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Most skills have an activation time. During this time, it is possible to cancel such skills by pressing a movement key. The "Cancel Action" hotkey (default: "Escape" key) can also be used and is usually faster and more reliable.

Cancelling has the following results:

Example scenarios where cancelling can be useful:

  • When skills like Diversion have been used on you.
  • You have started to use the wrong skill by mistake.
  • The incorrect target is selected.
  • The skill is no longer necessary/useful e.g. enemy nearly dead.
  • You are about to be interrupted or knocked down e.g. Giant Stomp imminent.
  • You can dodge or otherwise leave an area of an incoming projectile or spell e.g. Dragon Blast imminent.
  • You are attempting to trick enemies into wasting interrupts by starting a skill and then cancelling the skill before the interrupt succeeds.
  • You are trying to trigger weapon set effects, such as, "Aptitude not Attitude" for a quicker cast.

Most quick attack skills cannot be canceled by use of the Cancel Action hotkey; however, it is still possible to cancel these skills by swapping weapons from within your inventory during use of the skill. This is most commonly seen in higher level GvG ranger duels.

See also[edit]