Frigid Armor

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Enchantment Spell. For 10...22...25 seconds, you have +10...34...40 armor against physical damage and cannot be set on fire.

Enchantment Spell. For 10...22...25 seconds, you have +10...34...40 armor against physical damage and cannot be set on fire.

Concise description
Enchantment Spell. (10...22...25 seconds.) You have +10...34...40 armor against physical damage and immunity to Burning.


Progression
Water Magic
0
10
10
1
11
12
2
12
14
3
13
16
4
14
18
5
15
20
6
16
22
7
17
24
8
18
26
9
19
28
10
20
30
11
21
32
12
22
34
13
23
36
14
24
38
15
25
40
16
26
42
17
27
44
18
28
46
19
29
48
20
30
50
21
31
52

Acquisition[edit]

Skill trainers

Hero skill trainers

Signet of Capture

Related skills[edit]

Notes[edit]

Anomaly Anomaly.This skill does not remove existing Burning, unlike other skills that grant immunity to a condition (e.g. Tainted Flesh removes Disease).

Trivia[edit]

  • This skill has changed since its introduction; see its skill history for details.
  • Although this is an Elementalist skill, the character portrayed in the skill icon is a Warrior.