Disease

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The visual effect of a diseased character: a greenish shroud plagued with black flies surrounding the torso
The visual effect on the health bar of a diseased character: pale green color and four arrows of degeneration
Disease.jpg

Condition. While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.

Concise description: You have -4 Health degeneration. Disease is contagious between creatures of the same kind

— in-game description

Game mechanics[edit]

  • Like poison, disease is a condition which causes 4 pips of health degeneration to a character and turns the Health bar green. Diseased characters are surrounded by a green mist containing black flies.
  • Unlike poison, it can spread between creatures of the same creature type which are adjacent to each other.
    • It is the only condition that transfers between creatures.
    • In most circumstances, an application of Disease affects each creature only once.
  • Like poison and bleeding, disease only affects fleshy creatures.
Upgrades

Countering Disease[edit]


Skills that cause disease[edit]

{{Skill infobox/concise row format| name = Radiation Field

| id = 2414 | campaign = Eye of the North | profession = | attribute = Asura rank | pve-only = y | type = Ward Spell | energy = 15 | activation = 2 | recharge = 12 | causes1 = Health Degeneration | causes2 = Disease | description = Ward Spell. For 5 seconds, foes in the area have -4...6 Health degeneration. When the portal ends, foes in the area are Diseased for 12...20 seconds. | concise description = Ward Spell. (5 seconds.) Causes -4...6 Health degeneration to foes in the area. End effect: inflicts Disease condition (12...20 seconds) to foes in the area. |%PAGE%=Radiation Field|%TITLE%=Radiation Field|%DATE%=|%USER%=|%ARGS%=§ name = Radiation Field § id = 2414 § campaign = Eye of the North § profession = § attribute = Asura rank § pve-only = y § type = Ward Spell § energy = 15 § activation = 2 § recharge = 12 § causes1 = Health Degeneration § causes2 = Disease § description = Ward Spell. For 5 seconds, foes in the area have -{gr2§4§6} Health degeneration. When the portal ends, foes in the area are Diseased for {gr2§12§20} seconds. § concise description = Ward Spell. (5 seconds.) Causes -{gr2§4§6} Health degeneration to foes in the area. End effect: inflicts Disease condition ({gr2§12§20} seconds) to foes in the area.

}}
IconNameDescriptionOtherEnergyActivation timeRecharge timeProf.AttributeCampaign
Avatar of Grenth.jpg Avatar of Grenth Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png dervishaDervishMysticismZ Nightfall
Mystic Corruption.jpg Mystic Corruption Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. 0 1010 Tango-energy.png 0 01010 Tango-recharge-darker.png dervishaDervishMysticismZ Nightfall
Putrid Flesh.jpg Putrid Flesh Spell. Destroys one of your undead servants. Inflicts Diseased condition (5...13...15 seconds) to foes near this servant. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 necromanceraNecromancerDeath MagicZ Nightfall
aAnyAsura rankZ Eye of the North
Rotting Flesh.jpg Rotting Flesh Spell. Inflicts Diseased condition (10...22...25 seconds). 0 1515 Tango-energy.png 03.003 Tango-activation-darker.png 0033 Tango-recharge-darker.png Tango-quest-icon.pngnecromanceraNecromancerDeath MagicZ Core
Signet of Infection.jpg Signet of Infection Signet. Inflicts Diseased condition 13...20 seconds if target foe is Bleeding. 0 0 01.001 Tango-activation-darker.png 01010 Tango-recharge-darker.png aAnyEbon Vanguard rankZ Eye of the North
Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 necromanceraNecromancerDeath MagicZ Core
Virulence.jpg Virulence Elite Spell. Inflicts Disease, Poison, and Weakness conditions (3...13...15 seconds). No effect unless this foe already had a condition. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 01515 Tango-recharge-darker.png necromanceraNecromancerDeath MagicZ Prophecies
Yellow Snow.jpg Yellow Snow Preparation. Lose one condition. Your next snowball causes Disease ( 10 seconds.) [sic] 0 0 00.750.75¾ Tango-activation-darker.png 01212 Tango-recharge-darker.png aAnyZ Core

Related skills[edit]

Skills that benefit from disease[edit]

IconNameDescriptionOtherEnergyActivation timeRecharge timeProf.AttributeCampaign
Foul Feast.jpg Foul Feast Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 0...2...2 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0044 Tango-recharge-darker.png necromanceraNecromancerSoul ReapingZ Eye of the North

Skills with disease-dependent effects[edit]

IconNameDescriptionOtherEnergyActivation timeRecharge timeProf.AttributeCampaign
Toxicity.jpg Toxicity Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration. 0 1515 Tango-energy.png 055 Tango-activation-darker.png 06060 Tango-recharge-darker.png rangeraRangerBeast MasteryZ Nightfall

Skills that prevent disease[edit]

IconNameDescriptionOtherEnergyActivation timeRecharge timeProf.AttributeCampaign
Avatar of Grenth.jpg Avatar of Grenth Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png dervishaDervishMysticismZ Nightfall
Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 necromanceraNecromancerDeath MagicZ Core

Skills that specifically remove disease[edit]

See also: List of condition removal skills
IconNameDescriptionOtherEnergyActivation timeRecharge timeProf.AttributeCampaign
Antidote Signet.jpg Antidote Signet Signet. Remove Poison, Disease, and Blindness from yourself, and one additional condition. 0 0 01.001 Tango-activation-darker.png 0044 Tango-recharge-darker.png Tango-quest-icon.pngrangeraRangerZ Core
Mystic Corruption.jpg Mystic Corruption Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. 0 1010 Tango-energy.png 0 01010 Tango-recharge-darker.png dervishaDervishMysticismZ Nightfall
Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 necromanceraNecromancerDeath MagicZ Core



Conditions
Bleeding.jpg BleedingBlind.jpg BlindBurning.jpg BurningCracked Armor.jpg Cracked ArmorCrippled.jpg CrippledDazed.jpg DazedDeep Wound.jpg Deep WoundDisease.jpg DiseasePoison.jpg PoisonWeakness.jpg Weakness