
40
5

Acquisition[edit]

Skill quests

Notes[edit]

  • Technobabble interrupt targets casting spells, an inherent effect of applying the Dazed condition.
  • To Daze a boss, cast it on an adjacent foe.
Anomaly Anomaly.Exception: this skill will not daze Murakai, Lady of the Night, a boss-like foe.
Anomaly Anomaly.Technobabble's damage respects armor, even though it deals untyped damage.

Trivia[edit]

  • Is a reference to technobabble (source), which refers to meaningless phrases that sound scientific and also to overly technical jargon that is used to intentionally obscure meaning to the uninitiated.
  • The functionality of this skill has changed since its introduction; see its skill revision history for details.