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Health regeneration represents the ability of characters and NPCs to rebuild their health over time. It is represented pips next to (or on) the Health Bar; each arrow means 2 health per second.

Regeneration caps at +10 and degeneration at -10. For example, if you under the effects of a skill that grants +6 regeneration and another that offers +5, your total regeneration will be limited to +10. However, the cap is applied after all calculations are made, so if, in the same example, you are hexed for -3 degeneration, your net regeneration will be +8 (= +6 + 5 -3).

Health regeneration does not count as healing and degeneration does not count as damage, so they do not trigger effects from skills that depend on direct health gains or damage losses.

Automatic regenerationEdit

Both playing characters and most NPCs will receive health regeneration when not in active combat. Players are considered 'not in active combat', while not currently losing health nor attacking or targeting spells or signets on enemies or having signets and spells targeted on them. A few examples are:

  • Sacrificing health will end automatic regeneration.
  • Carrying a weapon with a vampiric property will prevent automatic regeneration if no other effect counteracts the health loss. If any other effect brings health regeneration to 0 or more (e.g. Fount Of Maguuma), the automatic health regeneration may start.
  • Activating healing skills that target yourself will not interfere with automatic regeneration.
  • Effects that increase health regeneration can offset conditions that cause health degeneration. If the balance of all such conditions is +0 or better, you will gain automatic regeneration.
  • Being targeted by enemy spells or signets will end your automatic health regeneration even if the skills are not successfully activated e.g. cancelled.
  • Targeting spells or signets on enemies will end your automatic health regeneration even if the skills are not successfully activated e.g. cancelled.
  • Receiving non-zero damage, or attacking or activating a skill that targets an enemy will end automatic regeneration.
  • Activating shouts on enemies or PBAoE spells (e.g. Shockwave) or well spells will not stop your automatic health regeneration.

This means that characters can stay in the middle of a combat, attacked by many enemies, and still gain the automatic health regeneration as long as they do not lose health, do not activate spells and signets that target enemies and are not targeted by enemy spells or signets.

For player characters, automatic health regeneration begins with 1 pip of regeneration after a few seconds and will increase every few seconds to a max of 7 pips of regeneration (i.e. 14 health per second). This adds to any existing regeneration, so a character with any other effect granting +3 health regeneration can get up to +10 just by not engaging in active combat.

For NPCs, regeneration exists in a per-case basis. Some NPCs have innate regeneration, others gain regeneration when passive like players do, others depend solely on skills to gain health regeneration, while others doesn't have any kind of regeneration at all.

Skills that cause health regenerationEdit

IconNameDescription    Prof.AttributeCampaign
  "I Will Avenge You!" Shout. You have +3...6...7 Health regeneration and attack 25% faster (10 seconds for each dead ally). 0 055   0 04545   warriora StrengthZ Prophecies
  "I Will Survive!" Shout. (5...10...11 seconds.) You have +3 Health regeneration for each condition on you. 0 055   0 03030    warriora StrengthZ Prophecies
  "Never Surrender!" Shout. (15 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. 0 055   0 01515   paragona CommandZ Nightfall
  "Never Surrender!" (PvP) Shout. (10 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. 0 055   0 02020   paragona CommandZ Nightfall
  "Tango Down!" Elite Shout. You lose all hexes and conditions. For each dead foe within earshot, you gain 5 seconds of +6 Health regeneration, 5 seconds of +1 Energy regeneration, and 5 seconds of +25% attack speed. 0 055   0 01515   a Z Core
  Blood Renewal Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190.  }15%   011   01.001   0077    necromancera Blood MagicZ Prophecies
  Celestial Stance Skill. (15 seconds.) Affects all party members. 75% chance to block. +3 Health regeneration. 0 0 01.001   morale boostmorale boost   rangera Z Factions
  Conviction Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s]. 0 055   0 01010   dervisha Earth PrayersZ Nightfall
  Cry of Madness Elite Shout. Foes in the area lose 10 Energy and all adrenaline. Allies within earshot move 25% faster and have +5 Health regeneration and +1 Energy regeneration. (10 seconds.) 3   0 0 03030   a Z Prophecies
  Feel No Pain Skill. (30 seconds.) You have +2...3 Health regeneration. You have +200...300 maximum Health if you are drunk when activating this skill. 0 055   0 02020   a Norn rankZ Eye of the North
  Feigned Neutrality Enchantment Spell. (4...9...10 seconds.) You have +7 Health regeneration and +80 armor. Ends if you hit with an attack or use a skill. 0 055   00.250.25¼   02525   assassina Shadow ArtsZ Nightfall
  Healing Breeze Enchantment Spell. (15 seconds.) +4...8...9 Health regeneration. 0 1010   01.001   0055    monka Healing PrayersZ Core
  Hexer's Vigor Enchantment Spell. (10 seconds.) You have +1...7...8 Health regeneration. Ends if you use a non-hex skill. 0 055   00.250.25¼   01010   necromancera Soul ReapingZ Eye of the North
  Ice Spear Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. 0 055   01.001   0  elementalista Water MagicZ Core
  Life Siphon Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. 0 1010   01.001   0055    necromancera Blood MagicZ Core
  Life Transfer Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. 0 055   01.001   02020   necromancera Blood MagicZ Prophecies
  Melandru's Resilience Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you. 0 055   0 01515   rangera Wilderness SurvivalZ Prophecies
  Mending Enchantment Spell. +1...3...4 Health regeneration. -1   1010   02.002   0  monka Healing PrayersZ Core
  Mending Refrain Echo. (15 seconds.) Target ally has +2...3...3 Health regeneration. Renewal: whenever a chant or shout ends on that ally. Cannot target spirits. 0 1010   01.001   0088    paragona MotivationZ Nightfall
  Mending Refrain (PvP) Echo. (15 seconds.) You have +2...3...3 Health regeneration. Renewal: whenever a chant or shout ends on you. 0 1010   01.001   0088   paragona MotivationZ Nightfall
  Motivating Insults Elite Shout. Scream insults at your army. For 10 seconds they have 8 Health regeneration, and move and attack 33% faster. 0 055   0 01515   monstera Z Prophecies
  Mystic Regeneration Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 8) on you. 0 1010   00.250.25¼   01010   dervisha Earth PrayersZ Nightfall
  Mystic Regeneration (PvP) Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 3) on you. 0 1010   00.250.25¼   01212   dervisha Earth PrayersZ Nightfall
  Never Rampage Alone Skill. (18...25 seconds.) You and your pet attack 25% faster and have +1...3 Health regeneration. 0 1515   0 02020   rangera Sunspear rankZ Nightfall
  Power of the Staff of the Mists Skill. As the magic of the Staff of the Mists runs through your veins, you gain +4 Health regeneration 0 0 0 0 a Z Nightfall
  Purify Soul Spell. All friendly spirits within earshot gain +1 health regeneration for 3 seconds. All enemy spirits within earshot burn for 3 seconds. 0 1010   01.001   02525   a Z Winds of Change
  Recuperation Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. 0 2525   00.750.75¾   04545   ritualista Restoration MagicZ Factions
  Recuperation (PvP) Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. 0 2525   03.003   04545   ritualista Restoration MagicZ Factions
  Resilient Was Xiko Item Spell. (5...17...20 seconds.) You have +3 Health regeneration for each hex or condition on you. Drop effect: you lose 1...3...4 condition[s]. 0 055   01.001   01010   ritualista Restoration MagicZ Factions
  Resilient Weapon Weapon Spell. (3...10...12 seconds.) +1...5...6 Health regeneration and +24 armor. No effect unless target ally is hexed or has a condition. 0 1010   01.001   0066    ritualista Restoration MagicZ Factions
  Restful Breeze Enchantment Spell. (8...16...18 seconds.) +10 Health regeneration. Ends if target ally attacks or uses a skill. 0 055   01.001   0088   monka Healing PrayersZ Nightfall
  Shadow Refuge Enchantment Spell. (6 seconds.) You have +5...9...10 Health regeneration. End effect: heals you for 40...88...100 if you are attacking. 0 055   01.001   0088    assassina Shadow ArtsZ Factions
  Shadow Sanctuary Enchantment Spell. (10 seconds.) You gain +7...10 Health regeneration and +40 armor. You are Blind (5 seconds). 0 055   00.250.25¼   03030   assassina Allegiance rankZ Factions
  Shield of Regeneration Elite Enchantment Spell. (5...11...13 seconds.) +3...9...10 Health regeneration and +40 armor. 0 1515   00.250.25¼   0088   monka Protection PrayersZ Core
  Shroud of Distress Enchantment Spell. (30...54...60 seconds.) You have 3...7...8 health regeneration and a 75% chance to block. No effect unless your Health is below 50%. 0 1010   01.001   04545    assassina Shadow ArtsZ Factions
  Succor Enchantment Spell. +1 Health regeneration and +1 Energy regeneration. Cannot self-target. You lose 1 Energy each time target ally casts a spell. -1   055   01.001   01010   monka Z Prophecies
  Swirling Aura Enchantment Spell. (5 seconds.) Gives 1...5...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot. 0 1010   01.001   01515    elementalista Water MagicZ Prophecies
  Symbiotic Bond Shout. (120...264...300 seconds.) Your pet has +1...3...3 Health regeneration. Half of all damage dealt to your pet is redirected to you. 0 1010   0 05555   rangera Beast MasteryZ Prophecies
  Troll Unguent Skill. (13 seconds.) You have +3...9...10 Health regeneration. 0 055   03.003   01010    rangera Wilderness SurvivalZ Core
  Vampiric Spirit Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds). 0 055   02.002   0088   necromancera Blood MagicZ Factions
  Verata's Promise Enchantment Spell. (10...50...60 seconds.) Your undead servants have +10 Health regeneration. End effect: all of your servants die.  }33%   1515   01.001   03030   monstera Blood MagicZ Winds of Change
  Verata's Sacrifice Spell. (5...9...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you.  }15%   1010   02.002   06060   necromancera Death MagicZ Prophecies
  Volfen Blessing Elite Form. You lose all effects and take on the aspect of the wolf (60 seconds). All your attributes are set to 0 and wolf attacks replace your skills, and you have 80 armor, 660...700 Health and 2...4 Health regeneration. 0 1010   0 06060   a Norn rankZ Eye of the North
  Vow of Piety Enchantment Spell. (20 seconds) +24 armor and +1...3...4 Health regeneration. Renewal: Whenever an enchantment on you ends. 0 1515   00.250.25¼   04545   dervisha Wind PrayersZ Nightfall
  Ward Against Harm Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. 0 1515   01.001   02020   elementalista Water MagicZ Prophecies
  Ward Against Harm (PvP) Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. 0 1515   01.001   03030   elementalista Water MagicZ Prophecies
  Watchful Healing Enchantment Spell. (10 seconds.) Target ally has +1...3...4 Health regeneration and gains 30...102...120 Health if this enchantment ends early. 0 055   01.001   01010   monka Divine FavorZ Nightfall
  Watchful Spirit Enchantment Spell. +2 Health regeneration. End effect: heals for 30...150...180. -1   1515   01.001   0055   monka Divine FavorZ Prophecies
  Weapon of Warding Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. 0 1010   01.001   0055    ritualista Restoration MagicZ Factions
  Weapon of Warding (PvP) Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. Ends if target ally attacks. 0 1010   01.001   0088   ritualista Restoration MagicZ Factions
  Well of Blood Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration. Exploits a fresh corpse. 0 1010   01.001   0022    necromancera Blood MagicZ Core
  Well of Power Elite Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse. 0 055   01.001   01515   necromancera Blood MagicZ Prophecies

Environmental effectsEdit

Icon Name Description Campaign
  Fount Of Maguuma Spell. You gain +1 Health regeneration while standing in the magical waters of the Maguuma Jungle. Prophecies
  Healing Fountain Spell. These magical fountains grant +3 Health regeneration to all non-undead Prophecies

Equivalent healing for given regen rate and durationEdit

This table shows how much total healing a health regeneration of a certain duration and magnitude will provide.

Health gained with given regeneration
Duration +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
1 sec. 2 hp 4 hp 6 hp 8 hp 10 hp 12 hp 14 hp 16 hp 18 hp 20 hp
2 4 8 12 16 20 24 28 32 36 40
3 6 12 18 24 30 36 42 48 54 60
4 8 16 24 32 40 48 56 64 72 80
5 10 20 30 40 50 60 70 80 90 100
6 12 24 36 48 60 72 84 96 108 120
7 14 28 42 56 70 84 98 112 126 140
8 16 32 48 64 80 96 112 128 144 160
9 18 36 54 72 90 108 126 144 162 180
10 20 40 60 80 100 120 140 160 180 200
11 22 44 66 88 110 132 154 176 198 220
12 24 48 72 96 120 144 168 192 216 240
15 30 60 90 120 150 180 210 240 270 300
18 36 72 108 144 180 216 252 288 324 360
20 40 80 120 160 200 240 280 320 360 400
25 50 hp 100 hp 150 hp 200 hp 250 hp 300 hp 350 hp 400 hp 450 hp 500 hp

NotesEdit