Blessing of the Luxons

From Guild Wars Wiki
Jump to: navigation, search
Blessing of the Luxons
Blessing of the Luxons.jpg
Campaign(s) Factions
Faction Luxon
Cost 100Gold.gif
Type Blessing
NPC(s) Luxon Priest
Blessing. You have +25 maximum Health and +3 Health regeneration. You gain Luxon faction for hunting in the area. Boss creatures provide bonus faction.

Acquisition[edit]

Related skills[edit]

Notes[edit]

  • This is a bounty-like blessing:
    • You gain faction for each level 20+ creature killed: 10 in normal mode and 20 in hard mode.
    • Luxon foe deaths also count, e.g. during In the Army Now (Kurzick).
    • Bosses yield 125 faction in normal mode and 250 in hard mode after killing at least 13 foes (including the boss). Otherwise,
      • Bosses killed in normal mode yield ten times the number of foes killed (e.g. if the boss is the fifth to die, you receive 50 points).
      • In hard mode, this increases to a factor of 20.
  • This blessing stacks with the Blessing of the Kurzicks, if available.
    • You will gain a total of +50 health and +6 health regeneration.
    • You will also earn both Kurzick and Luxon faction, although you will have no way to take advantage of it (since opposing faction is lost when you donate).
Anomaly Anomaly.Luxon Priests in the area will offer you the blessing again and take 100Gold from you, even though you gain no benefit from this.
Anomaly Anomaly.While under both blessings, as the experience gained from foe death is displayed, the related faction data is sometimes layered rather than side-by-side, i.e. the experience gained appears on top of the Kurzick and Luxon faction earned.