Verata's Aura
From Guild Wars Wiki
Jump to navigationJump to search
Verata's Aura
Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
- Concise description
Progression | |
---|---|
0 120
1 132
2 144
3 156
4 168
5 180
6 192
7 204
8 216
9 228
10 240
11 252
12 264
13 276
14 288
15 300
16 312
17 324
18 336
19 348
20 360
21 372
|
Acquisition[edit]
- Prophecies
- Factions
- En Fa the Awakened (The Undercity (Winds of Change), before A Chance Encounter)
- Yinnai Qi (The Undercity (Winds of Change), after A Chance Encounter)
- Jeijou, Shadow Whispered (Nahpui Quarter (explorable area), during Architect of Corruption)
- Eye of the North
Related skills[edit]
Notes[edit]
- This is the only skill that affects all hostile minions, making it a powerful counter to minion masters.
- Cover this enchantment to avoid its untimely removal.
- The minions become bound to you only at the moment you cast the enchantment. This enchantment is not a persistent 'aura' effect that constantly binds minions close to you.
Anomaly.Recasting Verata's Aura starts a new timer; it does not reset the original one (as would be the case with other enchantments). The minions covered by the original Aura will become masterless as scheduled; any created between the two castings will be covered by the second enchantment. Consider bringing self enchantment removal skills such as Contemplation of Purity, and only renew the enchantment near its end.