Talk:Energy Boon

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It is linked to energy storage (a primary attribute),gives about the same energy as offering of blood and causes exhaustion. Even if it didnt eles wouldnt use it cause there are better ways to manage energy).81.244.114.207 17:02, 14 February 2008 (UTC)

this skill needs a whole functionality change imo.--220.245.178.131 09:49, 11 March 2008 (UTC)
Aye I agree with you. I came up with this: Elite Enchantment Spell. For 10...18...20 you loose 100 maximum Health.You gain 0...1...1 maximum energy for every 2 points of maximum health lost. Even though its not balanced (i'm not good in balancing) they should consider the mechanic imo. --MageMontu 22:31, 18 March 2008 (UTC)
What about: Elite Enchantment Spell. For 10...18...20 seconds, you gain 2...6...7 Energy each second. When this spell ends, you are Exhausted. << horsedrowner | talk | guild >> 10:26, 11 May 2008 (UTC)
YOU GOTTA BE KIDDING ME! this skill is AWESOME!!! for the mere price of 15 energy (5 from cost, 10 from exhaustion) you can have a net gain of a wopping THREE ENERGY! *sigh* so awesome, this really comes in handy. its a shame all these other eles waste their elites on crap like Savannah Heat. 8[ --76.31.177.104 03:59, 1 June 2008 (UTC)

Well, how bout this? make it a signet, 1s cast 60s recharge, you gain 0...30...50 energy (CAUSE NO EXHAUSTION!!!!!!!111) 60s is a large recharge, but it takes time to burn through all that energy (usually). Energy Boon is a frikkin elite after all, and maybe rather than crushing your maximum energy for a pathetic 3E, it could actually be used to power an E/N or even make E/Mo's a formidable healer. --Frigid Mage 20:21, 5 June 2008 (UTC)

If they just removed the exhaustion...[edit]

It would qualify as a good elite. Else remove its elite status. Vael Victus Pancakes. 01:40, 14 September 2008 (UTC)

Auspicious Incantation would still be much superior.

Update[edit]

I don't think it saw any play before, but I'm curious to see it now. User Raine R.gif Raine - talk 02:23, 12 December 2008 (UTC)

It doesn't do anything.
No, it does nothing. Ɲoɕʈɋɽɕɧ 03:39, 12 December 2008 (UTC)
Guise, it gives 5 health regeneration! So awesome! --Jette 04:13, 12 December 2008 (UTC)
more energy != energy management therefor this skill fails. There is no reason an ele with close to 100 energy already would ever want to use this Axel Zinfandel 06:05, 12 December 2008 (UTC)
I think this would get more use if Energy Blast wasn't limited to 130... cause this would give you like 280 armor ignoring damage attack... then this would be studly -- SabreWolf 06:42, 12 December 2008 (UTC)
exhaustion buffer that you can keep up half the time Lilondra User Lilondra Eviscerate.jpg*gale* 11:37, 12 December 2008 (UTC)
Yes, it's surprising that they nerfed as it hardly saw any use. Only one other nerf (SF), so one wonders where this was abused. Backsword 13:01, 12 December 2008 (UTC)
This wasn't a nerf, it was a functionality change. The old functionality sucked too. --Jette 13:40, 12 December 2008 (UTC)
How can this be a nerf? It now acts like a skill not an enchantment, so there is no way to interrupt and strip. The fact you have +5 health regeneration for 20 seconds without fear of removing is pretty awesome, plus you gain energy and health after it ends. 75.9.232.33 18:27, 12 December 2008 (UTC)
It's just very different from what we're used to. It will find its place, I'm sure of it. 145.94.74.23 22:19, 12 December 2008 (UTC)
Yeah, a functionality change from emanagement to emanagement, with it's effectiveness chopped to less than half of what it used to be. Not a nerf at all... Backsword 15:57, 13 December 2008 (UTC)
Again, more energy is not energy management. If you have a build in which you need energy and you slap on this skill, it's not managing, it's delaying the inevitable. Axel Zinfandel 21:57, 14 December 2008 (UTC)
Strongly suggest actually reading more than the first section of skill descriptions... Backsword 12:23, 16 December 2008 (UTC)
As Axel said, there's absolutely no reason an ele would need this as it stands. With Energy Storage at 9+ your energy is all ready pretty decent. Throw on an attunement, maybe something like GoLE, and you're set and didn't waste an elite slot. The only way this would be useful is as a sort of Mantra of Resolve sort of thing. Cast it, empty your energy with a few high cost spells, and wait for the return. Still not worth it, though. Briareus 22:28, 12 December 2008 (UTC)
Using an attunement and GoLE will take up two spots, this will free up an extra spot AND provides a reliable self-heal, so if you were carrying around Aura of Restoration of Glyph of Restoration, you could take that off as well, saving you two slots. Link bungu 03:56, 13 December 2008 (UTC)
GoLE gives the equivalent of 3 or more pips of energy on an Elementalist, and the attunements can give even more. At 10 ES, you're only getting .6 pips, and at 12 ES, .825 pips. That's more along the lines of non-elite energy management. Further, you can't prematurely end the effect when you need the heal, so it's apt to be wasted. The 300 potential healing of this skill will probably serve to do little more than counter degeneration. MA Anathe 04:38, 13 December 2008 (UTC)
This skill was meant for 1 thing, bar compression, and it does that pretty well. I doubt it will be used by many Elementalists, but maybe it will see use in areas like AB, FA and JQ, where you can't depend on your team for everything. Remember, self-healing was always the Elementalist's weakness. If you consider that, then it is ok in power level. 145.94.74.23 11:50, 13 December 2008 (UTC)
Not a single part of it is relevant enough to compress any bar. The healing is pathetic compared to the "weak" non-elite options, the energy's a fraction of what the non-elites give and you can't have an elite that gets something done. It's even in the attribute that gets dropped at the first thought of multitasking. 66.190.15.232 14:56, 13 December 2008 (UTC)
The energy per second from this is not really all that great. Most elementalists run about 9 or 10 energy storage, which means 12 energy gained, or 7 energy generated every 40 seconds. Wouldn't be impressive even on a non-elite.
Ignoring cast times and casting costs (Which are reasonably safe to ignore in this context), even at 15 energy storage, you only gain 20 energy every 40 seconds. That's equal to .5 energy per second, or approximately 1.5 pips of energy regeneration. Glyph of Lesser Energy, even at only 10 energy storage, grants (if used properly, not on Flare) 30 energy every 30 seconds, equal to 1 energy per second, or 3 pips. Obviously, GoLE is a superior choice in almost any context.
Therefore, we must examine the advantages Boon gives. It doesn't give 1.5 pips of energy regen, it gives you a tremendous boost of energy (assuming 15 storage, you get 40 -- realistically you're more likely to have 8-13 but for the sake of simplicity let's go with 15), then takes some away later. After the 5-energy cost, you gain a colossal 35 energy total: enough for a full barrage of high-cost spells. You also gain some health.
I suppose the primary use of this spell would be in a build that requires mammoth amounts of energy to use, but then requires virtually none for a long period of time, and/or in a build that needed significant self-healing. But what kind of build fits that description? Some very strange farming build, perhaps, but there's almost invariably a better way to use an elite skill than this.
I doubt this skill will see any use. The healing isn't strong enough to save you, the net energy gain isn't enough to help you, the giant energy boost is simply superfluous... were it a non-elite skill, it might have some strange applications, and the healing would certainly be a welcome benefit. But as it is, it seems somewhat useless. --Jette 12:33, 16 December 2008 (UTC)
Maybe they thought this would be useful in PvE, if you followed the old "fight a bunch of enemies, wait a long time until you meet more enemies and recharge in the mean time, then cast one zillion Meteor Showers against the next bunch of enemies, then recharge, etc" mentality. IMO that died after Prophecies, though. Erasculio 12:37, 16 December 2008 (UTC)
Don't forget to include the initaial cost in the net gain, Jette. Makes this even worse. In fact, GoLE is better unspeced than this is a at 15. Backsword 13:00, 16 December 2008 (UTC)
Well, I intentionally ignored the initial cost in order to be nice to E-Boon. And yes, I agree. I don't understand how they could think changing it to this would make it any more widely used. --Jette 14:52, 16 December 2008 (UTC)

Resetting indent, many of you have stated that the +X temporary energy isn't equal to energy management and might as well not exist. However, in short matches (AB/JQ/FA/RA) this is essentially a one time enormous energy boost and exhaustion buffer. There're certainly better options but this skill isn't horrible in these areas. 129.237.52.176 18:05, 18 December 2008 (UTC)

The idea of changing it to a skill is a step in the right direction, but the stupidly minor health and energy gain and long-as-**** recharge can be granted by so many other secondary non-elite skills. it'd be a sheer waste to spend your elite slot on such a tiny irremovable boost. Ether Prism beats this elite by far for energy management because the recharge is 15 seconds AND you get damage reduction! I can go ether prism and use 5 to 10 energy-costing spells (NO STRIPPABLE ATTUNEMENTS that feed anti-enchant mesmers/necros) and do just fine. So yea.. energy boon = phailure (currently). --Ulterion 19:47, 18 December 2008 (UTC)

next step should be short recharge and short durtion like 5sec 10recharge or some thing

Great[edit]

A great e-management maintenance skill that combines with high e-costing skills such as Meteor Shower, Dragon's Stomp, Earthquake ETCHubbard 21:50, 30 June 2009 (UTC)

There's a better skill, Elemental Attunement -- Halogod35 User Halogod35 Sig.jpg 21:53, 30 June 2009 (UTC)
But e-boon tops up with some decent healing as well Hubbard 21:56, 30 June 2009 (UTC)
This only stays up half the time. -- Halogod35 User Halogod35 Sig.jpg 22:06, 30 June 2009 (UTC)
Okay look, if you get EA, and Arua of Restro and spam 25 energy spells, you got good healing. -- Halogod35 User Halogod35 Sig.jpg 22:06, 30 June 2009 (UTC)
And? I fucking hate Elemental Attunement. I would never bring it unless I was dead-set on spamming 25 Energy Skills (the only one I would consider would be LHammer, BTW). It's strip-able, and the source of it's "healing" is strip-able and you leave yourself prone to interrupts while casting it. Not my kind of skill. You don't like this skill because it's not maintainable, and because it's boon is often redundant with the majority of Elementalist builds. Neither are *good* or *exemplary* elite skills. So you make your build for EAttune, and I'll make mine for EBoon. And we can both shut up. 173.64.119.238 04:34, 12 August 2009 (UTC)
Using elemental attunement makes you bad. Using energy boon makes you really bad. --Jette User Jette awesome.png 05:47, 12 August 2009 (UTC)

Let me take a look at it...[edit]

It does...

- Pressure healing that cannot be stripped. - Massive instant energy boost, which can be very useful in situations where the fight could be decided well before 20 seconds is up. - Long term energy management.

I think it would make a good skill in lower end pvp where the pressure healing will be most useful, and the initial energy boost means you can have enough energy to take one more enemy down to decide the fight (RA) or before you die and get auto-rezzed (AB, FA, JQ). Even if you don't like the skill, it's clear to see the reason the long term energy management isn't amazing is because the skill does more than just that. Even if it's never going to make it into the meta, do we really need another pure e-management elite option for eles? Necromas 14:51, 17 July 2009 (UTC)

Not every skill can be meta, and I like this skill for the reasons you described. It's especially nice when I run Earth in RA because I typically don't go for another Earth elite (I don't like bringing PBAoE in RA that much, and Shockwave forces me to spend a lot of time chasing people around or using Augury of Death), while this skill gives me health regen without speccing in to another attribute. It's not *great*, but it works nicely and with the buff to Ebon Hawk the damage is better now as well.173.64.119.238 04:31, 12 August 2009 (UTC)
The Health and Energy bonuses should be swapped imo. +90...218...250 max Health and +0...4...5 Energy regeneration with an end effect of healing for 30...70...80 Health. Serves as a quick "health gain" or as a temporary energy management. Doubt it would see any use still, though. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 06:45, 12 August 2009 (UTC)
So...
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More or less? The problem I have with this skill, like Endure Pain, is when it ends and you have a sudden health drop. ~ WELL HELLO Chao 22:12, 24 September 2009 (UTC)

..for every 2 points of Energy Storage[edit]

Anyone else find it weird that the skill description states You gain +1 Energy for every 2 points of Energy Storage when this skill is linked to Energy Storage? Shouldn't it just say You gain 0..6..7 Energy? --Combatter 13:29, 6 January 2012 (UTC)

Y'know, that *would* make more sense.--Ph03n1x 09:13, 14 January 2012 (UTC)

Jan 5, 2012 Update[edit]

Not real happy with this change. I used this often in energy heavy, enchantment hate areas on my heroes, but this skill is now an enchantment rather than an untyped skill. It used to fill a nice niche when other energy mananegment options weren't as reliable. Will have to take another look at the buffed Glyph of Energy. Lord Flynt 17:10, 6 January 2012 (UTC)

Refreshing enchantment and energy gain[edit]

Does refreshing the enchantment before it runs out give you energy again or do you have to wait for it to run out? User Judas Sig.pngudas 19:28, 6 January 2012 (UTC)

Casting it again before the enchant is up still gives you energy74.130.212.30 22:03, 6 January 2012 (UTC)
Thanks. User Judas Sig.pngudas 23:54, 6 January 2012 (UTC)

Confusing description[edit]

Is it me but the health gained on the target ally is dependant on their energy not the casters energy which it seems to suggest in the description or am I reading it wrong? 88.109.16.89 13:07, 10 January 2012 (UTC)

"your respective maximum Energy" Basically, this means that you get +3 max health for each point of energy you have, and your target gets +3 max health for each point of energy THEY have. In other words, it's the only thing keeping this skill from being a disgusting overpowered monster, because if it was based on ele max energy, then they would be able to give a majority of their team +300 health in addition to energy. I would argue however that the consise description flatout lies. Nyttyn 16:05, 12 January 2012 (UTC)
Maybe add this to the notes? Since the description is not all too clear... 85.178.213.204 17:30, 15 January 2012 (UTC)