Aftercast delay

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Aftercast delay is the period after successfully activating certain skills, during which players cannot move or activate other skills. Aftercast delay, which is almost always 0.75¾ second ("s"), is common for skills that have an activation time, but otherwise uncommon. If a skill causes an aftercast delay, then A) your character cannot move or auto-attack until the end of the aftercast period, and, B) the skill must be queued, so it cannot be used while knocked down.


Aftercast delay[edit]

These skill types always have an aftercast delay of 0.75¾ (unless noted further below):


The following skills do not have an aftercast delay, even though they fit one or more of the categories above:

No delay[edit]

These skill types do not have an aftercast delay (unless noted above):

Animation delay[edit]

Attack skills without an activation time have an effective delay, similar to aftercast, caused by weapon animation timing:

Visual glitches[edit]

  • As attack skills override the default auto-attack process and timing (based on the attack speed of the weapon), additional delay can occur when they resume the overlapsing.
  • Bow attack skills with 0.5½ s activation times display in a particular way: as the projectile is fired 0.25¼ s after the initiation of the skill (still following the default length of the animation, yet allowing shorter skill chains).
  • The same mechanics apply to Daggers and Hammers, but is not as noticeable, as their next swing may cut the last part of the skill animation.


  • In certain cases the aftercast delay can be canceled by situational triggers, e.g. by a change of form.
  • Assassin dagger attack skills with activation times that are shorter than the typical dagger animation delay can be used to hasten combo attacks.
  • There are no other known mechanisms to reduce or cancel aftercast delay. In particular, the Mesmer's Fast Casting attribute has no effect on the aftercast delay of spells or signets.


Any All skill lists by other categories (edit)
Core commonBlessingDuplicateEnvironmentMonsterNo attributeTemporaryTitle (skill)

TypeUnlockingCostPvE-onlyPvE versionsPvP versionsPvE/PvP versionsFunctionalityRemoved

Core (codexelite) • Prophecies (pre-elite) • Factions (elite) • Nightfall (hero trainerelite) • Eye of the North (hero trainerelite)

Tango-adrenaline.png AdrenalineTango-upkeep.png UpkeepTango-sacrifice.png SacrificeTango-overcast.png Overcast
Tango-energy.png EnergyTango-activation-darker.png Activation timeTango-recharge-darker.png Recharge timeTango-quest-icon.png Skill rewards