Energy Boon

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Elite Enchantment Spell. For 36...55...60 seconds, Energy Boon raises the maximum Health of you and target ally by 1...3...3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1...10...12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage.

Elite Enchantment Spell. For 36...55...60 seconds, Energy Boon raises the maximum Health of you and target ally by 1...3...3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1...10...12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage.

Concise description
Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage.


Progression
+ Max health
Energy gain
0
36
1
1
1
38
1
2
2
39
1
2
3
41
1
3
4
42
2
4
5
44
2
5
6
46
2
5
7
47
2
6
8
49
2
7
9
50
2
8
10
52
2
8
11
54
2
9
12
55
3
10
13
57
3
11
14
58
3
11
15
60
3
12
16
62
3
13
17
63
3
13
18
65
3
14
19
66
4
15
20
68
4
16
21
70
4
16

Acquisition[edit]

Signet of Capture

Related skills[edit]

See also: Doublecast skill

Notes[edit]

  • Unlike some other doublecast skills, the effects are not doubled when you target yourself.
  • This can increase a minion's health, presumably by 1...3...3 times its energy gain, which is visible to the caster.
  • Heroes will attempt to maintain this on themselves and as many party members as possible, in and out of combat.
Anomaly Anomaly.Changing your maximum energy lower than what it was when this was cast on you, will lower your health bonus accordingly to your new energy, however swapping back to higher energy will not bring it back up and it will remain at the lower amount, even if recast on you at higher energy before its duration ends.

See also[edit]

Trivia[edit]