Game updates/20080306

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Update - Thursday, March 6, 2008[edit]

Skill Updates[edit]

Guild vs. Guild[edit]

  • Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
  • Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.

Assassin[edit]

  • Shroud of Silence Shroud of Silence: decreased duration to 1...3...3 seconds.
  • Shadow Prison Shadow Prison: decreased duration to 1...6...7 seconds.
  • Dark Prison Dark Prison: decreased duration to 1...5...6 seconds.
  • Siphon Speed Siphon Speed: increased recharge to 30 seconds; decreased duration to 5...13...15 seconds; this skill now recharges 50% faster if cast on a moving foe.
  • Augury of Death Augury of Death: increased recharge to 20 seconds.

Mesmer[edit]

  • Imagined Burden Imagined Burden: decreased duration to 8...18...20 seconds.
  • Enchanter's Conundrum Enchanter's Conundrum: functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30...102...120 damage if not under the effects of an enchantment spell."
  • Psychic Instability Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
  • Power Lock Power Lock: decreased recharge to 12 seconds.
  • Cry of Frustration Cry of Frustration: decreased Energy cost to 10.
  • Simple Thievery Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5...17...20 seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill."
  • Power Leak Power Leak: decreased Energy lost to 3...14...17.

Necromancer[edit]

  • Foul Feast Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...3 Energy."
  • Enfeebling Blood Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
  • Enfeeble Enfeeble: decreased casting time to .25 seconds; increased duration to 10...26...30 seconds.
  • Plague Signet Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100...180...200% from yourself to target foe."
  • Strip Enchantment Strip Enchantment: functionality changed to: "Remove 1...2...2 enchantments from target foe. If an enchantment is removed, you steal 5...53...65 Health."
  • Weaken Armor Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.
  • Plague Sending Plague Sending: decreased Energy cost to 1.
  • Wail of Doom Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1...3...4 seconds; changed skill type to hex; changed functionality to: "For 0...3...4 second[s], all of target foe's attributes are set to 0."
  • Rip Enchantment Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5...21...25 seconds."
  • Vampiric Swarm Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
  • Deathly Swarm Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.

Elementalist[edit]

  • Glyph of Lesser Energy Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
  • Glyph of Energy Glyph of Energy: decreased Energy reduction to 10...30...35; canceled spells now count as a use of the Glyph's effect.
  • Blinding Flash Blinding Flash: decreased duration to 3...7...8 seconds.
  • Mind Blast Mind Blast: decreased Energy gain to 1...7...8; increased recharge to 3 seconds.
  • Flame Djinn's Haste Flame Djinn's Haste: decreased duration to 8...13...14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
  • Rodgort's Invocation Rodgort's Invocation: increased recharge to 8 seconds.
  • Lightning Orb Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage and that foe has Cracked Armor for 5...17...20 seconds if it hits. This spell has 25% armor penetration."
  • Shock Arrow Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5...41...50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1...7...9 Energy. This spell has 25% armor penetration."
  • Aftershock Aftershock: removed the long aftercast.
  • Ward Against Foes Ward Against Foes: removed the long aftercast.
  • Ward Against Melee Ward Against Melee: removed the long aftercast. increased recharge to 30 seconds.
  • Inferno Inferno: removed the long aftercast.
  • Flame Burst Flame Burst: removed the long aftercast.
  • Frozen Burst Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
  • Crystal Wave Crystal Wave/Teinai's Crystals Teinai's Crystals: removed the long aftercast.
  • Shockwave Shockwave: removed the long aftercast.
  • Double Dragon Double Dragon: removed the long aftercast.

Monk[edit]

Warrior[edit]

  • Magehunter's Smash Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
  • Axe Rake Axe Rake: decreased adrenaline cost to 5 strikes.
  • Axe Twist Axe Twist: decreased adrenaline cost to 5 strikes.
  • Gash Gash: decreased adrenaline cost to 6 strikes.
  • "Shields Up!" "Shields Up!": increased armor gain to 60; functionality changed to: "For 5...10...11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
  • "Watch Yourself!" "Watch Yourself!": functionality changed to: "Party members within earshot gain +5...21...25 armor for 10 seconds. This shout ends after 1...3...3 incoming attack[s]."
  • Lion's Comfort Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50...98...110 Health, and gain 0...2...3 strike[s] of adrenaline."
  • Sprint Sprint: decreased recharge time to 15 seconds.
  • Mokele Smash Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1...3...3.

Ranger[edit]

Dervish[edit]

  • Pious Assault Pious Assault: increased activation time to normal weapon attack activation time.
  • Mystic Regeneration Mystic Regeneration: decreased duration to 5...17...20 seconds; increased recharge time to 12 seconds.
  • Wounding Strike Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5...17...20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5...17...20 seconds."
  • Grenth's Aura Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.

Paragon[edit]

  • Mending Refrain Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.
  • Song of Restoration Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45...97...110 Health.
  • Barbed Spear Barbed Spear: decreased adrenaline cost to 2 strikes.
  • Blazing Spear Blazing Spear: decreased adrenaline cost to 6 strikes.

Ritualist[edit]

  • Ancestors' Rage Ancestors' Rage: decreased damage dealt to 5...89...110.
  • Soothing Memories Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.
  • Death Pact Signet Death Pact Signet: now resurrects party member with 15...83...100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.

General[edit]

Hero AI[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]