Mind Burn

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Elite Spell. Target foe and all adjacent foes take 15...51...60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15...51...60 fire damage and are set on fire for 1...8...10 second[s].

Elite Spell. Target foe and all adjacent foes take 15...51...60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15...51...60 fire damage and are set on fire for 1...8...10 second[s].

Concise description
Elite Spell. Deals 15...51...60 fire damage. If you have more energy than target foe, deals 15...51...60 more fire damage and inflicts Burning (1...8...10 second[s]). Also hits adjacent foes.


Progression
+ Fire damage
0
15
15
1
1
18
18
2
2
21
21
2
3
24
24
3
4
27
27
3
5
30
30
4
6
33
33
5
7
36
36
5
8
39
39
6
9
42
42
6
10
45
45
7
11
48
48
8
12
51
51
8
13
54
54
9
14
57
57
9
15
60
60
10
16
63
63
11
17
66
66
11
18
69
69
12
19
72
72
12
20
75
75
13
21
78
78
14

Acquisition[edit]

Signet of Capture

Related skills[edit]

Notes[edit]

Anomaly Anomaly.This skill checks the energy condition independently for each target hit.
  • Temporarily swap to a high-energy set if you think you'll need the boost to have more energy than your target.
  • This skill can provide the longest burning condition of all skills.