Wastrel's Demise
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Wastrel's Demise
Hex Spell. For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage and an additional 1...8...10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
- Concise description
Progression | ||||||||||||||||||||||
Domination Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 | 14 |
+ Damage | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 | 14 |
Maximum damage | 15 | 30 | 30 | 45 | 45 | 60 | 75 | 75 | 90 | 90 | 105 | 120 | 120 | 135 | 135 | 150 | 165 | 165 | 180 | 180 | 195 | 210 |
Acquisition[edit]
- Nightfall
- Pikin (Kamadan, Jewel of Istan)
- Factions
- Francis (The Undercity (Winds of Change), only during When Kappa Attack)
Related skills[edit]
Hero Usage[edit]
- Heroes will preferentially use this on casters.
Notes[edit]
- The bonus damage begins to apply after the first damage pulse.
- Synergises with Psychic Instability.
- Useful to cover other hexes that punish foes for using skills, such as Diversion or Shame, forcing your target to choose between taking the damage or suffering the covered hex's effect.
- However, this skill does not cover other hexes if the target uses their own hex removal skill, since activation of the hex removal will end Wastrel's Demise, allowing the skill to remove the next hex in the effects monitor.
- This skill is very effective against targets that do not use skills (e.g. minions or pets) or rarely use them (e.g. The Jade Quarry Carrier Juggernauts and Hauler Turtles activate their skill, Carrier Defense, under limited situations); it does the maximum damage against them and adjacent foes.
Anomaly.If the hex is reapplied before it ends, Wastrel's Demise will continue to add up the bonus damage until the first hex would have run out. After that, the bonus damage cycle will start over.
Trivia[edit]
- Wastrel's Demise and Savannah Heat are the only two skills for which damage over time increases over their duration.