Recharge time

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Recharge time is the minimum period that a character must wait after using a skill before they can attempt to activate it again. Skills that are interrupted or disrupted by knock down also have to wait to be recharged. Failed skills are ready immediately; they do not need to recharge. The visual indicator of a recharging skill is a darkened skill icon that gradually lightens as if a clock-hand was sweeping through from noon to midnight.

Game mechanics[edit]

  • When a skill has a recharge time, it begins recharging at the exact moment the skill is completed or prevented.
  • A skill that requires adrenaline cannot gain adrenaline while it is recharging.
  • When a skill completes activation, its recharge time can be increased or reduced by various effects from other skills, environmental effects or weapons (HSR). For example, Quickening Zephyr reduces the recharge times of skills used by characters in range while Energizing Wind increase them.


Reducing recharge time[edit]

  • Recharge time can be altered during skill activation. For instance, activating the stance Serpent's Quickness before completing a casting of Meteor will reduce the recharge time.
  • The Essence of Celerity consumable reduces recharge times by 20%.
  • Several effects that reduce the recharge time of skills stack additively, up to a maximum of 50% reduced recharge time. However, a single skill's effect can bypass this limit. In PvE, Fast Casting also bypasses this limit for mesmer spells.

Reduces other skills' recharge times[edit]

Reduces specific skills' recharge times[edit]

Conditionally reduces its own recharge time[edit]

Instant recharge[edit]

In some situations, skills can recharge instantly.

Instantly recharges other skills[edit]

Instantly recharge specific other skills[edit]

Instantly recharges itself[edit]

Skills that recharge by a morale boost[edit]

Skills that increase recharge time[edit]

Increase other skill's recharge[edit]

Conditionally increase its own recharge[edit]

Skills with no recharge time nor adrenaline cost[edit]

IconNameDescriptionEnergyActivation timeRecharge timeProf.AttributeCampaign
Arcane Larceny.jpg Arcane Larceny Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 mesmeraMesmerDomination MagicZ Factions
Arcane Thievery.jpg Arcane Thievery Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngmesmeraMesmerDomination MagicZ Prophecies
Balthazar's Spirit.jpg Balthazar's Spirit Enchantment Spell. Target ally gains adrenaline and 1 Energy when taking damage. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonkSmiting PrayersZ Prophecies
Blood is Power.jpg Blood is Power Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. Sacrifice}33% Tango-sacrifice.png 011 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 necromanceraNecromancerBlood MagicZ Core
Burning Speed.jpg Burning Speed Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 elementalistaElementalistFire MagicZ Factions
Charm Animal.jpg Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. 0 1010 Tango-energy.png 1010 Tango-activation-darker.png 0 Tango-quest-icon.pngrangeraRangerBeast MasteryZ Core
Consume Corpse.jpg Consume Corpse Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 necromanceraNecromancerDeath MagicZ Prophecies
Death Nova.jpg Death Nova Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.pngnecromanceraNecromancerDeath MagicZ Core
Essence Bond.jpg Essence Bond Enchantment Spell. You gain 1 Energy whenever target ally takes physical or elemental damage. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 monkaMonkZ Prophecies
Flare.jpg Flare Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngelementalistaElementalistFire MagicZ Core
Ice Spear.jpg Ice Spear Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngelementalistaElementalistWater MagicZ Core
Infuse Health.jpg Infuse Health Spell. Heals for 100...129...136% of half your current Health. Lose half your current Health. Cannot self-target. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonkHealing PrayersZ Core
Inspired Enchantment.jpg Inspired Enchantment Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngmesmeraMesmerInspiration MagicZ Prophecies
Inspired Hex.jpg Inspired Hex Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngmesmeraMesmerInspiration MagicZ Prophecies
Life Attunement.jpg Life Attunement Enchantment Spell. Target ally gains 14...43...50% more Health when healed. This ally deals 30% less damage with attacks. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonkProtection PrayersZ Prophecies
Life Bond.jpg Life Bond Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...25...30. Cannot self-target. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 monkaMonkProtection PrayersZ Core
Live Vicariously.jpg Live Vicariously Enchantment Spell. You gain 2...14...17 Health whenever target ally hits a foe. -1 Tango-upkeep.png 055 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonkHealing PrayersZ Prophecies
Mending.jpg Mending Enchantment Spell. +1...3...4 Health regeneration. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonkHealing PrayersZ Core
Necrotic Traversal.jpg Necrotic Traversal Spell. Teleport to a corpse's location. Inflicts Poisoned condition (5...17...20 seconds). Affects all nearby foes. Exploits a fresh corpse. 0 055 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 0 Tango-quest-icon.pngnecromanceraNecromancerDeath MagicZ Prophecies
Order of Apostasy.jpg Order of Apostasy Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. 0 2525 Tango-energy.png 02.002 Tango-activation-darker.png 0 necromanceraNecromancerCursesZ Factions
Order of Pain.jpg Order of Pain Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. Sacrifice}17% Tango-sacrifice.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 necromanceraNecromancerBlood MagicZ Core
Plague Touch.jpg Plague Touch Touch Skill. Transfers 1...3...3 condition[s] from yourself to target foe. 0 055 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 0 Tango-quest-icon.pngnecromanceraNecromancerCursesZ Core
Protective Bond.jpg Protective Bond Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 monkaMonkProtection PrayersZ Prophecies
Putrid Flesh.jpg Putrid Flesh Spell. Destroys one of your undead servants. Inflicts Diseased condition (5...13...15 seconds) to foes near this servant. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 necromanceraNecromancerDeath MagicZ Nightfall
Rebirth.jpg Rebirth Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy. 0 1010 Tango-energy.png 055 Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonkProtection PrayersZ Core
Repeating Strike.jpg Repeating Strike Off-Hand Attack. Deals +10...26...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack. 0 055 Tango-energy.png 0 0 assassinaAssassinDagger MasteryZ Factions
Retribution.jpg Retribution Enchantment Spell. Deals 33% of each attack's damage (maximum 5...17...20) back to the source. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonkSmiting PrayersZ Core
Revealed Enchantment.jpg Revealed Enchantment Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 mesmeraMesmerInspiration MagicZ Factions
Revealed Hex.jpg Revealed Hex Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 mesmeraMesmerInspiration MagicZ Factions
Shatter Storm.jpg Shatter Storm Elite Spell. Removes all enchantments. Removal cost: Shatter Storm is disabled for +7 seconds for each enchantment removed. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 mesmeraMesmerZ Factions
Soul Feast.jpg Soul Feast Spell. You gain 50...234...280 Health. Exploits a fresh corpse. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngnecromanceraNecromancerDeath MagicZ Core
Stone Daggers.jpg Stone Daggers Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngelementalistaElementalistEarth MagicZ Core
Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 necromanceraNecromancerDeath MagicZ Core
Taste of Death.jpg Taste of Death Spell. Steals 100...340...400 Health from allied undead servant. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 necromanceraNecromancerDeath MagicZ Core

Notes[edit]

In some occasions, skills can be disabled for an extended period of time

  • Disabling an already recharging skill can prolong its recharge time but cannot shorten it. For instance, Blackout disables any skill of its user for 5 seconds. If one particular skill was recharging and its remaining time was 3 seconds, then it will be prolonged to 5 seconds. If another skill had 30 seconds left until recharge, it will not be affected by Blackout and will continue recharge normally.
  • Some skills, such as the Dervish forms, are disabled upon ending and their recharge cannot be decreased.
  • Additional recharge time and disabling duration are unaffected by skills that reduce recharge time. For instance, casting Meteor Shower (60s recharge time) after Glyph of Sacrifice (+30s recharge time) while under Serpent's Quickness (33% recharge time reduction) will lead to a 2/3*60s+30s=70s recharge time instead of 2/3*(60s+30s)=60s recharge time.
  • Although not a skill, the Power Up Box in Rollerbeetle Racing also provides an instant recharge.