Second Wind
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Elite Spell. You gain 1 Energy and 5 Health for each point of Energy restricted by Overcast. You lose all enchantments.
- Concise description
Acquisition[edit]
Notes[edit]
- You gain energy from the overcast caused by activating this skill.
- You can quickly build up overcast to a useful amount by activating and canceling this skill a few times; however, allowing overcast to exceed half of your maximum energy will only provide diminishing returns.
- To illustrate energy management effects, the following table presumes Second Wind is cast every 15 seconds (fully recovering from 5 points of overcast requires 15 seconds per activation) and that the minimum overcast is maintained at the amount shown to reach the desired net energy gain:
Energy management Overcast 5 15 25 35 45 55 Net energy gain 5 15 25 35 45 55 Energy gain/second 0.34 1.00 1.66 2.34 3.00 3.66 Health gain/second 2 5 8 12 15 18
Trivia[edit]
- The functionality of this skill has changed since its introduction; see its skill history for details.