"Fear Me!"

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Shout. All nearby foes lose 1...3...4 Energy. For 1...12...15 second[s], your melee attacks gain +5...25...30% chance of a critical hit against stationary foes.

Shout. All nearby foes lose 1...3...4 Energy. For 1...12...15 second[s], your melee attacks gain +5...25...30% chance of a critical hit against stationary foes.

Concise description
Shout. (1...12...15 second[s].) You have +5...25...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 1...3...4 Energy.


Progression
Energy loss
+ Critical % chance
0
1
1
5
1
1
2
7
2
1
3
8
3
2
4
10
4
2
5
12
5
2
6
13
6
2
7
15
7
2
8
17
8
3
8
18
9
3
9
20
10
3
10
22
11
3
11
23
12
3
12
25
13
4
13
27
14
4
14
28
15
4
15
30
16
4
16
32
17
4
17
33
18
5
18
35
19
5
19
37
20
5
20
38
21
5
21
40

Acquisition[edit]

Skill quests

Skill trainers

Signet of Capture

Notes[edit]

  • This skill exactly requires 80 units of adrenaline to be fully charged, so 3 strikes and 5 units.