List of elementalist skills
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Elementalist skill lists (edit) |
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All • Core • Prophecies • Factions • Nightfall • Eye of the North • Elite skills |
Energy Storage • Air Magic • Earth Magic • Fire Magic • Water Magic • No attribute |
Overcast Upkeep Energy Activation time Recharge time Skill rewards |
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Aftershock | Spell. Deals 26...85...100 earth damage to nearby foes. Deals 10...56...68 more earth damage to knocked down foes. | 10 | ¾ | 10 | Earth Magic | Core | |||
Air Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. | 10 | 1 | 30 | Air Magic | Core | |||
Arc Lightning | Spell. Deals 5...33...40 lightning damage. Deals 15...71...85 lightning damage to two nearby foes if you are Overcast. 25% armor penetration. | 5 | 1½ | 8 | Air Magic | Factions | |||
Armor of Earth | Enchantment Spell. (30 seconds.) You have +24...53...60 armor. You move 50...21...14% slower. | 10 | ¾ | 15 | Earth Magic | Core | |||
Armor of Frost | Enchantment Spell. (10...29...34 seconds.) You have +40 armor against physical damage and have +1 Water Magic. | 5 | 1 | 20 | Water Magic | Prophecies | |||
Armor of Mist | Enchantment Spell. (8...18...20 seconds.) You have +10...34...40 armor and move 33% faster. | 10 | 1 | 30 | Water Magic | Prophecies | |||
Ash Blast | Hex Spell. Deals 35...59...65 earth damage. Burning foes are hexed for 5 seconds and miss 20...64...75% of attacks. Also strikes adjacent. | 5 | 1 | 15 | Earth Magic | Factions | |||
Aura of Restoration | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Energy Storage | Core | |||
Aura of Restoration (PvP) | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Energy Storage | Core | |||
Bed of Coals | Spell. Deals 5...24...29 fire damage each second (5 seconds) to location of target foe. Hits foes adjacent to your target. Inflicts Burning condition (3...6...7 seconds) on knocked down foes. | 10 | 1 | 15 | Fire Magic | Factions | |||
Blinding Flash | Spell. Inflicts Blindness condition (3...7...8 seconds). | 10 | ¾ | 8 | Air Magic | Core | |||
Blinding Surge | Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (3...7...8 seconds) on target and adjacent foes. 25% armor penetration. If target was attacking, also hits adjacent foes and deals 50% more damage. | 10 | ¾ | 6 | Air Magic | Nightfall | |||
Blurred Vision | Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss. | 10 | 1 | 12 | Water Magic | Core | |||
Breath of Fire | Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes adjacent to target's initial location. | 10 | 5 | 2 | 10 | Fire Magic | Factions | ||
Burning Speed | Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes. | 10 | ¼ | Fire Magic | Factions | ||||
Chain Lightning | Spell. Deals 10...70...85 lightning damage. Also hits two foes near your target. 25% armor penetration. | 5 | 10 | 2 | 6 | Air Magic | Prophecies | ||
Chilling Winds | Hex Spell. (10 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 30...54...60 cold damage. Also strikes adjacent. | 5 | 1 | 8 | Air Magic | Nightfall | |||
Churning Earth | Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal. | 15 | 2 | 30 | Earth Magic | Factions | |||
Conjure Flame | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 fire damage. No effect unless your weapon deals fire damage. | 10 | 1 | 45 | Fire Magic | Core | |||
Conjure Frost | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage. | 10 | 1 | 45 | Water Magic | Core | |||
Conjure Lightning | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 lightning damage. No effect unless your weapon deals lightning damage. | 10 | 1 | 45 | Air Magic | Core | |||
Crystal Wave | Spell. Deals 10...58...70 damage to all foes adjacent to you. Those foes lose all conditions and take 5...13...15 damage for each condition removed. | 15 | ¾ | 15 | Earth Magic | Prophecies | |||
Deep Freeze | Hex Spell. Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...70...85 cold damage. | 25 | 2 | 15 | Water Magic | Core | |||
Double Dragon | Elite Enchantment Spell. (8 seconds.) Enchants you and target ally. Adjacent foes take 5...25...30 fire damage each second. Skills that target a foe also inflict Burning (0...2...3 second[s]). | 10 | 1 | 20 | Fire Magic | Factions | |||
Dragon's Stomp | Spell. Deals 26...85...100 earth damage. Causes knock-down. Also hits foes near this foe. | 10 | 25 | 3 | 15 | Earth Magic | Factions | ||
Earth Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill. | 10 | 1 | 30 | Earth Magic | Core | |||
Earthen Shackles | Hex Spell. (3 seconds.) Target and nearby foes move 90% slower. Applies Weakness for 5...17...20 seconds when it ends. | 10 | 1 | 15 | Earth Magic | Eye of the North | |||
Earthquake | Spell. Deals 26...85...100 earth damage. Also hits foes near target. Causes knock-down. | 10 | 25 | 3 | 15 | Earth Magic | Prophecies | ||
Ebon Hawk | Spell. Projectile: deals 10...70...85 earth damage and inflicts Weakness condition (5...13...15 seconds). | 10 | 1 | 5 | Earth Magic | Nightfall | |||
Elemental Attunement | Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. | 10 | 1 | 20 | Energy Storage | Core | |||
Elemental Flame | Enchantment Spell. (10...30...35 seconds.) Inflicts Burning condition (1...4...5 second[s]) whenever you apply an Elemental hex to a target. | 10 | 1 | 30 | Fire Magic | Nightfall | |||
Elemental Flame (PvP) | Enchantment Spell. (5...17...20 seconds.) Inflicts Burning condition (1...2...2 second[s]) whenever you apply an Elemental hex to a target. | 10 | 1 | 30 | Fire Magic | Nightfall | |||
Elemental Lord | Enchantment Spell. (40...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost. | 5 | ¼ | 45 | Allegiance rank | Factions | |||
Energy Blast | Spell. Deals 1...2...2 damage (maximum 130) for each point of Energy you have. | 10 | 1½ | 20 | Energy Storage | Eye of the North | |||
Energy Boon | Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 | 1 | 20 | Energy Storage | Factions | |||
Enervating Charge | Spell. Deals 25...45...50 lightning damage. Inflicts Weakness condition (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 8 | Air Magic | Core | |||
Eruption | Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds). | 25 | 2 | 30 | Earth Magic | Prophecies | |||
Ether Prism | Elite Skill. (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...17...20 Energy. | 5 | 25 | Energy Storage | Nightfall | ||||
Ether Prodigy | Elite Enchantment Spell. (8...18...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments. | 10 | 5 | 1 | 5 | Energy Storage | Prophecies | ||
Ether Renewal | Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Energy Storage | Prophecies | |||
Ether Renewal (PvP) | Elite Enchantment Spell. (7 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Energy Storage | Prophecies | |||
Fire Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill. | 10 | 1 | 30 | Fire Magic | Core | |||
Fire Storm | Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. | 10 | 2 | 20 | Fire Magic | Core | |||
Fireball | Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes. | 10 | 1½ | 7 | Fire Magic | Core | |||
Flame Burst | Spell. Deals 15...99...120 fire damage to all foes near you. | 15 | ¾ | 5 | Fire Magic | Prophecies | |||
Flame Djinn's Haste | Enchantment Spell. (8...13...14 seconds.) You move 25% faster. Initial effect: deals 15...99...120 fire damage to foes adjacent to you. If you damage a foe with this spell, it recharges 50% faster. | 10 | ¾ | 20 | Fire Magic | Nightfall | |||
Flare | Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. | 5 | 1 | Fire Magic | Core | ||||
Freezing Gust | Hex Spell. Deals 20...68...80 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...4...5 second[s]). | 10 | 1 | 8 | Water Magic | Nightfall | |||
Frigid Armor | Enchantment Spell. (10...22...25 seconds.) You have +10...34...40 armor against physical damage and immunity to Burning. | 5 | 1 | 20 | Water Magic | Nightfall | |||
Frozen Burst | Hex Spell. Hexes foes near you. These foes move 66% slower (3...7...8 seconds). Initial effect: deals 10...70...85 cold damage to foes near you. | 15 | ¾ | 8 | Water Magic | Prophecies | |||
Gale | Spell. Causes knock-down. 50% failure chance unless Air Magic 5 or more. | 10 | 10 | 1 | 5 | Air Magic | Core | ||
Glimmering Mark | Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. | 10 | 1 | 15 | Air Magic | Prophecies | |||
Glowing Gaze | Spell. Deals 5...41...50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. | 5 | 1 | 8 | Fire Magic | Nightfall | |||
Glowing Ice | Spell. Deals 5...41...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. | 5 | 1 | 8 | Water Magic | Eye of the North | |||
Glowstone | Spell. Projectile: deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened. | 5 | ¾ | 7 | Earth Magic | Nightfall | |||
Glyph of Concentration | Glyph. (15 seconds.) Your next 1 spell cannot be interrupted and is unaffected by the Dazed condition. | 5 | 1 | 10 | Prophecies | ||||
Glyph of Elemental Power | Glyph. (25 seconds.) Boosts your elemental attributes by +2 for your next 10 spells. | 5 | 1 | 5 | Core | ||||
Glyph of Energy | Elite Glyph. Your next 1...3...3 spell[s] do[es] not cause Overcast and cost[s] 10...22...25 less Energy. Gain 1...2...2 to all elemental attributes. | 5 | 1 | 25 | Energy Storage | Prophecies | |||
Glyph of Essence | Glyph. (15 seconds.) Your next spell casts instantly. You lose all Energy. | 5 | 1 | 20 | Factions | ||||
Glyph of Immolation | Glyph. (15 seconds.) Your next 1...3...4 spell[s] that target[s] a foe also inflict[s] Burning condition (1...3...4 second[s]). | 5 | 1 | 10 | Fire Magic | Eye of the North | |||
Glyph of Lesser Energy | Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | 5 | 1 | 30 | Energy Storage | Core | |||
Glyph of Renewal | Elite Glyph. (15 seconds.) Your next spell recharges instantly. | 5 | 1 | 10 | Prophecies | ||||
Glyph of Restoration | Glyph. (15 seconds.) Your next 2 spells heal you for 30...90...105, and you are healed for 150...350...400% of the Energy cost of each spell. | 5 | 1 | 8 | Energy Storage | Nightfall | |||
Glyph of Sacrifice | Glyph. (15 seconds.) Your next spell casts instantly but takes an additional 30 seconds to recharge. Ends if you use a non-spell skill. | 5 | 1 | 15 | Prophecies | ||||
Glyph of Swiftness | Glyph. (15 seconds.) Your next 1...4...5 spell[s] recharge 25% faster and projectiles from them move 200% faster. | 5 | 1 | 10 | Air Magic | Eye of the North | |||
Grasping Earth | Hex Spell. Hexes foes near you for (5...17...20 seconds). These foes move 50% slower. | 10 | ¾ | 12 | Earth Magic | Prophecies | |||
Gust | Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down. | 10 | ¾ | 10 | Air Magic | Factions | |||
Ice Prison | Hex Spell. (8...18...20 seconds.) Target foe moves 66% slower. | 10 | 2 | 30 | Water Magic | Prophecies | |||
Ice Spear | Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. | 5 | 1 | Water Magic | Core | ||||
Ice Spikes | Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage. | 15 | 1½ | 10 | Water Magic | Core | |||
Icy Prism | Spell. Deals 15...63...75 cold damage. Deals +[sic]15...63...75 cold damage to other nearby foes if target has a Water Magic hex. | 5 | 10 | 1 | 5 | Water Magic | Factions | ||
Icy Shackles | Elite Hex Spell. (1...8...10 second[s].) Target foe moves 66% slower. This foe moves 90% slower if enchanted. | 10 | 1 | 12 | Water Magic | Nightfall | |||
Immolate | Spell. Deals 20...64...75 fire damage. Inflicts Burning condition (1...3...3 second[s]). | 10 | 1 | 5 | Fire Magic | Core | |||
Incendiary Bonds | Hex Spell. (3 seconds.) End effect: deals 20...68...80 fire damage and inflicts Burning condition (1...3...3 second[s]) to foes near your target. Also triggers if foe dies. | 5 | 10 | 1 | 7 | Fire Magic | Prophecies | ||
Inferno | Spell. Deals 30...114...135 fire damage to foes adjacent to you. | 10 | ¾ | 10 | Fire Magic | Core | |||
Intensity | Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage. | 5 | 10 | Sunspear rank | Nightfall | ||||
Invoke Lightning | Elite Spell. Deals 10...74...90 lightning damage. Hits two foes near target. 25% armor penetration. | 5 | 10 | 1 | 6 | Air Magic | Nightfall | ||
Iron Mist | Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. | 10 | 1 | 20 | Earth Magic | Prophecies | |||
Kinetic Armor | Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell. | 15 | 3 | 60 | Earth Magic | Prophecies | |||
Lava Arrows | Spell. Projectile: deals 20...56...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target. | 5 | 1 | 2 | Fire Magic | Factions | |||
Lava Font | Spell. Deals 5...41...50 fire damage each second (5 seconds). Hits foes adjacent to your initial location. If Overcast, range increased to nearby. | 10 | 1½ | 4 | Fire Magic | Prophecies | |||
Lightning Bolt | Spell. Projectile: deals 5...41...50 lightning damage. Deals 5...41...50 more lightning damage if target foe is moving. 25% armor penetration. | 5 | 1 | 8 | Air Magic | Nightfall | |||
Lightning Hammer | Spell. Deals 10...82...100 lightning damage. Applies Cracked Armor (5...17...20 seconds). 25% armor penetration. | 25 | 2 | 4 | Air Magic | Factions | |||
Lightning Hammer (PvP) | Spell. Deals 10...82...100 lightning damage. 25% armor penetration. | 25 | 2 | 4 | Air Magic | Factions | |||
Lightning Javelin | Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target. | 5 | 1 | 5 | Air Magic | Prophecies | |||
Lightning Orb | Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration. | 15 | 2 | 5 | Air Magic | Core | |||
Lightning Strike | Hex Spell. Deals 5...41...50 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 5...41...50 lightning damage. | 5 | 1 | 5 | Air Magic | Core | |||
Lightning Surge | Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 10 | Air Magic | Core | |||
Lightning Touch | Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...3...4 second[s]) and Cracked Armor (1...8...10 second[s]) on all struck foes. 25% armor penetration. | 5 | ¾ | 10 | Air Magic | Core | |||
Liquid Flame | Spell. Deals 7...91...112 fire damage. Deals 7...91...112 fire damage to nearby foes if target was attacking or casting. | 10 | 1 | 15 | Fire Magic | Nightfall | |||
Maelstrom | Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. | 10 | 25 | 2 | 30 | Water Magic | Core | ||
Magnetic Aura | Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot. | 10 | 1 | 12 | Earth Magic | Prophecies | |||
Magnetic Surge | Enchantment Spell. Deals 15...63...75 damage. If you are Overcast, allies in earshot are enchanted for 1...4...5 [sic] and block the next attack against them. | 10 | 1½ | 15 | Earth Magic | Eye of the North | |||
Mark of Rodgort | Hex Spell. Also hexes foes near your target (10...30...35 seconds). Inflicts Burning condition (1...3...4 second[s]) when these foes take fire damage. | 15 | 1 | 15 | Fire Magic | Prophecies | |||
Master of Magic | Elite Enchantment Spell. (1...49...61 second[s]). Your elemental attributes are set to 8...13...14 and elemental spells return 30% of their Energy cost. | 5 | 1 | 10 | Energy Storage | Nightfall | |||
Meteor | Spell. Deals 7...91...112 fire damage and causes knock-down. Also hits foes adjacent to target foe. | 10 | 5 | 2 | 30 | Fire Magic | Core | ||
Meteor Shower | Spell. Deals 7...91...112 fire damage and causes knock-down every 3 seconds (9 seconds). Hits foes adjacent to target's initial location. | 10 | 25 | 5 | 60 | Fire Magic | Prophecies | ||
Mind Blast | Elite Spell. Deals 15...51...60 fire damage. You gain 1...7...8 Energy if you have more Energy than target foe. | 5 | 1 | 2 | Fire Magic | Nightfall | |||
Mind Burn | Elite Spell. Deals 15...51...60 fire damage. If you have more energy than target foe, deals 15...51...60 more fire damage and inflicts Burning (1...8...10 second[s]). Also hits adjacent foes. | 5 | 5 | 1 | 5 | Fire Magic | Core | ||
Mind Freeze | Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 | 5 | 1 | 5 | Water Magic | Core | ||
Mind Freeze (PvP) | Elite Hex Spell. Deals 10...34...40 cold damage. If you have more Energy than target foe, deals +10...34...40 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 | 10 | 1 | 5 | Water Magic | Core | ||
Mind Shock | Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 5 | 5 | 1 | 8 | Air Magic | Prophecies | ||
Mind Shock (PvP) | Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 10 | 5 | 1 | 8 | Air Magic | Prophecies | ||
Mirror of Ice | Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic. | 10 | ¾ | 15 | Water Magic | Factions | |||
Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 | 1 | 20 | Water Magic | Prophecies | |||
Mist Form (PvP) | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health. | 5 | 1 | 20 | Water Magic | Prophecies | |||
Obsidian Flame | Spell. Deals 22...94...112 damage. | 5 | 5 | 1½ | 5 | Earth Magic | Core | ||
Obsidian Flame (PvP) | Spell. Deals 22...78...92 damage. | 5 | 5 | 1½ | 5 | Earth Magic | Core | ||
Obsidian Flesh | Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration. | 25 | 1 | 30 | Earth Magic | Core | |||
Over the Limit | Elite Enchantment Spell. Spells cast 15...19...20% faster and recharge 15...43...50% faster. Continuously gain Overcast while active. PvE Skill | -1 | 5 | 1 | 20 | Energy Storage | Core | ||
Phoenix | Spell. Projectile: deals 10...50...60 fire damage to target and nearby foes. Heals allies for 20...68...80 if you are Overcast. | 10 | 1½ | 7 | Fire Magic | Prophecies | |||
Ride the Lightning | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 | 10 | 1 | 5 | Air Magic | Factions | ||
Ride the Lightning (PvP) | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 | 15 | 1 | 10 | Air Magic | Factions | ||
Rodgort's Invocation | Spell. Deals 15...99...120 fire damage. Also affects foes near your target. Inflicts Burning condition (1...3...3 second[s]). | 25 | 2 | 8 | Fire Magic | Prophecies | |||
Rust | Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast. | 10 | 1 | 8 | Water Magic | Core | |||
Sandstorm | Elite Spell. Deals 10...26...30 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...26...30 more earth damage each second. | 15 | 2 | 25 | Earth Magic | Nightfall | |||
Savannah Heat | Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location. | 5 | 2 | 25 | Fire Magic | Nightfall | |||
Savannah Heat (PvP) | Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location. | 15 | 2 | 25 | Fire Magic | Nightfall | |||
Searing Flames | Elite Spell. Hits foes near your target. Deals 10...82...100 fire damage to foes already Burning. Inflicts Burning condition (1...6...7 seconds) to foes not Burning. | 15 | 1 | 2 | Fire Magic | Nightfall | |||
Searing Heat | Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes near target's initial location. End effect: inflicts Burning condition (3 seconds). | 15 | 2 | 25 | Fire Magic | Prophecies | |||
Second Wind | Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments. | 5 | 5 | 1 | 5 | Factions | |||
Shard Storm | Hex Spell. Projectile: deals 10...70...85 cold damage. Target foe moves 66% slower (2...5...6 seconds). | 10 | 1 | 10 | Water Magic | Prophecies | |||
Shatterstone | Elite Hex Spell. (3 seconds.) Initial effect: deals 25...85...100 cold damage. End effect: deals 25...85...100 cold damage to target and all nearby foes. | 10 | 2 | 8 | Water Magic | Factions | |||
Shell Shock | Spell. Deals 10...26...30 lightning damage. Inflicts Cracked Armor condition (5...17...20 seconds). 25% armor penetration. If Overcast, strikes adjacent. | 5 | 1 | 8 | Air Magic | Eye of the North | |||
Shock | Touch Skill. Deals 10...50...60 lightning damage. Causes knock-down. 25% armor penetration. | 10 | 5 | ¾ | 10 | Air Magic | Prophecies | ||
Shock Arrow | Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit a foe suffering from Cracked Armor. 25% armor penetration. | 5 | 1 | 8 | Air Magic | Factions | |||
Shockwave | Elite Spell. Foes in the area take 15...51...60 earth damage and are Weakened (1...8...10 second[s]). Nearby foes also take +15...51...60 earth damage and have Cracked Armor (1...8...10 second[s]). Adjacent foes also take +15...51...60 earth damage and are Blinded (1...8...10 second[s]). | 10 | 1 | 15 | Earth Magic | Factions | |||
Slippery Ground | Spell. Causes knock-down if this foe is Blind or moving. Affects foes adjacent to your target. 50% failure chance unless Water Magic greater than 4. | 5 | 1 | 10 | Water Magic | Eye of the North | |||
Slippery Ground (PvP) | Spell. Causes knock-down if this foe is Blind or moving. 50% failure chance unless Water Magic 5 or higher. | 5 | 1 | 20 | Water Magic | Eye of the North | |||
Sliver Armor | Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack. | 10 | 1 | 30 | Earth Magic | Factions | |||
Smoldering Embers | Hex Spell. Deals 10...58...70 fire damage to target. If you are Overcast, foe is hexed for 3 seconds, taking 5...21...25 fire damage each second. | 10 | 1½ | 7 | Fire Magic | Factions | |||
Star Burst | Elite Touch Spell. Deals 7...91...112 fire damage. Inflicts Burning (1...3...4 seconds). [sic] Gain 2 Energy for each foe struck. Also hits foes in the area. | 5 | ¾ | 7 | Fire Magic | Factions | |||
Steam | Spell. Deals 20...52...60 cold damage. Inflicts Blindness condition (5...9...10 seconds) if target foe is Burning. | 5 | 1 | 8 | Water Magic | Nightfall | |||
Stone Daggers | Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. | 5 | 1 | Earth Magic | Core | ||||
Stone Sheath | Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds). | 10 | 1 | 15 | Earth Magic | Nightfall | |||
Stone Striker | Enchantment Spell. (5...25...30 seconds.) Converts elemental and physical damage you take or deal to earth damage. | 5 | ¼ | 20 | Earth Magic | Nightfall | |||
Stoneflesh Aura | Enchantment Spell. (5...13...15 seconds.) Reduces damage you take by 1...25...31, and you are immune to critical hits. | 10 | 2 | 15 | Earth Magic | Nightfall | |||
Stoning | Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened. | 15 | 1 | 5 | Earth Magic | Core | |||
Storm Djinn's Haste | Enchantment Spell. (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving. | 5 | ¼ | 10 | Air Magic | Nightfall | |||
Swirling Aura | Enchantment Spell. (5 seconds.) Gives 1...5...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot. | 10 | 1 | 15 | Water Magic | Prophecies | |||
Teinai's Crystals | Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more [sic] damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex. | 5 | 1 | 8 | Earth Magic | Factions | |||
Teinai's Heat | Ward Spell. (10...14...15 seconds.) Causes -2...4...5 health [sic] degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds. | 15 | 1 | 20 | Fire Magic | Factions | |||
Teinai's Prison | Hex Spell. (1...5...6 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...8...9 Health degeneration. | 10 | 1 | 15 | Water Magic | Factions | |||
Teinai's Wind | Spell. Deals 10...34...40 cold damage. Burning foes take +40...72...80 damage and are interrupted. Also strikes adjacent. | 5 | 1 | 8 | Air Magic | Factions | |||
Thunderclap | Elite Spell. Deals 10...42...50 lightning damage. Also strikes adjacent foes. Inflicts Cracked Armor and Weakness (5...17...20 seconds). Causes interrupt. 25% armor penetration. | 10 | 1 | 8 | Air Magic | Prophecies | |||
Unsteady Ground | Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location. | 10 | 2 | 15 | Earth Magic | Factions | |||
Vapor Blade | Spell. Deals 15...111...135 cold damage. Half damage if target foe is enchanted. | 5 | 10 | 1½ | 7 | Water Magic | Factions | ||
Ward Against Elements | Ward Spell. (8...18...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected. | 15 | 1 | 20 | Earth Magic | Prophecies | |||
Ward Against Foes | Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. | 15 | 1 | 20 | Earth Magic | Core | |||
Ward Against Harm | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | 15 | 1 | 20 | Water Magic | Prophecies | |||
Ward Against Harm (PvP) | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. | 15 | 1 | 30 | Water Magic | Prophecies | |||
Ward Against Melee | Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. | 15 | 1 | 30 | Earth Magic | Core | |||
Ward of Stability | Ward Spell. (10...22...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected. | 10 | 1 | 30 | Earth Magic | Factions | |||
Ward of Weakness | Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward. | 10 | 1 | 20 | Earth Magic | Eye of the North | |||
Water Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill. | 10 | 1 | 30 | Water Magic | Core | |||
Water Trident | Elite Spell. Fast Projectile: deals 10...74...90 cold damage and knocks-down moving foes. Shoots 2 additional projectiles at adjacent foes. | 5 | 1 | 3 | Water Magic | Prophecies | |||
Whirlwind | Spell. Hits foes adjacent to you. Deals 15...63...75 cold damage. Causes knock-down to attacking foes. Strikes nearby instead of adjacent if Overcast. | 5 | ¾ | 8 | Air Magic | Prophecies | |||
Windborne Speed | Enchantment Spell. (5...11...13 seconds.) Target ally moves 33% faster. | 10 | ¾ | 5 | Air Magic | Prophecies | |||
Winter's Embrace | Hex Spell. (2...5...6 seconds.) Target foe moves 66% slower and takes 5...13...15 damage while moving. | 10 | ¾ | 15 | Water Magic | Eye of the North |
Skill lists (edit) |
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Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist Assassin • Ritualist • Paragon • Dervish • Common Adrenaline skills Upkeep skills Sacrifice skills Overcast skills |