Health gain
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Health gain is the increase of health. Health gain can be caused by six different mechanics:
- Healing
- Health regeneration
- Life stealing and Life Draining
- Resurrection
- Health increase due to an increase in maximum health
- Direct health gain through skills or effects
Game mechanics[edit]
An increase of your health or an increase of health caused by your skills is displayed as a blue number. This does not include health increases by regeneration or increases in maximum health.
Direct health gain[edit]
Often, health gain is used to refer specifically to this final category of health gain. When a skill's description refers to health gain, this is the type of health gain it refers to.
Direct health gain is not healing. It is unaffected by healing modifiers and does not trigger skills that trigger on healing (e.g. Scourge Healing). Unlike healing, skills that cause health gain can increase a spirit's health.
Skills that cause direct health gain[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"Fall Back!" | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 20 | Command | Nightfall | |||||
"Fall Back!" (PvP) | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 25 | Command | Nightfall | |||||
"Help Me!" | Shout. (1...8...10 seconds.) Other allies' spells targeting you cast 50% faster. You gain 15...75...90 Health. | 5 | 10 | Command | Nightfall | |||||
"Help Me!" (PvP) | Shout. (1...8...10 seconds.) Other allies' spells targeting you cast 50% faster. You gain 5...41...50 Health. | 5 | 15 | Command | Nightfall | |||||
"Incoming!" | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 5 | 20 | Command | Nightfall | |||||
"Incoming!" (PvP) | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 10 | 25 | Command | Nightfall | |||||
"Victory Is Mine!" | Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition on target foe. | 5 | 15 | Tactics | Prophecies | |||||
Adoration | Spell. Heals for 75. Grants a 1% morale boost. | 5 | 1 | 6 | Prophecies | |||||
Animate Vampiric Horror | Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse. | 15 | 3 | 15 | Death Magic | Factions | ||||
Aria of Restoration | Chant. (10 seconds.) Party members in earshot gain 30...78...90 Health with their next spell. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Ballad of Restoration | Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Ballad of Restoration (PvP) | Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 | 1 | 30 | Motivation | Nightfall | ||||
Blood Bond | Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100. | 5 | 1 | 8 | Blood Magic | Factions | ||||
Caretaker's Charge | Elite Spell. Deals 20...64...75 lightning damage. You gain 5 Energy and 5...41...50 Health if you are holding an item. | 5 | 1 | 4 | Channeling Magic | Nightfall | ||||
Consume Corpse | Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse. | 10 | 1 | Death Magic | Prophecies | |||||
Death's Retreat | Spell. Gain 40...112...130 Health if you have less Health than target ally. Initial effect: Shadow Step to this ally. Cannot self-target. | 5 | ¼ | 20 | Shadow Arts | Nightfall | ||||
Divert Hexes | Elite Spell. Removes 1...3...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...63...75 Health. | 10 | 1 | 5 | Protection Prayers | Nightfall | ||||
Drain Enchantment | Spell. Removes an enchantment from target foe. Removal effect: you gain 8...15...17 Energy and 40...104...120 Health. | 5 | 2 | 20 | Inspiration Magic | Core | ||||
Draw Conditions | Spell. Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22...26 Health for each condition. Cannot self-target. | 5 | ¼ | 4 | Protection Prayers | Core | ||||
Generous Was Tsungrai | Item Spell. (15...51...60 seconds.) You have +50...122...140 maximum Health. Drop effect: you gain 100...244...280 Health. | 10% | 5 | 1 | 15 | Restoration Magic | Factions | |||
Grenth's Balance | Elite Spell. You gain Health equal to half the difference between you and target, and this foe loses an equal amount. If this foe has less Health than you, you lose Health equal to half the difference. | 10 | ¼ | 10 | Core | |||||
Healing Hands | Elite Enchantment Spell. (10 seconds.) Heals for 5...29...35 whenever target takes damage. | 5 | ¼ | 25 | Healing Prayers | Prophecies | ||||
Healing Seed | Enchantment Spell. (10 seconds.) Target and adjacent allies gain 3...25...30 Health whenever this ally takes damage. Cannot self-target. | 10 | 2 | 25 | Healing Prayers | Core | ||||
Live Vicariously | Enchantment Spell. You gain 2...14...17 Health whenever target ally hits a foe. | -1 | 5 | 2 | Healing Prayers | Prophecies | ||||
Mystic Vigor | Enchantment Spell. (20 seconds.) You gain 3...13...15 Health (maximum 25) for each enchantment on you whenever you hit with an attack. | 5 | ¼ | 15 | Mysticism | Nightfall | ||||
Pious Renewal | Elite Flash Enchantment Spell. (8 seconds.) End Effect: recharges itself and you gain 0...4...5 Energy and 0...24...30 Health. | 5 | 8 | Mysticism | Nightfall | |||||
Pious Restoration | Spell. Gain 80...136...150 Health and remove 1 Dervish enchantment. Removal effect: lose 1...2...2 hex[es]. | 5 | 1 | 8 | Wind Prayers | Nightfall | ||||
Predator's Pounce | Pet Attack. Deals +5...29...35 damage. Your pet gains 5...41...50 Health if this attack hits. | 5 | 5 | Beast Mastery | Prophecies | |||||
Predatory Season | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range receive 20% less from healing. Creatures gain 5 health each time they hit with an attack. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | Prophecies | ||||
Sadist's Signet | Signet. You gain 10...34...40 Health for each condition on target foe. | 1 | 8 | Deadly Arts | Eye of the North | |||||
Second Wind | Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments. | 5 | 5 | 1 | 5 | Factions | ||||
Side Step | Skill. Shadow Step to a random location in the area. You gain 250 Health. | 25 | Factions | |||||||
Signet of Lost Souls | Signet. You gain 10...82...100 Health and 1...8...10 Energy if target foe is below 50% Health. | ¼ | 8 | Soul Reaping | Nightfall | |||||
Song of Restoration | Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Song of Restoration (PvP) | Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. | 10 | 1 | 30 | Motivation | Nightfall | ||||
Soul Feast | Spell. You gain 50...234...280 Health. Exploits a fresh corpse. | 10 | 1 | Death Magic | Core | |||||
Spirit Boon Strike | Spell. Deals 20...56...65 lightning damage. Spirits you control within earshot gain 20...56...65 Health. | 5 | 1 | 3 | Channeling Magic | Factions | ||||
Spirit Light Weapon | Elite Weapon Spell. (10 seconds.) Target ally gains 1...12...15 Health each second. 1...12...15 more healing per second while within earshot of a spirit. | 5 | 1 | 5 | Restoration Magic | Factions | ||||
Spirit's Gift | Enchantment Spell. (60 seconds.) Whenever you create a creature, all nearby allies gain 5...41...50 Health and lose one condition. | 10 | 1 | 45 | Spawning Power | Nightfall | ||||
Star Servant | Skill. Summon a level 25 celestial horror. Your party members gain 25 Health and 3 Energy each time the celestial horror lands an attack. | 1 | morale boost | Factions | ||||||
Stout-Hearted | Title. Whenever you use a skill against a Destroyer, it takes 5...15 damage and you gain 5...15 Health. | Deldrimor rank | Eye of the North | |||||||
Summon Spirits | Spell. Spirits you control Shadow Step to your location and gain 60...100 Health. | 5 | ¼ | 5 | Allegiance rank | Factions | ||||
Taste of Pain | Spell. Heals you for 30...126...150. No effect unless target foe is below 50% Health. | 5 | ¼ | 10 | Death Magic | Factions | ||||
Twin Moon Sweep | Melee Attack. Remove 1 of your Dervish enchantments. Gain 10...42...50 Health. Removal effect: unblockable, attack twice, and gain 10...58...70 more Health. | 7 | Scythe Mastery | Nightfall | ||||||
Twin Moon Sweep (PvP) | Melee Attack. Remove 1 of your Dervish enchantments. Gain 10...18...20 Health. Removal effect: Unblockable, attack twice, each strike doing 25% less damage, and gain 10...26...30 more Health. | 7 | Scythe Mastery | Nightfall | ||||||
Victorious Sweep | Melee Attack. Deals +5...21...25 damage. You gain 30...70...80 Health for each foe you hit that has less Health than you. | 5 | 4 | Scythe Mastery | Nightfall | |||||
Vital Boon | Enchantment Spell. (20 seconds.) You have +40...88...100 maximum Health. End effect: Heals you for 75...175...200. | 5 | 1 | 8 | Earth Prayers | Nightfall | ||||
Watchful Healing | Enchantment Spell. (10 seconds.) Target ally has +1...3...4 Health regeneration and gains 30...102...120 Health if this enchantment ends early. | 5 | 1 | 10 | Divine Favor | Nightfall | ||||
Way of Perfection | Enchantment Spell. (60 seconds.) Your critical hits heal you for 10...34...40. | 5 | ¼ | 30 | Shadow Arts | Factions |