List of elite Prophecies skills
Profession elites[edit]
The following lists contain 60 out of the 90 skills required to earn the title "Tyrian Elite Skill Hunter," listed by profession. They additionally list the PvP version of any skill when applicable. These lists do not include core skills, which are also required for the Skill Hunter title track.
Warrior elites[edit]
Icon | Name | Description | Prof. | Attribute | |||||
---|---|---|---|---|---|---|---|---|---|
"Victory Is Mine!" | Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition on target foe. | 5 | 15 | Tactics | |||||
Backbreaker | Elite Hammer Attack. Deals +1...16...20 damage. Causes knockdown. Knockdown lasts 4 seconds with Strength 8 or higher. | 9 | Hammer Mastery | ||||||
Bull's Charge | Elite Stance. (5...10...11 seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee. Ends if you use a skill. | 5 | 20 | Strength | |||||
Defy Pain | Elite Skill. (20 seconds.) You have +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage. | 5 | Strength | ||||||
Defy Pain (PvP) | Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor. | 5 | Strength | ||||||
Dwarven Battle Stance | Elite Stance. (5...10...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped. | 5 | 20 | Strength | |||||
Earth Shaker | Elite Hammer Attack. Knocks down target and adjacent foes. 50% failure chance unless Hammer Mastery is 5 or more. | 8 | Hammer Mastery | ||||||
Eviscerate | Elite Axe Attack. Deals +1...25...31 damage. Inflicts Deep Wound condition (5...17...20 seconds). | 8 | Axe Mastery | ||||||
Flourish | Elite Skill. Recharges your attack skills. You gain 2...6...7 Energy for each skill recharged. | 5 | 1 | 8 | Strength | ||||
Gladiator's Defense | Elite Stance. (5...10...11 seconds.) You have 75% chance to block. Your attacker takes 5...29...35 damage whenever you block a melee attack this way. | 5 | 30 | Tactics | |||||
Skull Crack | Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell. | 9 | ½ | ||||||
Warrior's Endurance | Elite Skill. (5...29...35 seconds.) You gain 3 Energy each time you hit with a melee attack. No Energy gain if you have more than 10...22...25 Energy. | 5 | 30 | Strength | |||||
Warrior's Endurance (PvP) | Elite Stance. (5...29...35 seconds.) You gain 3 Energy each time you hit with a melee attack. No Energy gain if you have more than 10...22...25 Energy. | 5 | 30 | Strength |
Ranger elites[edit]
Icon | Name | Description | Prof. | Attribute | |||||
---|---|---|---|---|---|---|---|---|---|
Crippling Shot | Elite Bow Attack. Unblockable. Inflicts Crippled condition (1...9...11 second[s]). | 10 | 4 | Marksmanship | |||||
Greater Conflagration | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | 5 | 3 | 15 | Wilderness Survival | ||||
Incendiary Arrows | Elite Bow Attack. Hits 2 foes near your target and inflicts burning (1...3...3 second[s]). | 5 | 5 | Wilderness Survival | |||||
Marksman's Wager | Elite Preparation. (18 seconds.) Gain 5...9...10 Energy whenever your arrows hit. Lose 10 Energy whenever your arrows fail to hit. | 5 | 2 | 24 | Expertise | ||||
Melandru's Arrows | Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes. | 5 | 2 | 12 | Wilderness Survival | ||||
Melandru's Resilience | Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you. | 5 | 15 | Wilderness Survival | |||||
Oath Shot | Elite Bow Attack. Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10...5...4 seconds). 50% miss chance unless Expertise 8 or higher. | 10 | 25 | Expertise | |||||
Poison Arrow | Elite Bow Attack. Inflicts Poisoned condition. (5...17...20) | 5 | 1 | Wilderness Survival | |||||
Practiced Stance | Elite Stance. (20...32...35 seconds.) Your preparations recharge 50% faster and last 30...126...150% longer. | 5 | 15 | Expertise | |||||
Punishing Shot | Elite Bow Attack. Deals +10...18...20 damage. Interrupts an action. | 10 | ½ | 5 | Marksmanship |
Necromancer elites[edit]
Icon | Name | Description | Prof. | Attribute | |||||
---|---|---|---|---|---|---|---|---|---|
Aura of the Lich | Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 | 2 | 45 | Death Magic | ||||
Feast of Corruption | Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. | 15 | 2 | 20 | Curses | ||||
Life Transfer | Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. | 5 | 1 | 20 | Blood Magic | ||||
Offering of Blood | Elite Spell. You gain 8...18...20 Energy. | 20% | 1 | ¼ | 15 | Blood Magic | |||
Order of the Vampire | Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | 17% | 5 | 2 | 5 | Blood Magic | |||
Soul Leech | Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell. | 10 | 2 | 15 | Blood Magic | ||||
Spiteful Spirit | Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill. | 15 | 2 | 10 | Curses | ||||
Virulence | Elite Spell. Inflicts Disease, Poison, and Weakness conditions (3...13...15 seconds). No effect unless this foe already had a condition. | 5 | 1 | 15 | Death Magic | ||||
Well of Power | Elite Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse. | 5 | 1 | 15 | Blood Magic | ||||
Wither | Elite Hex Spell. (5...29...35 seconds.) Causes -2...4...4 Health degeneration and -1 Energy degeneration. Deals 15...63...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0. | 10 | 2 | 10 | Curses |
Monk elites[edit]
Icon | Name | Description | Prof. | Attribute | |||||
---|---|---|---|---|---|---|---|---|---|
Amity | Elite Hex Spell. (8...18...20 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage. | 5 | ¼ | 45 | Protection Prayers | ||||
Aura of Faith | Elite Enchantment Spell. (3 seconds.) Target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage. | 5 | ¼ | 8 | Protection Prayers | ||||
Healing Hands | Elite Enchantment Spell. (10 seconds.) Heals for 5...29...35 whenever target takes damage. | 5 | ¼ | 25 | Healing Prayers | ||||
Life Barrier | Elite Enchantment Spell. Reduces damage by 20...44...50%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends. | -1 | 15 | 2 | 5 | Protection Prayers | |||
Mark of Protection | Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your Protection Prayers are disabled (5 seconds). | 10 | 1 | 45 | Protection Prayers | ||||
Peace and Harmony | Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...3...3 second[s]). Disables your Smiting Prayers (20 seconds). | 5 | ¼ | 10 | Divine Favor | ||||
Restore Condition | Elite Spell. Removes all conditions. Removal effect: heals for 10...58...70 for each condition removed. Cannot self-target. | 5 | ¾ | 2 | Protection Prayers | ||||
Shield of Deflection | Elite Enchantment Spell. (3...9...10 seconds.) 75% chance to block. +15...27...30 armor. | 10 | ¼ | 10 | Protection Prayers | ||||
Shield of Judgment | Elite Enchantment Spell. (8...18...20 seconds.) Deals 5...41...50 holy damage to foes attacking [sic] target ally. Causes knock-down. | 15 | 1 | 45 | Smiting Prayers | ||||
Unyielding Aura | Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location. | -1 | 5 | ¼ | 10 | Divine Favor | |||
Unyielding Aura (PvP) | Elite Enchantment Spell. Resurrects target party member (full Health, full Energy). End effect: this ally dies and leaves an exploited corpse. Does not incur a death penalty. 50% failure chance unless Divine Favor 5 or more. | -1 | 5 | 3 | 15 | Divine Favor |
Mesmer elites[edit]
Icon | Name | Description | Prof. | Attribute | |||||
---|---|---|---|---|---|---|---|---|---|
Fevered Dreams | Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions. | 10 | 2 | 10 | Illusion Magic | ||||
Fevered Dreams (PvP) | Elite Hex Spell. (5...13...15 seconds.) Foes in the area also have any new conditions that target foe acquires. | 10 | 2 | 20 | Illusion Magic | ||||
Illusionary Weaponry | Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit. | 5 | 1 | 25 | Illusion Magic | ||||
Illusionary Weaponry (PvP) | Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. Your melee attacks neither hit nor fail to hit. | 5 | 1 | 25 | Illusion Magic | ||||
Ineptitude | Elite Hex Spell. (4 seconds.) Also hexes foes adjacent to target. Deals 30...114...135 damage. Inflicts Blindness condition (10 seconds). No effect unless hexed foe attacks. | 10 | 1 | 15 | Illusion Magic | ||||
Keystone Signet | Elite Signet. (20 seconds.) Your next 0...5...6 signet[s] interrupt [sic] and deal 15...51...60 damage to other foes adjacent to your target. Initial Effect: [sic] recharges all of your other signets. | 1 | 15 | Fast Casting | |||||
Mantra of Recall | Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy. | 10 | 1 | 30 | Inspiration Magic | ||||
Migraine | Elite Hex Spell. (5...17...20 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 | 2 | 12 | Illusion Magic | ||||
Migraine (PvP) | Elite Hex Spell. (3...10...12 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 | 2 | 12 | Illusion Magic | ||||
Panic | Elite Hex Spell. Also hexes foes near your target (1...8...10 second[s]). Interrupts all other nearby foes whenever a hexed foe successfully activates a skill. | 10 | 1 | 15 | Domination Magic | ||||
Power Block | Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled (1...10...12 seconds) and that skill is interrupted. | 15 | ¼ | 20 | Domination Magic | ||||
Signet of Midnight | Elite Touch Signet. (15 seconds.) Inflicts Blindness condition. You suffer from Blindness (15 seconds). | 2 | 10 |
Elementalist elites[edit]
Icon | Name | Description | Prof. | Attribute | |||||
---|---|---|---|---|---|---|---|---|---|
Ether Prodigy | Elite Enchantment Spell. (8...18...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments. | 10 | 5 | 1 | 5 | Energy Storage | |||
Ether Renewal | Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Energy Storage | ||||
Ether Renewal (PvP) | Elite Enchantment Spell. (7 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Energy Storage | ||||
Glimmering Mark | Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. | 10 | 1 | 15 | Air Magic | ||||
Glyph of Energy | Elite Glyph. Your next 1...3...3 spell[s] do[es] not cause Overcast and cost[s] 10...22...25 less Energy. Gain 1...2...2 to all elemental attributes. | 5 | 1 | 25 | Energy Storage | ||||
Glyph of Renewal | Elite Glyph. (15 seconds.) Your next spell recharges instantly. | 5 | 1 | 10 | |||||
Mind Shock | Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 5 | 5 | 1 | 8 | Air Magic | |||
Mind Shock (PvP) | Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 10 | 5 | 1 | 8 | Air Magic | |||
Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 | 1 | 20 | Water Magic | ||||
Mist Form (PvP) | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health. | 5 | 1 | 20 | Water Magic | ||||
Thunderclap | Elite Spell. Deals 10...42...50 lightning damage. Also strikes adjacent foes. Inflicts Cracked Armor and Weakness (5...17...20 seconds). Causes interrupt. 25% armor penetration. | 10 | 1 | 8 | Air Magic | ||||
Ward Against Harm | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | 15 | 1 | 20 | Water Magic | ||||
Ward Against Harm (PvP) | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. | 15 | 1 | 30 | Water Magic | ||||
Water Trident | Elite Spell. Fast Projectile: deals 10...74...90 cold damage and knocks-down moving foes. Shoots 2 additional projectiles at adjacent foes. | 5 | 1 | 3 | Water Magic |
Assassin elites[edit]
There are no elite skills for the Assassin profession in Guild Wars Prophecies.
Ritualist elites[edit]
There are no elite skills for the Ritualist profession in Guild Wars Prophecies.
Dervish elites[edit]
There are no elite skills for the Dervish profession in Guild Wars Prophecies.
Paragon elites[edit]
There are no elite skills for the Paragon profession in Guild Wars Prophecies.
Other skills[edit]
The following skills do not count towards the skill hunter title tracks.
Common elites[edit]
All elite skills in Guild Wars Prophecies are profession specific; there are none that are common to all.
Monster elites[edit]
Icon | Name | Description | Prof. | Attribute | |||||
---|---|---|---|---|---|---|---|---|---|
"It's Good to Be King!" | Elite Shout. You steal 50 Health from allies within earshot. These allies move 50% faster for 20 seconds. | 10 | 60 | ||||||
Mad King Pony Support | Elite Spell. Summon a level 20 Invisible Pony. This summoned pony prances to target foe. This pony lasts 60 seconds. | 10 | ½ | 60 | |||||
Maddening Laughter | Elite Shout. Let out a maniacal cackle. Foes within earshot are struck for 100 damage, and suffer from Dazed for 5 seconds | 3 | 12 | ||||||
Motivating Insults | Elite Shout. Scream insults at your army. For 10 seconds they have 8 Health regeneration, and move and attack 33% faster. | 5 | 15 | ||||||
Scourge of Candy | Elite Spell. Target foe and nearby foes are struck for 200 damage and suffer from Dazed for 5 seconds. | 5 | ¼ | 5 | |||||
Taste of Undeath | Elite Spell. Steal up to 500 health from target ally. | 10 | ¼ | 4 |
Special event elites[edit]
Icon | Name | Description | Prof. | Attribute | |||||
---|---|---|---|---|---|---|---|---|---|
Cry of Madness | Elite Shout. Foes in the area lose 10 Energy and all adrenaline. Allies within earshot move 25% faster and have +5 Health regeneration and +1 Energy regeneration. (10 seconds.) | 3 | 30 |
All skill lists by other categories (edit) |
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Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill) Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite) |
Adrenaline Upkeep Sacrifice Overcast Energy Activation time Recharge time Skill rewards |