- This article is about the summoned creatures. For the user interface, see User interface#Minions window.
Minions are magical servants created from the remains of our enemies and, sadly, at times our friends. Summoning a minion "exploits" the corpse, in essence using it up. Minions are unstable, so they will constantly lose health until they collapse into a pile of useless fodder. Whenever you control a minion you will see an icon appear. Inside that icon will be a number representing how many minions you control. Your death magic [sic] attribute directly affects how many minions you may control at any one time. You can control two minions plus one additional minion for every two ranks of Death Magic you have.
— Ekundayo, Expert Necromancer
Minions are considered summoned allies (not party members) bound to the Necromancer. In various occurrences, notably if the Necromancer dies, the minions become hostile to all creatures (except other minions that became hostile at the same time), including the party, a state referred to as "masterless". These minions remain masterless even if the former master is resurrected.
The minions rarely last long, cannot use skills and have a rather low damage output. However a minion master can control several of them at the same time, so they can be used to sponge or distracts attacks and offensive spells away from the party and allow to benefit more from skills such as Barbs. Their frailty can also be used to one's advantage with skills such as Death Nova.
Behavior and AI
- Minions will usually follow their master, except if a foe enters their Danger Zone or their master attacks a foe, in which case they will prioritize attacking this foe, not retreating from battle until it dies, regardless of their master's actions.
- Minions do not consider skills, even offensive spells, as "attacks". They will also not attack a called target.
Minions typically cannot last long :
- They have an armor rating of 3.75 × level + 5, giving them an armor rating of 80 at level 20. The exception to this are Bone Fiends who instead have an armor of 2.84 × level + 3.1, giving them an armor rating of 60 at level 20
- However minions are usually below level 14-18 even with maximum investment, and as such will usually have a lower armor rating.
- They suffer increasing health degeneration that mimics decomposition, starting at 1 pip at creation and increasing by 1 pip every 20 seconds.
- They are especially vulnerable to critical hits, as they tend to be lower level than foes.
- Melee minions attack once per 3.10 seconds and Bone Fiends attack once per 1.86 seconds.
- The minion's auto-attack damage is based on some kind of attribute that is based on level.
- Minions have energy, even though they don't use it.
- Minions are not fleshy, except Flesh Golems.
- They can gain experience and level up.
- They are not infused.
- They can be knockdowned.
- They can be affected by environment effects such as Fount Of Maguuma and Aura of the Bloodstone.
- They will teleport with their master when using a teleporter, but they are not teleported during cinematics.
Control of minions
Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Maximum minions 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12
A player can use the minions window to display the health bars of their minions (default [Y]).
- Minions are undead summoned creatures:
- They never use skills, to they almost always take full damage from Wastrel's Demise and Wastrel's Worry. Since they often cluster, those skills often do high damage against their allies.
- They do not flee from area of effect damage. As minions tend to cluster, this makes them especially vulnerable.
- Necromancers can gain control of enemy minions via Verata's Aura or Verata's Gaze.
List of minions
|Bone Fiend||Animate Bone Fiend||Attacks at range.|
|Bone Horror|| Animate Bone Horror
Aura of the Lich (elite)
|The "standard" minion; fairly tough and deals decent damage.|
|Bone Minion||Animate Bone Minions||Lower level than horrors, but Animate Bone Minions is the only non-elite skill that can simultaneously create more than one minion per use.|
|Flesh Golem||Animate Flesh Golem (elite)||High level minion, but each character can only have one existing at a time. Are fleshy.|
|Jagged Horror|| Animate Shambling Horror
Jagged Bones (elite)
|Inflicts bleeding with each attack.|
|Shambling Horror||Animate Shambling Horror||Spawns a Jagged Horror on death.|
|Vampiric Horror||Animate Vampiric Horror||Master gains health equal to the damage it deals.|
|Candy Golem||Animate Candy Golem (disguise skill)||High level Candy Corn creature, but each character can only have one existing at a time.||-|
|Celestial Horror||Star Servant (celestial skill)||High level minion, but each primary Necromancer can only have one existing at a time.||-|
- In PvP, minions appear as green triangles on the compass just before they become masterless.
- Minions, like Spirits, do not count as foes during vanquishes.
- Up until the April 26, 2006 update, there was no limit to the number of minions that could be controlled by one character.
- The Minion interface was introduced in the March 3, 2011 update.
- According to Headmaster Kuju in the reward dialogue of the quest Old Friends, Dark Times, minions are edible.
|The Guild Wars 2 Wiki has an article on Minion.|
|Bone Fiend • Bone Horror • Bone Minion • Candy Golem • Celestial Horror • Flesh Golem • Jagged Horror • Shambling Horror • Vampiric Horror|