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Disambig icon.png This article is about the summoned creatures. For the user interface, see User interface#Minions window.

Minions are magical servants created from the remains of our enemies and, sadly, at times our friends. Summoning a minion "exploits" the corpse, in essence using it up. Minions are unstable, so they will constantly lose health until they collapse into a pile of useless fodder. Whenever you control a minion you will see an icon appear. Inside that icon will be a number representing how many minions you control. Your death magic [sic] attribute directly affects how many minions you may control at any one time. You can control two minions plus one additional minion for every two ranks of Death Magic you have.

Ekundayo, Expert Necromancer

A minion is an animated undead servant created by a Necromancer animate skill, usually from a corpse.

Game mechanics[edit]

Control of minions[edit]

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Maximum minions 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12


  • Minions will always attack foes in their Danger Zone, sometimes aggroing groups that the player might have wanted to avoid.
  • They will not attack a called target, but they will go after targets that their master is attacking. (Minions do not consider spells to be attacks.)
  • Minions do not flee from area of effect damage.
  • Minions will not retreat from battle regardless of their master's actions.


  • Minions typically have an armour of 3.75 × level + 5, giving them an armour rating of 80 at level 20. The exception to this is Bone Fiends who instead use 2.84 × level + 3.1
  • Minions suffer accelerating health degeneration, starting at 1 pip at creation and increasing by 1 pip every 20 seconds.
    • Although they are affected by the degeneration cap (of 10 pips), their inherent degeneration appears to be able to increase indefinitely.
    • For example, at level 18, minions will live for 1 minute 24 seconds before dying due to decomposition.
  • Minions become masterless upon the death of their master; these minions are hostile to all creatures (except others that became masterless at the same time). These minions remain masterless even if the former master is resurrected.
  • Minions are allies, not party members; they are not affected by party skills, such as Heal Party or Order of Pain.
    • You can use the minions window to display the health bars of your minions (default [Y]).
    • Similarly, they are not highlighted using the Show Others hotkey (default Alt).
  • Minions are not fleshy, with the exception of Flesh Golems.
  • Minions do not count as foes for the purposes of Vanquishing.
  • Minions are affected by Weapon spells, though there is no visual indication of this in the game.
  • Minions are not teleported with players during cinematics when players are moved from their initial locations.
  • Minions gain experience and can level up if they survive long enough.
  • Minions can be affected by environment effects such as Fount Of Maguuma and Aura of the Bloodstone.
  • Minions are not infused against Spectral Agony.
  • Minions can be affected by knock down.
  • Minions are especially vulnerable to critical hits, since minions tend to be lower level than their foes.
  • Melee minions attack once per 3.10 seconds and Bone Fiends attack once per 1.86 seconds.
  • Minions have energy, even though they don't use it.

Skills effective against minions[edit]

See also: Anti-summon

List of minions[edit]

Minion Created by Notes Profession1
Bone Fiend Animate Bone Fiend Animate Bone Fiend Attacks at range. Ranger
Bone Horror Animate Bone Horror Animate Bone Horror
Aura of the Lich Aura of the Lich (elite)
Malign Intervention Malign Intervention
Minion Apocalypse Minion Apocalypse
The "standard" minion; fairly tough and deals decent damage. Necromancer
Bone Minion Animate Bone Minions Animate Bone Minions Lower level than horrors, but Animate Bone Minions is the only non-elite skill that can simultaneously create more than one minion per use. Warrior
Flesh Golem Animate Flesh Golem Animate Flesh Golem (elite) High level minion, but each character can only have one existing at a time. Are fleshy. Necromancer
Jagged Horror Animate Shambling Horror Animate Shambling Horror
Jagged Bones Jagged Bones (elite)
Inflicts bleeding with each attack. Necromancer
Shambling Horror Animate Shambling Horror Animate Shambling Horror Spawns a Jagged Horror on death. Necromancer
Vampiric Horror Animate Vampiric Horror Animate Vampiric Horror Master gains health equal to the damage it deals. Necromancer
Candy Golem Animate Candy Golem Animate Candy Golem (disguise skill) High level Candy Corn creature, but each character can only have one existing at a time. -
Celestial Horror Star Servant Star Servant (celestial skill) High level minion, but each primary Necromancer can only have one existing at a time. -
  1. Based on Amateur Hour and There Can Be Only One.



Bug Bug.Minions set free before a cinematic will often run free, attacking and possibly killing defenseless ally NPCs and PCs. If controlled they will attack hostile targets who are part of the cinematic or they can block the camera views.
Anomaly Anomaly.The minion control limit is only checked when a new minion is created.


See also[edit]

Gw2logo.png The Guild Wars 2 Wiki has an article on Minion.

Necromancer Minions
Bone FiendBone HorrorBone MinionCandy GolemCelestial HorrorFlesh GolemJagged HorrorShambling HorrorVampiric Horror