Health represents the amount of damage a creature can take before death.
Regeneration and degeneration
Arrows to the right or left of the health bar will tell whether the health is currently degenerating or regenerating. Some types of degeneration cause the health bar to display a visual effect. Disease/poison coloration overrides bleeding coloration, and hex coloration overrides bleeding and disease/poison coloration. Deep Wound coloration is shown alongside other health bar coloration effects.
Health regeneration/degeneration does not stack more than +10 or -10.
If a character is at less than full health, is not attacking, not taking damage from attacks, not using offensive skills, not being targeted by offensive skills, and has not lost health for 5 seconds, their health will begin to regenerate slowly, at a rate that increases the longer the above conditions are met.
- See also: Level
Roleplaying characters start at level 1 with 100 health. This increases at 20 health per level up to a maximum of 480 health at level 20. This total can be modified by equipment, runes, insignias, consumables, Morale Boosts, Death Penalty, and skills. With maximum runes and insignias an additional 130 health can be gained, making the maximum health for all professions other than Dervish 610; Dervish basic armor includes a 25 health bonus, making the maximum 635. Weapons and skills can then increase the maximum health even further. In hard mode, foes have 20 additional maximum health for every level above 20.
Any effects that increase or decrease maximum health temporarily also have an effect on that character's current health. For instance, if a character has 400 of 500 health, and switches to shield with an of Fortitude suffix, then that character will have 430 of 530 health. Although it is possible to reduce health in this way, a character cannot decrease their maximum health below 1, and decreases in maximum health will never reduce current health below 1.
When a character's health reaches zero, that character will die. Depending on the current mission or adventure, the character may be resurrected by a priest or party member, at a nearby Resurrection Shrine, or returned to the nearest outpost or town. If resurrected, the character will usually incur a Death Penalty (there are certain situations where deaths do not incur a Death Penalty).
The Rune of Vigor, Rune of Vitae and Survivor Insignia armor upgrade components increase maximum health. Some consumables (i.e. Birthday Cupcake, Candy Apple, Grail of Might, and Pahnai Salad) and blessings (i.e. Blessing of the Kurzicks/Luxons, Holy Blessing, and Strength of the Oak) increase maximum health.
Major and superior attribute runes, and Deep Wound decrease maximum health.
+45 (while enchanted or in a stance)
+60 (while hexed)
|-20 (+5 armor)|
+45 (while enchanted or in a stance)
+60 (while hexed)
- There are no inscriptions that increase maximum health
- Wands have no upgrades that increase maximum health
A number of skills can increase the maximum health of the character, some of them require certain conditions to be met, such as not attacking, maintaining an enchantment, holding an item, or being drunk. The following skills increase the maximum health of a character:
|"To the Limit!"||Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6).||5||15||TacticsZ||Prophecies|
|Avatar of Melandru||Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.||5||2||20||MysticismZ||Nightfall|
|Avatar of Melandru (PvP)||Elite Form. (10...74...90 seconds.) You have +100 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 2 conditions from yourself whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.||5||2||20||MysticismZ||Nightfall|
|Defy Pain||Elite Skill. (20 seconds.) You have +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage.||5||StrengthZ||Prophecies|
|Defy Pain (PvP)||Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor.||5||StrengthZ||Prophecies|
|Dragon Empire Rage||Enchantment Spell. Unleash the rage of the Dragon Empire bloodline and deal 300 damage to nearby enemies. You gain 200 maximum health (15 seconds).||15||1||30||Z||Bonus Mission Pack|
|Empowerment||Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy.||5||¾||30||Spawning PowerZ||Nightfall|
|Empowerment (PvP)||Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy.||5||3||30||Spawning PowerZ||Nightfall|
|Endure Pain||Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health.||5||30||StrengthZ||Core|
|Energy Boon||Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage.||10||1||20||Energy StorageZ||Factions|
|Eternal Aura||Enchantment Spell. You have +100 max Health. End effect: all party members in the area are resurrected with 40...50% Health and 20...30% Energy.||15||4||30||Sunspear rankZ||Nightfall|
|Feel No Pain||Skill. (30 seconds.) You have +2...3 Health regeneration. You have +200...300 maximum Health if you are drunk when activating this skill.||5||20||Norn rankZ||Eye of the North|
|Fertile Season||Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits.||15||5||60||Beast MasteryZ||Prophecies|
|Generous Was Tsungrai||Item Spell. (15...51...60 seconds.) You have +50...122...140 maximum Health. Drop effect: you gain 100...244...280 Health.||10%||5||1||15||Restoration MagicZ||Factions|
|Great Dwarf Armor||Enchantment Spell. (22...40 seconds.) +24 armor and +60 maximum Health. Additional +24 armor against Destroyers.||5||1||10||Deldrimor rankZ||Eye of the North|
|Heart of the Norn||Title. You have +50...100 maximum Health in Norn territory.||Norn rankZ||Eye of the North|
|Intimidating Aura||Enchantment Spell. (60 seconds.) You have +40...88...100 max Health and take -1...8...10 damage from foes with less Health than you.||10||¾||20||MysticismZ||Nightfall|
|Raven Blessing||Elite Form. You lose all effects and take on the aspect of the Raven (60 seconds). All your attributes are set to 0 and raven attacks replace your skills, and you have 80 armor, 660...700 Health, and a 20...30% block chance.||10||60||Norn rankZ||Eye of the North|
|Signet of Stamina||Signet. You have +50...250...300 maximum Health. Ends if you hit with an attack.||¼||20||StrengthZ||Nightfall|
|Symbiosis||Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum health for each enchantment on them. Does not affect spirits.||5||5||60||Beast MasteryZ||Prophecies|
|Ursan Blessing||Elite Form. You lose all effects and take on the aspect of the bear (60 seconds). All your attributes are set to 0 and bear attacks replace your skills, and you have 100 armor and 750...790...800 Health.||10||60||Norn rankZ||Eye of the North|
|Vital Blessing||Enchantment Spell. +40...168...200 maximum Health.||-1||10||¾||2||Protection PrayersZ||Prophecies|
|Vital Boon||Enchantment Spell. (20 seconds.) You have +40...88...100 maximum Health. End effect: Heals you for 75...175...200.||5||1||8||Earth PrayersZ||Nightfall|
|Vital Weapon||Weapon Spell. (5...25...30 seconds.) +40...148...175 maximum Health.||5||1||2||CommuningZ||Factions|
|Volfen Blessing||Elite Form. You lose all effects and take on the aspect of the wolf (60 seconds). All your attributes are set to 0 and wolf attacks replace your skills, and you have 80 armor, 660...700 Health and 2...4 Health regeneration.||10||60||Norn rankZ||Eye of the North|
- See also: Death#Related skills (for skills with effects when target reaches 0 health)
Skills that are affected by the user's health
Skills with effects when...
- ally has 80% or less health
- ally has less than 75% health
- "Never Give Up!"
- "Never Surrender!" - party members only
- ally has less than 50% health
- ally has less than 25% health
- foe has more than 90% health
- foe has more than 50% health
- foe has less than 50% health
- "You Will Die!"
- Final Thrust
- Brutal Strike
- Needling Shot
- Signet of Lost Souls
- Taste of Pain
- Augury of Death
- Moebius Strike
- Merciless Spear
- "Finish Him!"
- foe has less than 33% health
- non-spirit creature has less than 90% health
- user has more than 50% health
- user has less than 75% health
- Heal as One (PvP) - or the user's animal companion
- user has less than 50% health
- Desperate Strike - at 0 Dagger Mastery
- Faithful Intervention
- Shroud of Distress
- user has less than 25% health
Skills with effects when target has more health than you
- Ally targeting skills
- Companionship - your animal companion only
- Death's Retreat
- Foe targeting skills