List of Prophecies skills
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List of all skills only obtainable on accounts with the Guild Wars Prophecies installment activated, listed per profession.
Adrenaline cost |
Prophecies skills[edit]
Warrior skills[edit]
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
"Fear Me!" | Shout. (1...12...15 second[s].) You have +5...25...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 1...3...4 Energy. | 4 | 6 | Tactics | ||||
"I Will Avenge You!" | Shout. You have +3...6...7 Health regeneration and attack 25% faster (10 seconds for each dead ally). | 5 | 45 | Strength | ||||
"I Will Survive!" | Shout. (5...10...11 seconds.) You have +3 Health regeneration for each condition on you. | 5 | 30 | Strength | ||||
"To the Limit!" | Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6). | 5 | 15 | Tactics | ||||
"Victory Is Mine!" | Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition on target foe. | 5 | 15 | Tactics | ||||
Axe Twist | Axe Attack. Deals +1...16...20 damage and inflicts Weakness condition (20 seconds) if target foe has a Deep Wound. | 5 | Axe Mastery | |||||
Backbreaker | Elite Hammer Attack. Deals +1...16...20 damage. Causes knockdown. Knockdown lasts 4 seconds with Strength 8 or higher. | 9 | Hammer Mastery | |||||
Belly Smash | Hammer Attack. Inflicts Blindness condition to adjacent foes (3...6...7 seconds) if target foe is knocked down. | 5 | 1 | 10 | Hammer Mastery | |||
Bonetti's Defense | Stance. (5...10...11 seconds.) You have 75% chance to block. Gain 5 Energy for each melee attack blocked. Ends if you use a skill. | 8 | Tactics | |||||
Bull's Charge | Elite Stance. (5...10...11 seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee. Ends if you use a skill. | 5 | 20 | Strength | ||||
Crude Swing | Hammer Attack. Attack all adjacent foes for +1...16...20 damage. | 5 | 5 | Hammer Mastery | ||||
Crushing Blow | Hammer Attack. Deals +1...16...20 damage. Inflicts Deep Wound condition if target foe is knocked-down (5...17...20 seconds). | 5 | 10 | Hammer Mastery | ||||
Deadly Riposte | Skill. (8 seconds). You block the next melee attack and your attacker takes 15...75...90 damage. Inflicts Bleeding condition. (3...21...25 seconds). No effect unless you have a sword equipped. | 5 | 10 | Tactics | ||||
Deflect Arrows | Stance. (1...5...6 second[s].) You have 75% chance to block attacks. Adjacent foes suffer Bleeding (5...13...15 seconds) when you block a projectile attack. | 5 | 12 | Tactics | ||||
Defy Pain | Elite Skill. (20 seconds.) You have +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage. | 5 | Strength | |||||
Defy Pain (PvP) | Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor. | 5 | Strength | |||||
Desperation Blow | Melee Attack. Deals +10...34...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down. | 5 | 7 | Tactics | ||||
Disciplined Stance | Stance. (1...3...4 second[s].) You have 75% chance to block and +10 armor. Ends if you use an adrenal skill. | 5 | 15 | Tactics | ||||
Dolyak Signet | Signet. (8...18...20 seconds.) You have +10...34...40 armor and cannot be knocked-down. You move 75% slower. | 20 | Strength | |||||
Dwarven Battle Stance | Elite Stance. (5...10...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped. | 5 | 20 | Strength | ||||
Earth Shaker | Elite Hammer Attack. Knocks down target and adjacent foes. 50% failure chance unless Hammer Mastery is 5 or more. | 8 | Hammer Mastery | |||||
Eviscerate | Elite Axe Attack. Deals +1...25...31 damage. Inflicts Deep Wound condition (5...17...20 seconds). | 8 | Axe Mastery | |||||
Flourish | Elite Skill. Recharges your attack skills. You gain 2...6...7 Energy for each skill recharged. | 5 | 1 | 8 | Strength | |||
Flurry | Stance. (5 seconds). You attack 33% faster. You do 25% less damage. | 5 | 5 | |||||
Galrath Slash | Sword Attack. Deals +1...32...40 damage. | 8 | Swordsmanship | |||||
Gladiator's Defense | Elite Stance. (5...10...11 seconds.) You have 75% chance to block. Your attacker takes 5...29...35 damage whenever you block a melee attack this way. | 5 | 30 | Tactics | ||||
Griffon's Sweep | Melee Attack. Deals +5...17...20 damage. Causes knock-down and deals 10...29...34 damage if blocked. | 5 | 8 | Strength | ||||
Penetrating Blow | Axe Attack. Deals +5...17...20 damage. 20% armor penetration. | 5 | Axe Mastery | |||||
Protector's Strike | Melee Attack. Deals +10...34...40 damage if target is moving. | 5 | ½ | 3 | Strength | |||
Pure Strike | Sword Attack. Deals +1...24...30 damage. Unblockable unless you are in a stance. | 5 | 8 | Swordsmanship | ||||
Riposte | Skill. (8 seconds). You block the next melee attack and your attacker takes 20...68...80 damage. No effect unless you have a sword equipped. | 4 | Tactics | |||||
Rush | Stance. (8...18...20 seconds.) You move 25% faster. | 4 | Strength | |||||
Shield Stance | Stance. (1...5...6 second[s].) You have 75% chance to block. Damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction). No effect unless you have a shield equipped. | 5 | 15 | Tactics | ||||
Skull Crack | Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell. | 9 | ½ | |||||
Warrior's Endurance | Elite Skill. (5...29...35 seconds.) You gain 3 Energy each time you hit with a melee attack. No Energy gain if you have more than 10...22...25 Energy. | 5 | 30 | Strength | ||||
Warrior's Endurance (PvP) | Elite Stance. (5...29...35 seconds.) You gain 3 Energy each time you hit with a melee attack. No Energy gain if you have more than 10...22...25 Energy. | 5 | 30 | Strength | ||||
Wary Stance | Stance. (1...5...6 second[s]). You block attack skills. Gain adrenaline and 5 Energy for each block. Ends if you use a skill. | 10 | 10 | Tactics |
Ranger skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Bestial Pounce | Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is casting a spell. | 5 | 10 | Beast Mastery | Prophecies | ||||
Brutal Strike | Pet Attack. Deals +5...29...35 damage. Deals +5...29...35 more damage if target foe is under 50% health. | 10 | 5 | Beast Mastery | Prophecies | ||||
Call of Protection | Shout. (120 seconds.) Your pet has 5...17...20 damage reduction. | 5 | 90 | Beast Mastery | Prophecies | ||||
Crippling Shot | Elite Bow Attack. Unblockable. Inflicts Crippled condition (1...9...11 second[s]). | 10 | 4 | Marksmanship | Prophecies | ||||
Dodge | Stance. (5...10...11 seconds.) You move 33% faster and have 27...65...75% chance to block projectile attacks. Ends if you attack. | 5 | 30 | Expertise | Prophecies | ||||
Dryder's Defenses | Stance. (5...10...11 seconds.) You have 75% chance to block and +34...55...60 armor against elemental damage. | 5 | 60 | Wilderness Survival | Prophecies | ||||
Dust Trap | Trap. (90 seconds.) Affects nearby foes. Deals 10...22...25 damage every second (5 seconds). Inflicts Blindness condition (3...7...8 seconds) every second (5 seconds). Easily interrupted. | 25 | 2 | 30 | Wilderness Survival | Prophecies | |||
Edge of Extinction | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health. | 5 | 5 | 60 | Beast Mastery | Prophecies | |||
Feral Lunge | Pet Attack. Deals +5...29...35 damage. Inflicts Bleeding condition if target foe is attacking (5...21...25 seconds). | 5 | 10 | Beast Mastery | Prophecies | ||||
Fertile Season | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits. | 15 | 5 | 60 | Beast Mastery | Prophecies | |||
Frozen Soil | Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. | 10 | 5 | 30 | Wilderness Survival | Prophecies | |||
Greater Conflagration | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | 5 | 3 | 15 | Wilderness Survival | Prophecies | |||
Healing Spring | Trap. (10 seconds.) Affects adjacent allies. Heals for 15...51...60 every 2 seconds. Easily interrupted. | 10 | 2 | 20 | Wilderness Survival | Prophecies | |||
Ignite Arrows | Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. | 10 | 2 | 12 | Wilderness Survival | Prophecies | |||
Incendiary Arrows | Elite Bow Attack. Hits 2 foes near your target and inflicts burning (1...3...3 second[s]). | 5 | 5 | Wilderness Survival | Prophecies | ||||
Marksman's Wager | Elite Preparation. (18 seconds.) Gain 5...9...10 Energy whenever your arrows hit. Lose 10 Energy whenever your arrows fail to hit. | 5 | 2 | 24 | Expertise | Prophecies | |||
Melandru's Arrows | Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes. | 5 | 2 | 12 | Wilderness Survival | Prophecies | |||
Melandru's Assault | Pet Attack. Deals +5...17...20 damage to nearby foes. | 10 | 5 | Beast Mastery | Prophecies | ||||
Melandru's Assault (PvP) | Pet Attack. Deals +5...17...20 damage. Deals +5...29...35 more damage to target and foes adjacent to target if this foe is enchanted. | 10 | 5 | Beast Mastery | Prophecies | ||||
Melandru's Resilience | Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you. | 5 | 15 | Wilderness Survival | Prophecies | ||||
Muddy Terrain | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits. | 5 | 5 | 30 | Wilderness Survival | Prophecies | |||
Oath Shot | Elite Bow Attack. Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10...5...4 seconds). 50% miss chance unless Expertise 8 or higher. | 10 | 25 | Expertise | Prophecies | ||||
Otyugh's Cry | Shout. (10...22...25 seconds.) Your pet has +24 armor and is unblockable. | 5 | 30 | Beast Mastery | Prophecies | ||||
Penetrating Attack | Bow Attack. Deals +5...21...25 damage. 10% armor penetration. | 10 | ¾ | 4 | Marksmanship | Prophecies | |||
Penetrating Attack (PvP) | Bow Attack. Deals +3...9...10 damage. 10% armor penetration. | 10 | 1 | 4 | Marksmanship | Prophecies | |||
Point Blank Shot | Half Range Bow Attack. Deals +10...34...40 damage. | 5 | 3 | Expertise | Prophecies | ||||
Poison Arrow | Elite Bow Attack. Inflicts Poisoned condition. (5...17...20) | 5 | 1 | Wilderness Survival | Prophecies | ||||
Practiced Stance | Elite Stance. (20...32...35 seconds.) Your preparations recharge 50% faster and last 30...126...150% longer. | 5 | 15 | Expertise | Prophecies | ||||
Predator's Pounce | Pet Attack. Deals +5...29...35 damage. Your pet gains 5...41...50 Health if this attack hits. | 5 | 5 | Beast Mastery | Prophecies | ||||
Predatory Season | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range receive 20% less from healing. Creatures gain 5 health each time they hit with an attack. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | Prophecies | |||
Punishing Shot | Elite Bow Attack. Deals +10...18...20 damage. Interrupts an action. | 10 | ½ | 5 | Marksmanship | Prophecies | |||
Revive Animal | Skill. Resurrects all nearby allied pets (10...77...94% Health). | 5 | 6 | 20 | Beast Mastery | Prophecies | |||
Serpent's Quickness | Stance. (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%. | 5 | 45 | Wilderness Survival | Prophecies | ||||
Symbiosis | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum health for each enchantment on them. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | Prophecies | |||
Symbiotic Bond | Shout. (120...264...300 seconds.) Your pet has +1...3...3 Health regeneration. Half of all damage dealt to your pet is redirected to you. | 10 | 55 | Beast Mastery | Prophecies | ||||
Tiger's Fury | Stance. (5...10...11 seconds.) You attack 25% faster. Disables your non-attack skills (5 seconds). | 10 | 10 | Beast Mastery | Prophecies | ||||
Winter | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits. | 5 | 3 | 60 | Wilderness Survival | Prophecies |
Monk skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Amity | Elite Hex Spell. (8...18...20 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage. | 5 | ¼ | 45 | Protection Prayers | Prophecies | |||
Aura of Faith | Elite Enchantment Spell. (3 seconds.) Target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage. | 5 | ¼ | 8 | Protection Prayers | Prophecies | |||
Balthazar's Spirit | Enchantment Spell. Target ally gains adrenaline and 1 Energy when taking damage. | -1 | 10 | 2 | Smiting Prayers | Prophecies | |||
Blessed Aura | Enchantment Spell. Monk enchantments you cast last 10...30...35% longer. | -1 | 10 | 2 | 2 | Divine Favor | Prophecies | ||
Contemplation of Purity | Skill. You gain 0...64...80 Health and lose one hex and one condition for each enchantment on you (maximum 1...7...8 hexes and conditions). You lose all enchantments. | 5 | ¼ | 10 | Divine Favor | Prophecies | |||
Divine Healing | Spell. Heals you and party members within earshot for 15...51...60. | 5 | 1 | 12 | Divine Favor | Prophecies | |||
Divine Spirit | Enchantment Spell. (1...11...14 second[s].) Monk spells cost you 5 less Energy. Minimum cost: 1 Energy. | 10 | ¼ | 60 | Divine Favor | Prophecies | |||
Dwayna's Kiss | Spell. Heals for 15...51...60. Heals for 10...30...35 more for each enchantment and hex on target ally. Cannot self-target. | 5 | 1 | 3 | Healing Prayers | Prophecies | |||
Essence Bond | Enchantment Spell. You gain 1 Energy whenever target ally takes physical or elemental damage. | -1 | 10 | 2 | Prophecies | ||||
Heal Area | Spell. Heals you and adjacent allies and foes for 30...150...180. | 10 | 1 | 5 | Healing Prayers | Prophecies | |||
Heal Other | Spell. Heals for 35...151...180. Cannot self-target. | 10 | ¾ | 3 | Healing Prayers | Prophecies | |||
Healing Hands | Elite Enchantment Spell. (10 seconds.) Heals for 5...29...35 whenever target takes damage. | 5 | ¼ | 25 | Healing Prayers | Prophecies | |||
Holy Strike | Touch Skill. Deals 10...46...55 holy damage. Deals 10...46...55 more holy damage if target is knocked down. | 5 | ¾ | 8 | Smiting Prayers | Prophecies | |||
Holy Wrath | Enchantment Spell. (10...26...30 seconds). Deals 66% of each attack's damage (maximum 5...41...50) back to source. Ends after dealing damage 1...8...10 time[s]. Cannot self-target. | 10 | 1 | 10 | Smiting Prayers | Prophecies | |||
Life Attunement | Enchantment Spell. Target ally gains 14...43...50% more Health when healed. This ally deals 30% less damage with attacks. | -1 | 10 | 2 | Protection Prayers | Prophecies | |||
Life Barrier | Elite Enchantment Spell. Reduces damage by 20...44...50%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends. | -1 | 15 | 2 | 5 | Protection Prayers | Prophecies | ||
Light of Dwayna | Spell. Resurrects all dead party members in the area. (25% Health, zero Energy). | 25 | 4 | 20 | Prophecies | ||||
Live Vicariously | Enchantment Spell. You gain 2...14...17 Health whenever target ally hits a foe. | -1 | 5 | 2 | Healing Prayers | Prophecies | |||
Mark of Protection | Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your Protection Prayers are disabled (5 seconds). | 10 | 1 | 45 | Protection Prayers | Prophecies | |||
Mend Condition | Spell. Removes one condition. Removal effect: heals for 5...57...70. Cannot self-target. | 5 | ¾ | 2 | Protection Prayers | Prophecies | |||
Pacifism | Hex Spell. (8...18...20 seconds.) Target foe cannot attack. Ends if this foe takes damage. | 10 | 2 | 30 | Protection Prayers | Prophecies | |||
Peace and Harmony | Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...3...3 second[s]). Disables your Smiting Prayers (20 seconds). | 5 | ¼ | 10 | Divine Favor | Prophecies | |||
Protective Bond | Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends. | -1 | 10 | 2 | Protection Prayers | Prophecies | |||
Restore Condition | Elite Spell. Removes all conditions. Removal effect: heals for 10...58...70 for each condition removed. Cannot self-target. | 5 | ¾ | 2 | Protection Prayers | Prophecies | |||
Restore Life | Touch Spell. Resurrects target party member (20...56...65% Health, 42...80...90% Energy). | 10 | 4 | 8 | Healing Prayers | Prophecies | |||
Scourge Sacrifice | Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). Doubles Health sacrifice. | 10 | 1 | 5 | Smiting Prayers | Prophecies | |||
Shield of Deflection | Elite Enchantment Spell. (3...9...10 seconds.) 75% chance to block. +15...27...30 armor. | 10 | ¼ | 10 | Protection Prayers | Prophecies | |||
Shield of Judgment | Elite Enchantment Spell. (8...18...20 seconds.) Deals 5...41...50 holy damage to foes attacking [sic] target ally. Causes knock-down. | 15 | 1 | 45 | Smiting Prayers | Prophecies | |||
Smite | Spell. Deals 10...46...55 holy damage. Deals 10...30...35 more holy damage if target is attacking. | 10 | 1 | 10 | Smiting Prayers | Prophecies | |||
Succor | Enchantment Spell. +1 Health regeneration and +1 Energy regeneration. Cannot self-target. You lose 1 Energy each time target ally casts a spell. | -1 | 5 | 1 | 10 | Prophecies | |||
Symbol of Wrath | Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location. | 5 | 2 | 30 | Smiting Prayers | Prophecies | |||
Unyielding Aura | Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location. | -1 | 5 | ¼ | 10 | Divine Favor | Prophecies | ||
Unyielding Aura (PvP) | Elite Enchantment Spell. Resurrects target party member (full Health, full Energy). End effect: this ally dies and leaves an exploited corpse. Does not incur a death penalty. 50% failure chance unless Divine Favor 5 or more. | -1 | 5 | 3 | 15 | Divine Favor | Prophecies | ||
Vengeance | Enchantment Spell. (30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies. | 10 | 4 | 30 | Prophecies | ||||
Vigorous Spirit | Enchantment Spell. (30 seconds.) Heals for 5...17...20 each time target ally attacks or casts a spell. | 5 | ¼ | 4 | Healing Prayers | Prophecies | |||
Vital Blessing | Enchantment Spell. +40...168...200 maximum Health. | -1 | 10 | ¾ | 2 | Protection Prayers | Prophecies | ||
Watchful Spirit | Enchantment Spell. +2 Health regeneration. End effect: heals for 30...150...180. | -1 | 15 | 1 | 5 | Divine Favor | Prophecies |
Necromancer skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Animate Bone Horror | Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse. | 10 | 3 | 5 | Death Magic | Prophecies | |||
Aura of the Lich | Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 | 2 | 45 | Death Magic | Prophecies | |||
Awaken the Blood | Enchantment Spell. (20...39...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal. | 10 | 1 | 45 | Blood Magic | Prophecies | |||
Blood Renewal | Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% | 1 | 1 | 7 | Blood Magic | Prophecies | ||
Blood Ritual | Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target. | 17% | 5 | 2 | 2 | Blood Magic | Prophecies | ||
Consume Corpse | Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse. | 10 | 1 | Death Magic | Prophecies | ||||
Dark Fury | Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. | 17% | 10 | ¾ | 5 | Blood Magic | Prophecies | ||
Deathly Chill | Spell. Deals 5...41...50 cold damage. Deals 5...41...50 more damage if target foe was above 50% Health. | 10 | 1 | 5 | Death Magic | Prophecies | |||
Desecrate Enchantments | Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 | 2 | 15 | Curses | Prophecies | |||
Enfeeble | Spell. Inflicts Weakness condition (10...26...30 seconds). | 5 | ¼ | 5 | Curses | Prophecies | |||
Enfeeble (PvP) | Spell. Inflicts Weakness condition (10...26...30 seconds). | 5 | ¼ | 10 | Curses | Prophecies | |||
Feast of Corruption | Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. | 15 | 2 | 20 | Curses | Prophecies | |||
Infuse Condition | Enchantment Spell. (15...51...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant. | 5 | 1 | 20 | Death Magic | Prophecies | |||
Insidious Parasite | Hex Spell. (5...13...15 seconds.) Steal 15...39...45 Health whenever target foe hits with an attack. | 15 | 1 | 12 | Curses | Prophecies | |||
Life Transfer | Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. | 5 | 1 | 20 | Blood Magic | Prophecies | |||
Malaise | Hex Spell. (5...29...35 seconds.) Causes -1 Energy degeneration. Deals 5...41...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0. | 5 | 2 | 2 | Curses | Prophecies | |||
Malign Intervention | Hex Spell. (5...17...20 seconds.) Target foe receives 20% less from healing. If this foe dies while suffering from this hex, a level 1...14...17 masterless bone horror is summoned. | 10 | 1 | 5 | Death Magic | Prophecies | |||
Mark of Subversion | Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 10...76...92 Health. No effect unless this foe's spell targeted one of its allies. | 10 | 2 | 30 | Blood Magic | Prophecies | |||
Necrotic Traversal | Spell. Teleport to a corpse's location. Inflicts Poisoned condition (5...17...20 seconds). Affects all nearby foes. Exploits a fresh corpse. | 5 | ¾ | Death Magic | Prophecies | ||||
Offering of Blood | Elite Spell. You gain 8...18...20 Energy. | 20% | 1 | ¼ | 15 | Blood Magic | Prophecies | ||
Order of the Vampire | Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | 17% | 5 | 2 | 5 | Blood Magic | Prophecies | ||
Plague Sending | Spell. Transfer 1...3...3 condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. | 10% | 1 | 1 | 5 | Curses | Prophecies | ||
Price of Failure | Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1...37...46 damage whenever it fails to hit. | 15 | 2 | 20 | Curses | Prophecies | |||
Shadow Strike | Spell. Deals 12...41...48 damage. Steal up to 12...41...48 Health if this foe was above 50% Health. | 10 | 2 | 15 | Blood Magic | Prophecies | |||
Shadow of Fear | Hex Spell. Also hexes foes adjacent to target (5...25...30 seconds). They attack 50% slower. | 10 | 2 | 5 | Curses | Prophecies | |||
Soul Barbs | Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe. | 10 | 2 | 20 | Curses | Prophecies | |||
Soul Leech | Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell. | 10 | 2 | 15 | Blood Magic | Prophecies | |||
Spinal Shivers | Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or Spinal Shivers ends. | 10 | 2 | 15 | Curses | Prophecies | |||
Spiteful Spirit | Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill. | 15 | 2 | 10 | Curses | Prophecies | |||
Touch of Agony | Touch Skill. Deals 20...50...58 damage. | 10% | 1 | ¾ | 3 | Blood Magic | Prophecies | ||
Vampiric Touch | Touch Skill. Steals 29...65...74 Health. | 15 | ¾ | 2 | Blood Magic | Prophecies | |||
Verata's Aura | Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more. | 33% | 15 | ¾ | 30 | Death Magic | Prophecies | ||
Verata's Gaze | Spell. Make target undead servant masterless. If it is already masterless, you become its master. 50% failure chance unless Death Magic 5 or more. | 5 | 1 | 5 | Death Magic | Prophecies | |||
Verata's Sacrifice | Spell. (5...9...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you. | 15% | 10 | 2 | 60 | Death Magic | Prophecies | ||
Virulence | Elite Spell. Inflicts Disease, Poison, and Weakness conditions (3...13...15 seconds). No effect unless this foe already had a condition. | 5 | 1 | 15 | Death Magic | Prophecies | |||
Well of Power | Elite Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse. | 5 | 1 | 15 | Blood Magic | Prophecies | |||
Well of Suffering | Well Spell. (10...26...30 seconds.) Foes in this well have -1...5...6 Health degeneration. Exploits a fresh corpse. | 10 | 1 | 10 | Death Magic | Prophecies | |||
Wither | Elite Hex Spell. (5...29...35 seconds.) Causes -2...4...4 Health degeneration and -1 Energy degeneration. Deals 15...63...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0. | 10 | 2 | 10 | Curses | Prophecies |
Mesmer skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Arcane Thievery | Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. | 10 | 1 | Domination Magic | Prophecies | ||||
Blackout | Touch Skill. (2...5...6 seconds.) Disables skills. Your skills are disabled (5 seconds). | 10 | 1 | 12 | Domination Magic | Prophecies | |||
Channeling | Enchantment Spell. (8...46...56 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. | 5 | 1 | 15 | Inspiration Magic | Prophecies | |||
Chaos Storm | Spell. Deals 5...21...25 damage and causes 0...2...2 Energy loss each second (10 seconds). Hits foes adjacent to target's initial location. | 5 | 2 | 30 | Domination Magic | Prophecies | |||
Distortion | Stance. (1...4...5 second[s].) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends. | 5 | 8 | Illusion Magic | Prophecies | ||||
Elemental Resistance | Stance. (30...78...90 seconds.) You have +40 armor against elemental damage. You have -24...14...12 armor against physical damage. | 10 | 20 | Inspiration Magic | Prophecies | ||||
Ether Lord | Hex Spell. You lose all Energy. Target foe has -1...3...3 Energy degeneration and you have +1...3...3 Energy regeneration (5...9...10 seconds). | 5 | 2 | 20 | Inspiration Magic | Prophecies | |||
Ethereal Burden | Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy. | 15 | 1½ | 30 | Illusion Magic | Prophecies | |||
Fevered Dreams | Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions. | 10 | 2 | 10 | Illusion Magic | Prophecies | |||
Fevered Dreams (PvP) | Elite Hex Spell. (5...13...15 seconds.) Foes in the area also have any new conditions that target foe acquires. | 10 | 2 | 20 | Illusion Magic | Prophecies | |||
Guilt | Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targets one of your allies. | 5 | 2 | 25 | Domination Magic | Prophecies | |||
Illusion of Weakness | Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum. | 10 | 2 | 30 | Illusion Magic | Prophecies | |||
Illusionary Weaponry | Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit. | 5 | 1 | 25 | Illusion Magic | Prophecies | |||
Illusionary Weaponry (PvP) | Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. Your melee attacks neither hit nor fail to hit. | 5 | 1 | 25 | Illusion Magic | Prophecies | |||
Ineptitude | Elite Hex Spell. (4 seconds.) Also hexes foes adjacent to target. Deals 30...114...135 damage. Inflicts Blindness condition (10 seconds). No effect unless hexed foe attacks. | 10 | 1 | 15 | Illusion Magic | Prophecies | |||
Inspired Enchantment | Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). | 10 | 1 | Inspiration Magic | Prophecies | ||||
Inspired Hex | Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). | 5 | 1 | Inspiration Magic | Prophecies | ||||
Keystone Signet | Elite Signet. (20 seconds.) Your next 0...5...6 signet[s] interrupt [sic] and deal 15...51...60 damage to other foes adjacent to your target. Initial Effect: [sic] recharges all of your other signets. | 1 | 15 | Fast Casting | Prophecies | ||||
Mantra of Concentration | Stance. (1...31...38 seconds.) The next time you would be interrupted, you are not interrupted. | 5 | 30 | Inspiration Magic | Prophecies | ||||
Mantra of Recall | Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy. | 10 | 1 | 30 | Inspiration Magic | Prophecies | |||
Mantra of Signets | Stance. (10...34...40 seconds.) You have +3 armor for each signet. You gain 5...49...60 health each time you use a signet. | 5 | 20 | Inspiration Magic | Prophecies | ||||
Mantra of Signets (PvP) | Stance. (10...34...40 seconds.) You gain 5...49...60 Health each time you use a signet. | 5 | 20 | Inspiration Magic | Prophecies | ||||
Migraine | Elite Hex Spell. (5...17...20 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 | 2 | 12 | Illusion Magic | Prophecies | |||
Migraine (PvP) | Elite Hex Spell. (3...10...12 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 | 2 | 12 | Illusion Magic | Prophecies | |||
Panic | Elite Hex Spell. Also hexes foes near your target (1...8...10 second[s]). Interrupts all other nearby foes whenever a hexed foe successfully activates a skill. | 10 | 1 | 15 | Domination Magic | Prophecies | |||
Phantom Pain | Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds). | 5 | 2 | 15 | Illusion Magic | Prophecies | |||
Physical Resistance | Stance. (30...78...90 seconds.) You have +40 armor against physical damage. You have -24...14...12 armor against elemental damage. | 10 | 20 | Inspiration Magic | Prophecies | ||||
Power Block | Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled (1...10...12 seconds) and that skill is interrupted. | 15 | ¼ | 20 | Domination Magic | Prophecies | |||
Power Leak | Spell. Interrupts a spell or chant. Interruption effect: causes 3...14...17 Energy loss. | 10 | ¼ | 20 | Domination Magic | Prophecies | |||
Shame | Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targeted one of its allies. | 10 | 2 | 30 | Domination Magic | Prophecies | |||
Shatter Delusions | Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | 5 | ¼ | 6 | Domination Magic | Prophecies | |||
Shatter Delusions (PvP) | Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | 5 | ¼ | 10 | Domination Magic | Prophecies | |||
Signet of Midnight | Elite Touch Signet. (15 seconds.) Inflicts Blindness condition. You suffer from Blindness (15 seconds). | 2 | 10 | Prophecies | |||||
Signet of Weariness | Signet. Also affects foes near your target. Causes 3...7...8 Energy loss and inflicts Weakness (1...10...12 second[s]). | 2 | 30 | Domination Magic | Prophecies | ||||
Spirit of Failure | Hex Spell. (30 seconds.) Target foe has 25% chance to miss. You gain 1...3...3 Energy whenever this foe misses. | 15 | 3 | 20 | Inspiration Magic | Prophecies | |||
Sympathetic Visage | Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 | 1 | 20 | Illusion Magic | Prophecies | |||
Wastrel's Worry | Hex Spell. (3 seconds). End effect: causes 20...84...100 damage to target and adjacent foes. No effect and ends early if target foe uses a skill. | 5 | ¼ | 1 | Domination Magic | Prophecies |
Elementalist skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Armor of Frost | Enchantment Spell. (10...29...34 seconds.) You have +40 armor against physical damage and have +1 Water Magic. | 5 | 1 | 20 | Water Magic | Prophecies | |||
Armor of Mist | Enchantment Spell. (8...18...20 seconds.) You have +10...34...40 armor and move 33% faster. | 10 | 1 | 30 | Water Magic | Prophecies | |||
Chain Lightning | Spell. Deals 10...70...85 lightning damage. Also hits two foes near your target. 25% armor penetration. | 5 | 10 | 2 | 6 | Air Magic | Prophecies | ||
Crystal Wave | Spell. Deals 10...58...70 damage to all foes adjacent to you. Those foes lose all conditions and take 5...13...15 damage for each condition removed. | 15 | ¾ | 15 | Earth Magic | Prophecies | |||
Earthquake | Spell. Deals 26...85...100 earth damage. Also hits foes near target. Causes knock-down. | 10 | 25 | 3 | 15 | Earth Magic | Prophecies | ||
Eruption | Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds). | 25 | 2 | 30 | Earth Magic | Prophecies | |||
Ether Prodigy | Elite Enchantment Spell. (8...18...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments. | 10 | 5 | 1 | 5 | Energy Storage | Prophecies | ||
Ether Renewal | Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Energy Storage | Prophecies | |||
Ether Renewal (PvP) | Elite Enchantment Spell. (7 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Energy Storage | Prophecies | |||
Flame Burst | Spell. Deals 15...99...120 fire damage to all foes near you. | 15 | ¾ | 5 | Fire Magic | Prophecies | |||
Frozen Burst | Hex Spell. Hexes foes near you. These foes move 66% slower (3...7...8 seconds). Initial effect: deals 10...70...85 cold damage to foes near you. | 15 | ¾ | 8 | Water Magic | Prophecies | |||
Glimmering Mark | Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. | 10 | 1 | 15 | Air Magic | Prophecies | |||
Glyph of Concentration | Glyph. (15 seconds.) Your next 1 spell cannot be interrupted and is unaffected by the Dazed condition. | 5 | 1 | 10 | Prophecies | ||||
Glyph of Energy | Elite Glyph. Your next 1...3...3 spell[s] do[es] not cause Overcast and cost[s] 10...22...25 less Energy. Gain 1...2...2 to all elemental attributes. | 5 | 1 | 25 | Energy Storage | Prophecies | |||
Glyph of Renewal | Elite Glyph. (15 seconds.) Your next spell recharges instantly. | 5 | 1 | 10 | Prophecies | ||||
Glyph of Sacrifice | Glyph. (15 seconds.) Your next spell casts instantly but takes an additional 30 seconds to recharge. Ends if you use a non-spell skill. | 5 | 1 | 15 | Prophecies | ||||
Grasping Earth | Hex Spell. Hexes foes near you for (5...17...20 seconds). These foes move 50% slower. | 10 | ¾ | 12 | Earth Magic | Prophecies | |||
Ice Prison | Hex Spell. (8...18...20 seconds.) Target foe moves 66% slower. | 10 | 2 | 30 | Water Magic | Prophecies | |||
Incendiary Bonds | Hex Spell. (3 seconds.) End effect: deals 20...68...80 fire damage and inflicts Burning condition (1...3...3 second[s]) to foes near your target. Also triggers if foe dies. | 5 | 10 | 1 | 7 | Fire Magic | Prophecies | ||
Iron Mist | Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. | 10 | 1 | 20 | Earth Magic | Prophecies | |||
Kinetic Armor | Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell. | 15 | 3 | 60 | Earth Magic | Prophecies | |||
Lava Font | Spell. Deals 5...41...50 fire damage each second (5 seconds). Hits foes adjacent to your initial location. If Overcast, range increased to nearby. | 10 | 1½ | 4 | Fire Magic | Prophecies | |||
Lightning Javelin | Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target. | 5 | 1 | 5 | Air Magic | Prophecies | |||
Magnetic Aura | Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot. | 10 | 1 | 12 | Earth Magic | Prophecies | |||
Mark of Rodgort | Hex Spell. Also hexes foes near your target (10...30...35 seconds). Inflicts Burning condition (1...3...4 second[s]) when these foes take fire damage. | 15 | 1 | 15 | Fire Magic | Prophecies | |||
Meteor Shower | Spell. Deals 7...91...112 fire damage and causes knock-down every 3 seconds (9 seconds). Hits foes adjacent to target's initial location. | 10 | 25 | 5 | 60 | Fire Magic | Prophecies | ||
Mind Shock | Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 5 | 5 | 1 | 8 | Air Magic | Prophecies | ||
Mind Shock (PvP) | Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 10 | 5 | 1 | 8 | Air Magic | Prophecies | ||
Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 | 1 | 20 | Water Magic | Prophecies | |||
Mist Form (PvP) | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health. | 5 | 1 | 20 | Water Magic | Prophecies | |||
Phoenix | Spell. Projectile: deals 10...50...60 fire damage to target and nearby foes. Heals allies for 20...68...80 if you are Overcast. | 10 | 1½ | 7 | Fire Magic | Prophecies | |||
Rodgort's Invocation | Spell. Deals 15...99...120 fire damage. Also affects foes near your target. Inflicts Burning condition (1...3...3 second[s]). | 25 | 2 | 8 | Fire Magic | Prophecies | |||
Searing Heat | Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes near target's initial location. End effect: inflicts Burning condition (3 seconds). | 15 | 2 | 25 | Fire Magic | Prophecies | |||
Shard Storm | Hex Spell. Projectile: deals 10...70...85 cold damage. Target foe moves 66% slower (2...5...6 seconds). | 10 | 1 | 10 | Water Magic | Prophecies | |||
Shock | Touch Skill. Deals 10...50...60 lightning damage. Causes knock-down. 25% armor penetration. | 10 | 5 | ¾ | 10 | Air Magic | Prophecies | ||
Swirling Aura | Enchantment Spell. (5 seconds.) Gives 1...5...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot. | 10 | 1 | 15 | Water Magic | Prophecies | |||
Thunderclap | Elite Spell. Deals 10...42...50 lightning damage. Also strikes adjacent foes. Inflicts Cracked Armor and Weakness (5...17...20 seconds). Causes interrupt. 25% armor penetration. | 10 | 1 | 8 | Air Magic | Prophecies | |||
Ward Against Elements | Ward Spell. (8...18...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected. | 15 | 1 | 20 | Earth Magic | Prophecies | |||
Ward Against Harm | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | 15 | 1 | 20 | Water Magic | Prophecies | |||
Ward Against Harm (PvP) | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. | 15 | 1 | 30 | Water Magic | Prophecies | |||
Water Trident | Elite Spell. Fast Projectile: deals 10...74...90 cold damage and knocks-down moving foes. Shoots 2 additional projectiles at adjacent foes. | 5 | 1 | 3 | Water Magic | Prophecies | |||
Whirlwind | Spell. Hits foes adjacent to you. Deals 15...63...75 cold damage. Causes knock-down to attacking foes. Strikes nearby instead of adjacent if Overcast. | 5 | ¾ | 8 | Air Magic | Prophecies | |||
Windborne Speed | Enchantment Spell. (5...11...13 seconds.) Target ally moves 33% faster. | 10 | ¾ | 5 | Air Magic | Prophecies |
All skill lists by other categories (edit) |
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Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill) Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite) |
Adrenaline Upkeep Sacrifice Overcast Energy Activation time Recharge time Skill rewards |