Adjacent
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Adjacent is the area of effect of some skills. It refers to a range larger than melee or touch range, but smaller than nearby. (1/9 of the aggro bubble)
Skills with adjacent area of effect[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"You Are All Weaklings!" | Shout. Inflicts Weakness condition (8...12 seconds). Also affects adjacent foes. | 5 | 12 | Norn rank | Eye of the North | |||||
Alkar's Alchemical Acid | Spell. Projectile: deals 40...50 damage to target and adjacent foes. Deals 45...70 more damage and inflicts Cracked Armor condition (14...20 seconds) to Destroyers. | 10 | 1 | 10 | Deldrimor rank | Eye of the North | ||||
Amity | Elite Hex Spell. (8...18...20 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage. | 5 | ¼ | 45 | Protection Prayers | Prophecies | ||||
Ancestor's Visage | Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 | 1 | 20 | Illusion Magic | Factions | ||||
Ancestors' Rage | Skill. (1 second.) End Effect: deals 5...89...110 lightning damage to foes adjacent to target ally. | 5 | ¼ | 10 | Channeling Magic | Factions | ||||
Ancestors' Rage (PvP) | Skill. (3 seconds.) Deals 1...33...41 lightning damage to foes adjacent to target ally each second. | 5 | 1 | 8 | Channeling Magic | Factions | ||||
Aneurysm | Spell. Target foe regains all Energy. For each point of Energy gained, target takes 1...3...3 damage and all adjacent foes lose 1 Energy (maximum 1...24...30). | 5 | 1 | 5 | Domination Magic | Eye of the North | ||||
Arcane Conundrum | Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. End effect: you gain 1...6...7 energy. [sic] | 10 | 2 | 20 | Illusion Magic | Core | ||||
Argo's Cry | Spell. (9 seconds.) Hits foes adjacent to target's location. Deals 120 fire damage each second. Causes knock-down every 3 seconds. | 5 | 5 | 15 | Factions | |||||
Armor of Sanctity | Enchantment Spell. Inflicts Weakness condition on all adjacent foes (5...13...15). You take 5...17...20 less damage from foes with a condition. (15 seconds.) | 5 | ¼ | 15 | Earth Prayers | Nightfall | ||||
Ash Blast | Hex Spell. Deals 35...59...65 earth damage. Burning foes are hexed for 5 seconds and miss 20...64...75% of attacks. Also strikes adjacent. | 5 | 1 | 15 | Earth Magic | Factions | ||||
Attacker's Insight | Flash Enchantment Spell. (3...9...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13...15 seconds to adjacent foes. | 10 | 10 | Wind Prayers | Nightfall | |||||
Aura of Holy Might | Enchantment Spell. (45 seconds.) Whenever you lose a Dervish enchantment, adjacent foes take 20...25 holy damage. | 10 | ¾ | 30 | Allegiance rank | Factions | ||||
Aura of Purity | Flash Enchantment Spell. Your attacks deal +1...10...12 holy damage (10 seconds). Initial effect: all adjacent foes lose 1 enchantment. End effect: all adjacent foes lose one enchantment. | 10 | 25 | Winds of Change | ||||||
Aura of the Juggernaut | Skill. Allies have +1 Energy regeneration when in range of the Kurzick Juggernaut's aura. | 5 | 1 | 30 | Factions | |||||
Avatar of Grenth | Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Balm Bomb | Skill. Remove 3 conditions from adjacent allies. | Bonus Mission Pack | ||||||||
Balthazar's Aura | Enchantment Spell. (8 seconds.) Deals 10...22...25 holy damage each second to foes adjacent to target ally. | 25 | 2 | 25 | Smiting Prayers | Core | ||||
Barbed Signet | Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds). | 8% | 1 | 10 | Blood Magic | Core | ||||
Barrage | Elite Bow Attack. Deals +5...17...20 damage. Hits 5 foes adjacent to your target. All your preparations are removed. | 5 | 1 | Marksmanship | Core | |||||
Bed of Coals | Spell. Deals 5...24...29 fire damage each second (5 seconds) to location of target foe. Hits foes adjacent to your target. Inflicts Burning condition (3...6...7 seconds) on knocked down foes. | 10 | 1 | 15 | Fire Magic | Factions | ||||
Belly Smash | Hammer Attack. Inflicts Blindness condition to adjacent foes (3...6...7 seconds) if target foe is knocked down. | 5 | 1 | 10 | Hammer Mastery | Prophecies | ||||
Blazing Finale | Echo. (10...30...35 seconds.) Inflicts Burning condition (1...6...7 second[s]) to adjacent foes whenever a chant or shout ends on target ally. Cannot target spirits. | 5 | 1 | 8 | Leadership | Nightfall | ||||
Blazing Finale (PvP) | Echo. (10...30...35 seconds.) Inflicts Burning condition (1...3...3 second[s]) to adjacent foes whenever a chant or shout ends on target ally. Cannot target spirits. | 5 | 1 | 8 | Leadership | Nightfall | ||||
Blinding Breath | Skill. Deals 400 damage and inflicts Blindness condition (15 seconds). Also affects adjacent foes. | 10 | 1 | 2 | Nightfall | |||||
Blinding Powder | Spell. Inflicts Blindness condition (3...13...15 seconds) on target and adjacent foes. Must follow an off-hand attack. | 5 | ¼ | 20 | Shadow Arts | Factions | ||||
Blinding Surge | Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (3...7...8 seconds) on target and adjacent foes. 25% armor penetration. If target was attacking, also hits adjacent foes and deals 50% more damage. | 10 | ¾ | 6 | Air Magic | Nightfall | ||||
Blood Bond | Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100. | 5 | 1 | 8 | Blood Magic | Factions | ||||
Blurred Vision | Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss. | 10 | 1 | 12 | Water Magic | Core | ||||
Breath of Fire | Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes adjacent to target's initial location. | 10 | 5 | 2 | 10 | Fire Magic | Factions | |||
Burning Speed | Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes. | 10 | ¼ | Fire Magic | Factions | |||||
Caltrops | Half Range Spell. Inflicts Crippled condition (5...13...15 seconds) on target and adjacent foes. | 10 | ¼ | 10 | Shadow Arts | Factions | ||||
Chaos Storm | Spell. Deals 5...21...25 damage and causes 0...2...2 Energy loss each second (10 seconds). Hits foes adjacent to target's initial location. | 5 | 2 | 30 | Domination Magic | Prophecies | ||||
Chilling Victory | Scythe Attack. Deals +3...13...15 damage. Deals 10...26...30 cold damage to each foe hit who has less Health than you and foes adjacent to those targets. | 6 | Scythe Mastery | Nightfall | ||||||
Chilling Winds | Hex Spell. (10 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 30...54...60 cold damage. Also strikes adjacent. | 5 | 1 | 8 | Air Magic | Nightfall | ||||
Choking Breath | Skill. Interrupts target and adjacent foes. Causes knock-down (4 seconds) to any foe casting a spell. | 5 | 1 | 1 | Nightfall | |||||
Choking Gas | Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. | 15 | 2 | 24 | Wilderness Survival | Core | ||||
Clumsiness | Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage. | 10 | 2 | 8 | Illusion Magic | Core | ||||
Consuming Flames | Melee Attack. Remove one enchantment. Deals 400 fire damage split evenly among target and adjacent foes; you gain life equal to damage done to one target. | 2 | 4 | Prophecies | ||||||
Crippling Victory | Scythe Attack. (3...7...8 seconds) Cripples target foe. If your health is greater than target foe's, all adjacent foes take 10...26...30 earth damage. | 6 | Scythe Mastery | Eye of the North | ||||||
Crude Swing | Hammer Attack. Attack all adjacent foes for +1...16...20 damage. | 5 | 5 | Hammer Mastery | Prophecies | |||||
Crystal Wave | Spell. Deals 10...58...70 damage to all foes adjacent to you. Those foes lose all conditions and take 5...13...15 damage for each condition removed. | 15 | ¾ | 15 | Earth Magic | Prophecies | ||||
Cultist's Fervor | Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | 5 | 1 | 25 | Blood Magic | Factions | ||||
Cyclone Axe | Axe Attack. Deals +4...10...12 damage to all foes adjacent to you. | 5 | 4 | Axe Mastery | Core | |||||
Dark Aura | Enchantment Spell. (30 seconds). Deals 5...41...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...17...20 Health. | 10 | 1 | 10 | Death Magic | Core | ||||
Death Blossom | Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 | 2 | Dagger Mastery | Factions | |||||
Death Blossom (PvP) | Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 | 6 | Dagger Mastery | Factions | |||||
Death Nova | Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. | 5 | 2 | Death Magic | Core | |||||
Deflect Arrows | Stance. (1...5...6 second[s].) You have 75% chance to block attacks. Adjacent foes suffer Bleeding (5...13...15 seconds) when you block a projectile attack. | 5 | 12 | Tactics | Prophecies | |||||
Demonic Flesh | Enchantment Spell. (30...54...60 seconds.) When using a skill on a foe, deal 5...17...20 shadow damage to all other foes adjacent to you. | 5 | 1 | 30 | Blood Magic | Core | ||||
Distracting Blow | Melee Attack. Also attacks foes adjacent to your target. Interrupts an action. Hits for no damage. | 5 | ½ | 10 | Core | |||||
Distracting Blow (Turai Ossa) | Melee Attack. Also attacks foes adjacent to your target. Interrupts an action. Hits for no damage. | 5 | ½ | 10 | Bonus Mission Pack | |||||
Double Dragon | Elite Enchantment Spell. (8 seconds.) Enchants you and target ally. Adjacent foes take 5...25...30 fire damage each second. Skills that target a foe also inflict Burning (0...2...3 second[s]). | 10 | 1 | 20 | Fire Magic | Factions | ||||
Drunken Stumbling | Stance. (10 seconds.) You attack 33% faster and cannot be knocked down. If hit with a knockdown, you gain 1 adrenaline and adjacent foes take 50 damage. | 4 | Prophecies | |||||||
Dulled Weapon | Hex Spell. Also hexes foes adjacent to your target (5...13...15 seconds). Removes ability to land a critical hit. Reduces damage by 1...12...15. | 15 | 1 | 20 | Communing | Factions | ||||
Dust Cloak | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes. | 10 | 6 | Earth Prayers | Nightfall | |||||
Dust Cloak (PvP) | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes. | 10 | 10 | Earth Prayers | Nightfall | |||||
Earth Shaker | Elite Hammer Attack. Knocks down target and adjacent foes. 50% failure chance unless Hammer Mastery is 5 or more. | 8 | Hammer Mastery | Prophecies | ||||||
Enchanter's Conundrum | Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted. | 10 | 2 | 10 | Domination Magic | Nightfall | ||||
Enchanter's Conundrum (PvP) | Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted. | 10 | 2 | 20 | Domination Magic | Nightfall | ||||
Entanglement | Signet. Surrounding foes are trapped for 4 seconds and take 20 damage. | Core | ||||||||
Epidemic | Spell. Conditions on target foe transfer to adjacent foes. | 5 | ¼ | 5 | Core | |||||
Eremite's Attack | Scythe Attack. Deals +1...8...10 damage and removes a Dervish enchantment. Removal Effect: Deals +1...8...10 damage and strikes all adjacent foes. | 5 | 6 | Scythe Mastery | Nightfall | |||||
Exploding Spores | Skill. (monster only) | Factions | ||||||||
Feast of Corruption | Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. | 15 | 2 | 20 | Curses | Prophecies | ||||
Fire Storm | Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. | 10 | 2 | 20 | Fire Magic | Core | ||||
Fireball | Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes. | 10 | 1½ | 7 | Fire Magic | Core | ||||
Flame Djinn's Haste | Enchantment Spell. (8...13...14 seconds.) You move 25% faster. Initial effect: deals 15...99...120 fire damage to foes adjacent to you. If you damage a foe with this spell, it recharges 50% faster. | 10 | ¾ | 20 | Fire Magic | Nightfall | ||||
Flare | Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. | 5 | 1 | Fire Magic | Core | |||||
Flurry of Ice | Spell. Throw a snowball at up to 4 foes adjacent to your target. These snowballs deal 50 damage if they hit. | ¾ | Core | |||||||
Fragility | Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). These foes take 5...17...20 damage each time they gain or lose a condition. | 5 | 1 | 5 | Illusion Magic | Core | ||||
Fragmentation Grenade | Spell. Deals 300 Piercing damage and applies Bleeding (15 seconds) to target and adjacent foes. Deals 200 Piercing damage and applies Bleeding (10 seconds) to nearby foes. Deals 100 Piercing damage and applies Bleeding (5 seconds) to other foes in the area. | 5 | ½ | 8 | Core | |||||
Glimmering Mark | Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. | 10 | 1 | 15 | Air Magic | Prophecies | ||||
Golden Phoenix Strike | Off-Hand Attack. Deals +10...26...30 damage to target and deals 10...26...30 damage to adjacent foes. Fails if you are not enchanted. | 5 | 8 | Dagger Mastery | Factions | |||||
Grenth's Aura | Flash Enchantment Spell. (20 seconds.) You deal 5...21...25 less damage and steal 5...21...25 Health when you hit with a scythe. Initial effect: steal 5...21...25 Health from all adjacent foes. | 10 | 10 | Wind Prayers | Eye of the North | |||||
Heal Area | Spell. Heals you and adjacent allies and foes for 30...150...180. | 10 | 1 | 5 | Healing Prayers | Prophecies | ||||
Healing Ring | Spell. Heals adjacent allies and foes for 30...150...180. The caster is not healed. | 5 | 1 | 10 | Healing Prayers | Nightfall | ||||
Healing Seed | Enchantment Spell. (10 seconds.) Target and adjacent allies gain 3...25...30 Health whenever this ally takes damage. Cannot self-target. | 10 | 2 | 25 | Healing Prayers | Core | ||||
Healing Spring | Trap. (10 seconds.) Affects adjacent allies. Heals for 15...51...60 every 2 seconds. Easily interrupted. | 10 | 2 | 20 | Wilderness Survival | Prophecies | ||||
Hex Eater Signet | Touch Signet. Removes a hex from target and 2...4...5 adjacent allies. Removal effect: you gain 1...3...4 Energy for each hex removed. | 1 | 25 | Inspiration Magic | Factions | |||||
Hundred Blades | Elite Skill. (15 seconds.) Deals 10...22...25 slashing damage to all adjacent foes whenever you attack with a sword. | 5 | 25 | Swordsmanship | Core | |||||
Ice Spikes | Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage. | 15 | 1½ | 10 | Water Magic | Core | ||||
Icicles | Hex Spell. Deals 75 cold damage to target and adjacent foes. These foes move 66% slower (5 seconds). | 2 | 25 | Core | ||||||
Ignite Arrows | Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. | 10 | 2 | 12 | Wilderness Survival | Prophecies | ||||
Ineptitude | Elite Hex Spell. (4 seconds.) Also hexes foes adjacent to target. Deals 30...114...135 damage. Inflicts Blindness condition (10 seconds). No effect unless hexed foe attacks. | 10 | 1 | 15 | Illusion Magic | Prophecies | ||||
Inferno | Spell. Deals 30...114...135 fire damage to foes adjacent to you. | 10 | ¾ | 10 | Fire Magic | Core | ||||
Jade Brotherhood Bomb | Spell. Self destruct, dealing 750 damage to adjacent foes, 500 damage to nearby foes and 250 damage to foes in the area | 100% | 10 | 2 | 8 | Winds of Change | ||||
Jungle Strike | Off-Hand Attack. Deals +10...22...25 damage. Deals +1...25...31 damage to target and adjacent foes if target foe is Crippled. Must follow a lead attack. | 5 | ½ | 10 | Dagger Mastery | Factions | ||||
Junundu Smash | Skill. Deals 250 damage and causes knock-down (4 seconds). Also affects adjacent foes. | 4 | 2 | Nightfall | ||||||
Karei's Healing Circle | Spell. Heals you for 30...150...180. Also heals adjacent creatures. | 10 | 1 | 5 | Healing Prayers | Factions | ||||
Keystone Signet | Elite Signet. (20 seconds.) Your next 0...5...6 signet[s] interrupt [sic] and deal 15...51...60 damage to other foes adjacent to your target. Initial Effect: [sic] recharges all of your other signets. | 1 | 15 | Fast Casting | Prophecies | |||||
Kirin's Wrath | Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location. | 5 | 2 | 30 | Smiting Prayers | Factions | ||||
Koro's Gaze | Spell. Heals target other ally for 150 health and removes a hex. Removal effect: 80 damage to adjacent foes. | 5 | ¾ | 3 | Prophecies | |||||
Lava Font | Spell. Deals 5...41...50 fire damage each second (5 seconds). Hits foes adjacent to your initial location. If Overcast, range increased to nearby. | 10 | 1½ | 4 | Fire Magic | Prophecies | ||||
Life Transfer | Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. | 5 | 1 | 20 | Blood Magic | Prophecies | ||||
Lightning Touch | Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...3...4 second[s]) and Cracked Armor (1...8...10 second[s]) on all struck foes. 25% armor penetration. | 5 | ¾ | 10 | Air Magic | Core | ||||
Lyssa's Haste | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 15 | Wind Prayers | Nightfall | |||||
Lyssa's Haste (PvP) | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 25 | Wind Prayers | Nightfall | |||||
Maelstrom | Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. | 10 | 25 | 2 | 30 | Water Magic | Core | |||
Mark of Pain | Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage. | 10 | 1 | 20 | Curses | Core | ||||
Melandru's Assault (PvP) | Pet Attack. Deals +5...17...20 damage. Deals +5...29...35 more damage to target and foes adjacent to target if this foe is enchanted. | 10 | 5 | Beast Mastery | Prophecies | |||||
Meteor | Spell. Deals 7...91...112 fire damage and causes knock-down. Also hits foes adjacent to target foe. | 10 | 5 | 2 | 30 | Fire Magic | Core | |||
Meteor Shower | Spell. Deals 7...91...112 fire damage and causes knock-down every 3 seconds (9 seconds). Hits foes adjacent to target's initial location. | 10 | 25 | 5 | 60 | Fire Magic | Prophecies | |||
Mind Burn | Elite Spell. Deals 15...51...60 fire damage. If you have more energy than target foe, deals 15...51...60 more fire damage and inflicts Burning (1...8...10 second[s]). Also hits adjacent foes. | 5 | 5 | 1 | 5 | Fire Magic | Core | |||
Mystic Corruption | Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Mysticism | Nightfall | |||||
Oppressive Gaze | Spell. Deals 10...26...30 damage to target and adjacent foes. Inflicts Poison and Weakness (3...10...12 second) on foes suffering from a condition. | 10 | 1 | 10 | Blood Magic | Factions | ||||
Overload | Hex Spell. (5 seconds.) Causes -1...3...3 Health degeneration. If target foe is using a skill, that foe and all adjacent foes take 15...63...75 damage. | 5 | ¼ | 5 | Domination Magic | Factions | ||||
Pain of Disenchantment | Elite Spell. Target foe loses 1...3...3 enchantment[s]. Removal effect: that foe and all adjacent foes lose 10...82...100 Health. | 10 | 1 | 15 | Curses | Nightfall | ||||
Pious Assault | Melee Attack. Deals +10...18...20 damage. Removes 1 of your Dervish enchantments. Removal Effect: this skill recharges 75% faster and adjacent foes take 10...26...30 damage. | 5 | 12 | Scythe Mastery | Nightfall | |||||
Pious Assault (PvP) | Melee Attack. Removes 1 of your Dervish enchantments. Removal effect: this skill recharges 75% faster and adjacent foes take 10...26...30 damage. | 5 | 12 | Scythe Mastery | Nightfall | |||||
Plague Sending | Spell. Transfer 1...3...3 condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. | 10% | 1 | 1 | 5 | Curses | Prophecies | |||
Poisoned Heart | Spell. Inflicts Poisoned condition (5...13...15 seconds) to adjacent foes. You are also Poisoned. | 5 | ¼ | 12 | Curses | Nightfall | ||||
Protector's Defense | Skill. (5...10...11 seconds.) Allies adjacent to you have 75% chance to block. Ends if you move. | 5 | 30 | Tactics | Factions | |||||
Psychic Instability (PvP) | Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, causes knockdown for 2...3...3 seconds on target foe and all adjacent foes. 50% failure chance unless Fast Casting 5 or higher. | 5 | ¼ | 12 | Fast Casting | Factions | ||||
Pyroclastic Shot | Skill. Projectile: deals 80 damage and inflicts Burning and Crippled conditions (7 seconds) on target and adjacent foes. Causes any powder keg in target's hands to explode. | 5 | ¾ | 6 | Eye of the North | |||||
Queen Heal | Skill. (30 seconds.) Junundu Feast [sic] is replaced with Choking Breath, Blinding Breath or Burning Breath. Must exploit an adjacent fresh corpse. | 5 | 1 | Nightfall | ||||||
Queen Thump | Skill. Deals 80 damage and knocks-down foes adjacent to you (4 seconds). | 10 | 2 | 25 | Nightfall | |||||
Ram | Skill. Knocks-down adjacent enemy rollerbeetles (2 seconds.) | Core | ||||||||
Rations | Skill. Heal adjacent allies for 100. | Bonus Mission Pack | ||||||||
Raven Swoop | Spell. Deals 60...100 damage. Also hits adjacent foes. | ¾ | 4 | Norn rank | Eye of the North | |||||
Ray of Judgment | Elite Spell. Deals 5...37...45 holy damage and inflicts Burning (1...3...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location. | 10 | 2 | 20 | Smiting Prayers | Factions | ||||
Reap Impurities | Melee Attack. Deals +3...13...15 damage. Struck foes lose 1 condition. Removal Effect: all foes adjacent to those struck take 10...34...40 holy damage. | 5 | Scythe Mastery | Nightfall | ||||||
Reckless Haste | Hex Spell. Also hexes foes adjacent to your target (6...11...12 seconds). These foes have 50% chance to miss, but attack 25% faster. | 15 | 1 | 12 | Curses | Factions | ||||
Return | Spell. Inflicts Crippled condition (3...7...8 seconds) on all foes adjacent to you. You Shadow Step to target ally's location. Cannot self-target. | 5 | ¼ | 15 | Shadow Arts | Factions | ||||
Ride the Lightning | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 | 10 | 1 | 5 | Air Magic | Factions | |||
Ride the Lightning (PvP) | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 | 15 | 1 | 10 | Air Magic | Factions | |||
Rip Enchantment | Spell. Removes 1 enchantment. Removal effect: inflicts Bleeding (5...21...25 seconds). | 5 | 1 | 15 | Curses | Nightfall | ||||
Rust | Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast. | 10 | 1 | 8 | Water Magic | Core | ||||
Sand Shards | Flash Enchantment Spell. (30 seconds.) Deal 10...50...60 earth damage to all other adjacent foes whenever you hit with your scythe. Ends after 1...4...5 hit[s]. | 10 | 10 | Earth Prayers | Nightfall | |||||
Scourge Sacrifice | Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). Doubles Health sacrifice. | 10 | 1 | 5 | Smiting Prayers | Prophecies | ||||
Shadow of Fear | Hex Spell. Also hexes foes adjacent to target (5...25...30 seconds). They attack 50% slower. | 10 | 2 | 5 | Curses | Prophecies | ||||
Shatter Delusions | Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | 5 | ¼ | 6 | Domination Magic | Prophecies | ||||
Shatter Delusions (PvP) | Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | 5 | ¼ | 10 | Domination Magic | Prophecies | ||||
Shell Shock | Spell. Deals 10...26...30 lightning damage. Inflicts Cracked Armor condition (5...17...20 seconds). 25% armor penetration. If Overcast, strikes adjacent. | 5 | 1 | 8 | Air Magic | Eye of the North | ||||
Shield of Force | Flash Enchantment Spell. (1...13...16 second[s].) Blocks the next 1 attack against you. Knocks down and inflicts Weakness (5...17...20 seconds) on all adjacent attacking foes. | 10 | 12 | Earth Prayers | Eye of the North | |||||
Shockwave | Elite Spell. Foes in the area take 15...51...60 earth damage and are Weakened (1...8...10 second[s]). Nearby foes also take +15...51...60 earth damage and have Cracked Armor (1...8...10 second[s]). Adjacent foes also take +15...51...60 earth damage and are Blinded (1...8...10 second[s]). | 10 | 1 | 15 | Earth Magic | Factions | ||||
Signet of Clumsiness | Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...51...60 damage; knocks down foes using attack skills. | ¼ | 8 | Illusion Magic | Nightfall | |||||
Signet of Clumsiness (PvP) | Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...51...60 damage; knocks down foes using attack skills. | ¼ | 12 | Illusion Magic | Nightfall | |||||
Signet of Judgment | Elite Signet. Knocks down target. Deals 15...63...75 holy damage to target and adjacent foes. | 1 | 20 | Smiting Prayers | Core | |||||
Signet of Judgment (PvP) | Elite Half Range Signet. Knocks down target. Deals 5...41...50 holy damage to target and adjacent foes. | 1 | 20 | Smiting Prayers | Core | |||||
Signet of Suffering | Elite Signet. You Bleed for 6 seconds. Applies Bleeding (2...13...16 seconds) to the target of your next Necromancer skill. | 4 | Blood Magic | Nightfall | ||||||
Slippery Ground | Spell. Causes knock-down if this foe is Blind or moving. Affects foes adjacent to your target. 50% failure chance unless Water Magic greater than 4. | 5 | 1 | 10 | Water Magic | Eye of the North | ||||
Smoke Powder Defense | Stance. (8 seconds.) The next time you are struck, you take half damage and inflict Blindness condition (2...5...6 seconds) on adjacent foes. | 5 | 20 | Shadow Arts | Eye of the North | |||||
Soothing Images | Hex Spell. Also hexes foe adjacent to target. (8...18...20 seconds). These foes cannot gain adrenaline. | 15 | 2 | 8 | Illusion Magic | Core | ||||
Spirit Rift | Spell. After 3 seconds, affects foes adjacent to target's initial location. Deals 25...105...125 lightning damage and inflicts Cracked Armor (1...16...20 second[s]). | 10 | 2 | 5 | Channeling Magic | Factions | ||||
Spiteful Spirit | Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill. | 15 | 2 | 10 | Curses | Prophecies | ||||
Splinter Shot | Bow Attack. Deals +3...13...15 damage. Deals 5...53...65 damage to adjacent foes if blocked. | 10 | 5 | Marksmanship | Factions | |||||
Splinter Weapon | Weapon Spell. (20 seconds.) Attacks deal 5...41...50 damage to 3 [sic] adjacent foes. Ends after 1...4...5 attack[s]. | 5 | 1 | 5 | Channeling Magic | Factions | ||||
Splinter Weapon (PvP) | Weapon Spell. (20 seconds.) Attacks deal 5...25...30 damage to 3 [sic] adjacent foes. Ends after 1...4...5 attack[s]. | 5 | 1 | 8 | Channeling Magic | Factions | ||||
Stolen Speed | Elite Hex Spell. Also hexes adjacent foes (1...8...10 seconds). Doubles spell casting time. Spells cast by you or your allies have -50% casting times. | 5 | 1 | 12 | Fast Casting | Factions | ||||
Stolen Speed (PvP) | Elite Hex Spell. Also hexes adjacent foes (1...8...10 second[s]). Doubles spell casting time. Spells you cast on hexed foes have -50% casting time. | 5 | 1 | 12 | Fast Casting | Factions | ||||
Storm of Swords | Skill. (15 seconds.) Affects you and all adjacent allies. Deals 25 damage to all adjacent foes each second. | 1 | morale boost | Factions | ||||||
Stun Grenade | Spell. Target and adjacent foes take 50 Blunt damage. Target and foes in the area are Dazed (5 seconds) and Blinded (10 seconds). | 5 | ½ | 15 | Core | |||||
Super-mega Snowball | Spell. Very slow projectile: knocks-down and deals 150 damage to all foes adjacent to target foe's initial location. | 4 | 1 | Core | ||||||
Sweeping Strikes | Attacks hit 2 additional adjacent foes. | Core | ||||||||
Symbol of Wrath | Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location. | 5 | 2 | 30 | Smiting Prayers | Prophecies | ||||
Sympathetic Visage | Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 | 1 | 20 | Illusion Magic | Prophecies | ||||
Tear Gas | Spell. Deals 50 fire damage to target and adjacent foes. Creates a Smoke Screen (10 seconds) that applies poison (10 seconds) and prevents spellcasting. | 10 | ½ | 20 | Core | |||||
Technobabble | Spell. Deals 30...40 damage to target and adjacent foes. Inflicts Dazed condition (3...5 seconds) on these foes if target was not a boss. | 10 | 1 | 10 | Asura rank | Eye of the North | ||||
Teinai's Wind | Spell. Deals 10...34...40 cold damage. Burning foes take +40...72...80 damage and are interrupted. Also strikes adjacent. | 5 | 1 | 8 | Air Magic | Factions | ||||
Throw Dirt | Touch Skill. Inflicts Blindness condition (3...13...15 seconds). Also affects foes adjacent to target foe. | 5 | 1 | 30 | Expertise | Core | ||||
Thunderclap | Elite Spell. Deals 10...42...50 lightning damage. Also strikes adjacent foes. Inflicts Cracked Armor and Weakness (5...17...20 seconds). Causes interrupt. 25% armor penetration. | 10 | 1 | 8 | Air Magic | Prophecies | ||||
Trample | Touch Skill. Deals 80 damage; causes knock-down. Also hits adjacent foes. | 5 | 2 | 15 | Eye of the North | |||||
Triple Chop | Elite Axe Attack. Deals +10...34...40 damage. Also hits adjacent foes. | 5 | 10 | Axe Mastery | Factions | |||||
Tryptophan Signet | Signet. (14...20 seconds.) Target and adjacent foes move and attack 23...40% slower. | 1 | 15 | Ebon Vanguard rank | Eye of the North | |||||
Turret Arrow | Spell. Shoot arrows at up to 6 foes adjacent to target. These arrows strike for +15 and cause Cripple if they hit. | Factions | ||||||||
Unnatural Signet | Signet. Deals 15...63...75 damage. Deals 5...41...50 damage to other adjacent foes if the target is hexed or enchanted. | 1 | 10 | Domination Magic | Factions | |||||
Unnatural Signet (PvP) | Signet. Deals 10...50...60 damage. Deals 10...50...60 damage to other adjacent foes if the target is hexed or enchanted. Your non-Mesmer skills except signets are disabled (10 seconds). | 1 | 20 | Domination Magic | Factions | |||||
Unnatural Signet (Saul D'Alessio) | Signet. Deals 43...47 damage. Deals 26...29 damage to other adjacent foes if the target is hexed or enchanted. | 1 | 10 | Domination Magic | Bonus Mission Pack | |||||
Unseen Fury | Stance. Inflicts Blindness condition on adjacent foes (3...9...10). You cannot be blocked by Blinded foes for 10...26...30 seconds. | 5 | 20 | Shadow Arts | Factions | |||||
Unstable Pulse | Skill. (10 seconds.) If the golem takes elemental damge, its attacks are converted to that damage type. End effect: adjacent foes take 175 damage. | 10 | Eye of the North | |||||||
Ursan Rage | Touch Skill. Deals 60...135 physical damage. Causes knock-down. Hits foes adjacent to you. | 1 | 10 | Norn rank | Eye of the North | |||||
Ursan Rage | Skill. Deals 120 physical damage. Causes knock-down. Hits foes adjacent to you. | 1 | 10 | Eye of the North | ||||||
Viper's Defense | Spell. Inflict Poisoned condition (5...17...20 seconds) on all adjacent foes and Shadow Step to a nearby location directly away from your target. | 5 | ¼ | 10 | Shadow Arts | Factions | ||||
Visions of Regret | Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex. | 10 | 2 | 20 | Domination Magic | Nightfall | ||||
Visions of Regret (PvP) | Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 10...26...30 damage whenever they use a skill and 5...33...40 additional damage if not under the effects of another Mesmer hex. | 10 | 2 | 30 | Domination Magic | Nightfall | ||||
Volfen Bloodlust | Shout. (6 seconds.) All adjacent allies attack 33% faster and you can detect the presence of Svanir. | 10 | Eye of the North | |||||||
Volfen Pounce | Stance. (10...20 seconds.) You move 15...33% faster and deal 60...100 damage to adjacent targets. Ends when you deal damage. | ¾ | 15 | Norn rank | Eye of the North | |||||
Volley | Bow Attack. Deals +1...8...10 damage. Hits up to 3 foes adjacent to your target. All your preparations are removed. | 5 | 2 | Marksmanship | Eye of the North | |||||
Vow of Strength | Elite Enchantment Spell. (15 seconds.) When you attack with a scythe, deals 10...22...25 slashing damage to adjacent foes. | 5 | ¼ | 20 | Earth Prayers | Nightfall | ||||
Wastrel's Demise | Hex Spell. (5 seconds.) Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage. Foes take +1...8...10 damage each second this hex is in effect. Ends early if target foe uses a skill. | 5 | ¼ | 3 | Domination Magic | Nightfall | ||||
Wastrel's Worry | Hex Spell. (3 seconds). End effect: causes 20...84...100 damage to target and adjacent foes. No effect and ends early if target foe uses a skill. | 5 | ¼ | 1 | Domination Magic | Prophecies | ||||
Water Trident | Elite Spell. Fast Projectile: deals 10...74...90 cold damage and knocks-down moving foes. Shoots 2 additional projectiles at adjacent foes. | 5 | 1 | 3 | Water Magic | Prophecies | ||||
Weaken Armor | Spell. Also affects adjacent foes. Inflicts Cracked Armor condition (5...17...20 seconds). | 5 | 1 | 5 | Curses | Core | ||||
Whirling Defense | Stance. (8...18...20 seconds.) You have 75% chance to block. Deals 5...10...11 damage to adjacent foes whenever you block a projectile attack. | 10 | 60 | Expertise | Core | |||||
Whirlwind | Spell. Hits foes adjacent to you. Deals 15...63...75 cold damage. Causes knock-down to attacking foes. Strikes nearby instead of adjacent if Overcast. | 5 | ¾ | 8 | Air Magic | Prophecies | ||||
Whirlwind Attack | Melee Attack. Deals +13...20 damage to target and adjacent foes. | 6 | 1 | Sunspear rank | Nightfall | |||||
Withdraw Hexes | Elite Spell. Removes all hexes. Also affects adjacent allies. Removal cost: +20...8...5 seconds recharge for each hex removed. | 15 | 1 | 5 | Divine Favor | Factions | ||||
Yeti Smash | Hammer Attack. Attack all adjacent foes. Knocks down foes suffering from a condition. You lose all adrenaline. 50% failure chance unless Hammer Mastery is 5 or more. | 6 | Hammer Mastery | Factions | ||||||
Zealot's Fire | Enchantment Spell. (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...29...35 fire damage. Damage cost: you lose 1 Energy. | 10 | ¼ | 30 | Smiting Prayers | Core |
Skills with effects that trigger or do not trigger if certain targets are adjacent[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"On Your Knees!" | Shout. Recharges all your stances if you are adjacent to a knocked-down foe. You lose all adrenaline. | 6 | Factions | |||||||
Club of a Thousand Bears | Melee Attack. Deals +6...9 damage for each adjacent foe (maximum 60 damage). Causes knock-down if target foe is non-human. | 5 | 12 | Norn rank | Eye of the North | |||||
Eremite's Attack | Scythe Attack. Deals +1...8...10 damage and removes a Dervish enchantment. Removal Effect: Deals +1...8...10 damage and strikes all adjacent foes. | 5 | 6 | Scythe Mastery | Nightfall | |||||
Eremite's Attack (PvP) | Melee Attack. Deals +5...9...10 damage (maximum +30) for each adjacent foe. | 5 | 1 | 4 | Scythe Mastery | Nightfall | ||||
Horns of the Ox | Dual Attack. Deals +1...9...11 damage. Causes knock-down if the target foe is not adjacent to any of its allies. Must follow an off-hand attack. | 5 | 12 | Dagger Mastery | Factions | |||||
Junundu Feast | Skill. (30 seconds.) Junundu Feast is replaced with Choking Breath, Blinding Breath, or Burning Breath. Must exploit an adjacent fresh corpse. | 5 | 1½ | Nightfall | ||||||
Siege Devourer Feast | Skill. Gain 200 Health. Requires an adjacent fresh corpse. | 5 | ¾ | 10 | Eye of the North |