Talk:Aftercast delay

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Alright, I put in as much information as I know about aftercasts, though we're going to need some help here. For example, the aftercast on Axe, Sword, Spear, Scythe, and Hammer attacks. Anyone with information on these should fill in the information, though I'm going in-game to do some testing now.

Also, I apparently fail at linking. I did use the correct format (I think) for my links, but they're redirecting to the wrong locations, i.e. the link for bow attacks - there is already an article based on this located at http://wiki.guildwars.com/wiki/Bow_Attack, though the link in the article goes to http://wiki.guildwars.com/index.php?title=Bow_attack.--Pepe 12:35, 8 February 2007 (PST)

Your problem is the case. Titles are case sensitive after the first letter. bow Attack is the same as Bow Attack but neither is the same as bow attack. --Fyren 23:19, 8 February 2007 (PST)
Ah, ty, tyvm. --Pepe 23:23, 8 February 2007 (PST)

Glyphsacced spells have no aftercast? --The preceding unsigned comment was added by User:204.130.130.185 .

Right, I'm not sure about this either. According to gwg, Glyph of Sacrifice lowers the cast time to exactly 1/4 seconds. How is that creating an exception from the rule? ~ dragon legacy 16:34, 16 February 2007 (PST)

I would like to point out that some of the information in this is incorrect. Instant skills such as shouts and stances do not have aftercast. This includes attack skills without a cast time.

As far as I know, all skills that have an activation time will incur an aftercast delay. So I just edited the first paragraph to reflect this. - (Terra Xin 04:27, 28 April 2007 (EDT))
Definitely not. Warrior skills for example don't have aftercast. Take a combo like Magehunter's Strike + Protector's Strike + Critical Chop + Distracting Blow and try it out in the Isle of the Nameless, just mash them as fast as you can (add Frenzy to really laugh at how ridiculously fast those skills are activated). They all have an activation time, none of them have aftercast. :) --Dirigible 04:34, 28 April 2007 (EDT)
Hrmm. How about, "all non-attack skills that have an activation time, will be affected by aftercast delay?" - (Terra Xin 04:46, 29 April 2007 (EDT))
Close, but not quite. Ranger attack skills such as Savage Shot have both an activation time and an aftercast delay. So something like "all non-attack skills, plus ranger interrupts" ?--Dirigible 05:12, 29 April 2007 (EDT)
OK, tell me what you think? (Terra Xin 09:21, 30 April 2007 (EDT))

There's aftercasts on ranger 0.5 second attack interrupts. I don't know the number, but it's worth researching --Narcism 10:55, 17 February 2007 (PST)

listing aftercast on skill pages[edit]

should it be done?

I'm thinking someone should make an aftercast icon, and it should be put on skill pages that need it. It's the only skill spec that doesn't have an icon. ~Shard User Shard Sig Icon.png 04:33, 14 August 2008 (UTC)

Bow interrupt aftercast delay[edit]

I measured the aftercast 23 times, and the aftercast was 1.45-1.55 in 20 cases and ~1.25 in 3 cases. I have now idea what causes the short aftercasts, I got 1.25s with hornbow and shortbow and with savege and distracting. The aftercast is definitely not 0.75 though.--Brainless Thought 19:26, 7 October 2007 (UTC)

I think this is intentional, it allows shortbows and hornbows to chain interrupt 1 sec casting skills with savage and distracting, but it doesn't make sense why it isn't inclusive for all .5 interrupts. Zerohourrct 07:34, 29 February 2012 (UTC)

PBAoEs[edit]

Do any PBAoE spells still have 1.75 second aftercast delays after today's update? -- Gordon Ecker 00:39, 7 March 2008 (UTC)

i guess any PBAoEs which were not listed on the update page still have the long aftercast. —ZerphatalkThe Improver 04:23, 1 June 2009 (UTC)

Why don't we display aftercast delay in the skill infobox?[edit]

I actually wonder why it isn't shown there. Yes, there is some consistency regarding the duration dependant from the skill type. But there are some exceptions as well, aren't there? On top of this, not many players know the delay duration by heart, or some are possibly not even aware of it. —ZerphatalkThe Improver 04:21, 1 June 2009 (UTC)

I agree. Also, shadowsteps are the one of the ones I myself am not clear on. Some have aftercast that's longer than normal, some do not. --TalkAntioch 04:39, 1 June 2009 (UTC)
Aftercast is not that important ~_~ To my personal, running gw under 500ms+ ping ,the aftercast isn't senseable at all. I even don't feel the shadow steps delay, besides the bow interupts. Don't know why people want anet remove the aftercast of offensive steps...it's not a problem while you running 1234567 etc brainless sin builds. --TeaCat._. User RedTeaCat TeaCat.jpg 04:44, 14 October 2009 (UTC)
I think they would be a nice addition. Manifold 17:27, 10 November 2009 (UTC)
I would only list exceptions to the rule. | 72 User Seventy two Truly Random.jpg {U|T|C} 23:19, 10 November 2009 (UTC)
The rules are very confusing and most players have no idea that there's an aftercast (at least, from my informal surveys). I think a simple line in the infobox would be very helpful, e.g.
  • Aftercast? Yes ...or...
  • Aftercast (for skills that have it...and no text for those that don't)
Mesmers are hurt substantially by ACD: you can't interrupt any faster than 1x/s (0.25 activation + 0.75 ACD). Also: ACD nerfs much of the benefit of Fast Casting: any profession can cast 5 one-second-activation spells in 8s (5 x 1s + 4 x 0.75s delay); even at FC=15, mesmers still need 6.5s to do the same thing (5 x 0.5s + 4 x 0.75s delay) (I'm not arguing that FC is horrible, I'm saying that ACD reduces much of the benefit.)  — Tennessee Ernie Ford (TEF) 17:36, 8 November 2010 (UTC)

Does Profession affect this?[edit]

This has been an on-going discussion in my guild since an active speed-clearer joined us. He claims that profession, or more importantly, the "skin" of a profession can change and shorten the aftercast delay. In this case, while speed-clearing Bogroots with Assassins, he says that by using an Everlasting Margrid the Sly Tonic and changing to the "skin" of a Ranger, that the aftercast delay is shortened. Does anyone know of any proven conclusion to this claim, or anything that would disprove it? ~FarloUser Farlo Triad.pngTalk 23:52, 1 August 2011 (UTC)

This seems unlikely to be true, but it's easy enough to test. Get an EL tonic of whatever prof. Under the tonic, cast a series of 1/4s spells, each of which will have a 0.75¾s delay, therefore 8 such spells should take just over 7 seconds to cast. Switch skins, repeat. Choosing a mesmer shouldn't notably change things; they should take over 6s instead (since FC doesn't apply to ACD). — Tennessee Ernie Ford (TEF) 00:04, 2 August 2011 (UTC)
PS There's a note to the effect that changing forms can cancel ACD, but I'm not sure if that applies to tonic/disguises or only to combat forms (e.g. Avatar of Melandru). To test that, you'd want to bring multiple EL tonics, so you can switch. (I'm not sure how this would work in the no-magic zone near Zinn's laboratory). — Tennessee Ernie Ford (TEF) 00:07, 2 August 2011 (UTC)
Alright, I'll try that, and now a couple guys are saying that the animation is what causes the "faster casts". Unlike the normal Human Assassin who crouches over and pounds the ground, Magrid slides forward and doesn't have to stop to cast for nearly as long, and thus can keep moving and outrun other people by a good bit. If this is true, I wonder if it's just a glitch that A-Net hasn't fixed yet or isn't aware of, because there's no way they'd intentionally give people with tonics a benefit over other players. ~FarloUser Farlo Triad.pngTalk 00:13, 2 August 2011 (UTC)
If they are relying on the animations... that's, erm... less scientific, shall we say. (Lag affects animation, but not queued casting.) There are enemies that don't have, iirc, an animation for KD or interrupt...and substitute the one for the other. In other words, animation doesn't tell you much, if anything, about how long it takes to activate skills. — Tennessee Ernie Ford (TEF) 00:58, 2 August 2011 (UTC)
Yeah, that's what I was thinking. Apparently they see the difference when the Assassin has to get back up or whatever after the actual cast is done, and that he stays still for a bit and that Magrid (maybe because she's a hero?) doesn't have the "mechanic" to stay still for the aftercast. Perhaps this is something to ask A-Net for a definite answer, if they'd even answer. ~FarloUser Farlo Triad.pngTalk 01:20, 2 August 2011 (UTC)
It's purely the animation making you think there's no after-cast delay; the assasin after-cast animation is just really obvious compared to everything else. ZencowUser Ox rider Sig.png 01:44, 2 August 2011 (UTC)
Yeah, that's what I said, but they're yelling at me assuring me that they do in fact get up and can keep running faster after casting Shadow Form or whatever. Oh well, I'll have to have them really test it with me there. ~FarloUser Farlo Triad.pngTalk 03:30, 2 August 2011 (UTC)


Animation time is integrated in attack speed[edit]

I can not find a base for the statement that attack skills without activation time cause additional delay. After completing a hammer attack or dual attack the auto attacking just resumes at normal speed.217.122.183.107 14:47, 28 February 2012 (UTC)

Split by spells and attack skills[edit]

To reduce confusion, I say we split this page by attack skills and other skills/spells: describing both at the same time is information overload for me. Zerohourrct 07:41, 29 February 2012 (UTC)

Visual Glitches[edit]

Does anyone know what's trying to be said here: "Bow attack skills with ½ s activation times display in a particular way: as the projectile is fired ¼ s after the initiation of the skill (still following the default length of the animation, yet allowing shorter skill chains)." I don't understand it. Could someone reword it who does? Zerohourrct 07:44, 29 February 2012 (UTC)