Recharge time

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Recharge time is the minimum period that a character must wait after using a skill before they can attempt to activate it again. Skills that are interrupted or disrupted by knock down also have to wait to be recharged. Failing skills are ready immediately; they do not need to recharge. The visual indicator of a recharging skill is a darkened skill icon that gradually lightens as if a clock-hand was sweeping through from noon to midnight.

Game mechanics[edit]

  • A skill begins recharging at the exact moment the skill is completed or prevented.
  • Before a skill is used, its recharge time can be affected by other skills, environmental effects or weapons (HSR). For example, Quickening Zephyr lessens recharge times while Energizing Wind lengthens them.
  • Disabling a skill can prolong its recharge time but cannot shorten. For example, Blackout disables any skill of its user for 5 seconds. If one particular skill was recharging and its remaining time was 3 seconds, then it will be prolonged to 5 seconds. If another skill had 30 seconds left until recharge, it will not be affected by Blackout and will continue recharge normally.
  • While a skill is being activated, the user can alter its recharge time by invoking a stance. For example, if you activate Serpent's Quickness before completing a casting of Meteor, the recharge time will be shortened.
  • Several effects can reduce the recharge time of skills. Several of these effects will stack additively, up to a maximum of 50% reduced recharge time. However, a single skill's effect can bypass this limit and in PvE, Fast Casting also bypasses this limit for mesmer spells.
  • A skill that requires adrenaline cannot gain adrenaline while it is recharging.


Skills that reduce recharge time[edit]

Reduces other skills' recharge times[edit]

Conditionally reduces its own recharge time[edit]

Skills that involve instant recharge[edit]

Instantly recharges other skills[edit]

Instantly recharges itself[edit]

Skills that recharge by a morale boost[edit]

Skills that increase recharge time[edit]

Increase other skill's recharge[edit]

Conditionally increase its own recharge[edit]

Skills with no recharge time or adrenaline cost[edit]

Icon Name Description Energy Activation time Recharge time Prof. Attribute Campaign
Arcane Larceny.jpg

Arcane Larceny

Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 mesmeraMesmer Domination MagicZ Factions
Arcane Thievery.jpg

Arcane Thievery

Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.png mesmeraMesmer Domination MagicZ Prophecies
Balthazar's Spirit.jpg

Balthazar's Spirit

Enchantment Spell. Target ally gains adrenaline and 1 Energy when taking damage. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.png monkaMonk Smiting PrayersZ Prophecies
Blood is Power.jpg

Blood is Power

Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. Sacrifice}33% Tango-sacrifice.png 011 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 necromanceraNecromancer Blood MagicZ Core
Burning Speed.jpg

Burning Speed

Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 elementalistaElementalist Fire MagicZ Factions
Charm Animal.jpg

Charm Animal

Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. 0 1010 Tango-energy.png 1010 Tango-activation-darker.png 0 Tango-quest-icon.png rangeraRanger Beast MasteryZ Core
Consume Corpse.jpg

Consume Corpse

Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 necromanceraNecromancer Death MagicZ Prophecies
Death Nova.jpg

Death Nova

Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.png necromanceraNecromancer Death MagicZ Core
Essence Bond.jpg

Essence Bond

Enchantment Spell. You gain 1 Energy whenever target ally takes physical or elemental damage. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 monkaMonk Z Prophecies
Flare.jpg

Flare

Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.png elementalistaElementalist Fire MagicZ Core
Ice Spear.jpg

Ice Spear

Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.png elementalistaElementalist Water MagicZ Core
Infuse Health.jpg

Infuse Health

Spell. Heals for 100...129...136% of half your current Health. Lose half your current Health. Cannot self-target. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 Tango-quest-icon.png monkaMonk Healing PrayersZ Core
Inspired Enchantment.jpg

Inspired Enchantment

Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.png mesmeraMesmer Inspiration MagicZ Prophecies
Inspired Hex.jpg

Inspired Hex

Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.png mesmeraMesmer Inspiration MagicZ Prophecies
Life Attunement.jpg

Life Attunement

Enchantment Spell. Target ally gains 14...43...50% more Health when healed. This ally deals 30% less damage with attacks. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.png monkaMonk Protection PrayersZ Prophecies
Life Bond.jpg

Life Bond

Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...25...30. Cannot self-target. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 monkaMonk Protection PrayersZ Core
Live Vicariously.jpg

Live Vicariously

Enchantment Spell. You gain 2...14...17 Health whenever target ally hits a foe. -1 Tango-upkeep.png 055 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.png monkaMonk Healing PrayersZ Prophecies
Mending.jpg

Mending

Enchantment Spell. +1...3...4 Health regeneration. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.png monkaMonk Healing PrayersZ Core
Necrotic Traversal.jpg

Necrotic Traversal

Spell. Teleport to a corpse's location. Inflicts Poisoned condition (5...17...20 seconds). Affects all nearby foes. Exploits a fresh corpse. 0 055 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 0 Tango-quest-icon.png necromanceraNecromancer Death MagicZ Prophecies
Order of Apostasy.jpg

Order of Apostasy

Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. 0 2525 Tango-energy.png 02.002 Tango-activation-darker.png 0 necromanceraNecromancer CursesZ Factions
Order of Pain.jpg

Order of Pain

Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. Sacrifice}17% Tango-sacrifice.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 necromanceraNecromancer Blood MagicZ Core
Plague Touch.jpg

Plague Touch

Touch Skill. Transfers 1...3...3 condition[s] from yourself to target foe. 0 055 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 0 Tango-quest-icon.png necromanceraNecromancer CursesZ Core
Protective Bond.jpg

Protective Bond

Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 monkaMonk Protection PrayersZ Prophecies
Putrid Flesh.jpg

Putrid Flesh

Spell. Destroys one of your undead servants. Inflicts Diseased condition (5...13...15 seconds) to foes near this servant. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 necromanceraNecromancer Death MagicZ Nightfall
Rebirth.jpg

Rebirth

Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy. 0 1010 Tango-energy.png 055 Tango-activation-darker.png 0 Tango-quest-icon.png monkaMonk Protection PrayersZ Core
Repeating Strike.jpg

Repeating Strike

Off-Hand Attack. Deals +10...26...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack. 0 055 Tango-energy.png 0 0 assassinaAssassin Dagger MasteryZ Factions
Retribution.jpg

Retribution

Enchantment Spell. Deals 33% of each attack's damage (maximum 5...17...20) back to the source. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.png monkaMonk Smiting PrayersZ Core
Revealed Enchantment.jpg

Revealed Enchantment

Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 mesmeraMesmer Inspiration MagicZ Factions
Revealed Hex.jpg

Revealed Hex

Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 mesmeraMesmer Inspiration MagicZ Factions
Shatter Storm.jpg

Shatter Storm

Elite Spell. Removes all enchantments. Removal cost: Shatter Storm is disabled for +7 seconds for each enchantment removed. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 mesmeraMesmer Z Factions
Soul Feast.jpg

Soul Feast

Spell. You gain 50...234...280 Health. Exploits a fresh corpse. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.png necromanceraNecromancer Death MagicZ Core
Stone Daggers.jpg

Stone Daggers

Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.png elementalistaElementalist Earth MagicZ Core
Tainted Flesh.jpg

Tainted Flesh

Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 necromanceraNecromancer Death MagicZ Core
Taste of Death.jpg

Taste of Death

Spell. Steals 100...340...400 Health from allied undead servant. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 necromanceraNecromancer Death MagicZ Core

Notes[edit]

Gw2logo.png The Guild Wars 2 Wiki also has an article on Recharge time.