Movement
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Movement of characters is controlled by means of the movement keys, or by using the mouse. Mouse movement uses path planning to move the character to the clicked destination in the most efficient path.
You can also press the "R" key, which will enable your character to run automatically. This is useful while trying to communicate with other players.
Heroes and henchmen who by default always follow their player counterpart, can only be moved separately by means of hero flags set with the mouse.
See also[edit]
Skills affected by movement[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Churning Earth | Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal. | 15 | 2 | 30 | Earth Magic | Factions |
Skills that trigger on moving allies[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"Fall Back!" | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 20 | Command | Nightfall | |||||
"Fall Back!" (PvP) | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 25 | Command | Nightfall | |||||
"Incoming!" | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 5 | 20 | Command | Nightfall | |||||
"Incoming!" (PvP) | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 10 | 25 | Command | Nightfall | |||||
HYAHHHHH! | Stance. (10 seconds.) You move 11% faster. Use this skill up to 3 times to gain an additional 11% faster movement each time. Ends if you use another skill or stop moving. | 5 | 1 | Eye of the North | ||||||
Storm Djinn's Haste | Enchantment Spell. (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving. | 5 | ¼ | 10 | Air Magic | Nightfall |
Skills that specifically trigger on moving foes[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"Coward!" | Elite Shout. Causes knock-down if target foe is moving. | 4 | 2 | Factions | ||||||
"None Shall Pass!" | Shout. Knocks down all nearby moving foes. Recharges 1...7...8 second[s] faster for each affected foe (maximum 25 seconds). | 5 | 45 | Tactics | Factions | |||||
Binding Chains | Hex Spell. Also hexes foes near your target. (3 seconds.) These foes move 90% slower and takes 1...24...30 damage each second while moving. | 10 | 1 | 15 | Communing | Factions | ||||
Bull's Charge | Elite Stance. (5...10...11 seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee. Ends if you use a skill. | 5 | 20 | Strength | Prophecies | |||||
Bull's Strike | Melee Attack. Deals +5...25...30 damage and causes knock-down if target foe is moving. | 5 | 10 | Strength | Core | |||||
Crippling Dagger | Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 | 1 | 5 | Deadly Arts | Factions | ||||
Crippling Sweep | Scythe Attack. (3...10...12 seconds.) Inflicts Cripple [sic] condition. Deals +3...13...15 damage to moving foes. | 5 | 6 | Scythe Mastery | Nightfall | |||||
Enduring Toxin | Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends. | 5 | ¼ | 10 | Deadly Arts | Factions | ||||
Enraged Smash | Elite Hammer Attack. Gives you 1...3...4 strike[s] of adrenaline if you hit. Deals +10...34...40 damage and causes knockdown if target foe was moving. | 5 | 5 | Hammer Mastery | Factions | |||||
Gust | Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down. | 10 | ¾ | 10 | Air Magic | Factions | ||||
Harrier's Grasp | Flash Enchantment Spell. (5...17...20 seconds.) Attacks on moving foes also Cripple them. [sic] Ends after you apply Cripple 1...3...3 times. [sic] Initial Effect: you lose Cripple and 1 other condition. | 10 | 15 | Wind Prayers | Nightfall | |||||
Harrier's Haste | Flash Enchantment Spell. (2...7...8 seconds.) You move 25% faster and deal +3...10...12 damage to moving foes. | 10 | 10 | Wind Prayers | Nightfall | |||||
Harrier's Toss | Spear Attack. Deals +5...17...20 damage. Deals 5...25...30 more damage if target is moving. | 10 | ½ | 10 | Spear Mastery | Nightfall | ||||
Harrier's Toss (PvP) | Spear Attack. Deals +5...17...20 damage. Deals 5...25...30 more damage if target is moving. | 10 | 1 | 10 | Spear Mastery | Nightfall | ||||
Leaping Mantis Sting | Lead Attack. Deals +5...13...15 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 | ½ | 8 | Dagger Mastery | Factions | ||||
Lightning Bolt | Spell. Projectile: deals 5...41...50 lightning damage. Deals 5...41...50 more lightning damage if target foe is moving. 25% armor penetration. | 5 | 1 | 8 | Air Magic | Nightfall | ||||
Maiming Strike | Pet Attack. Deals +5...17...20 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 10 | 5 | Beast Mastery | Core | |||||
Melandru's Shot | Elite Bow Attack. Inflicts Bleeding (5...21...25 seconds). Deals +10...22...25 damage and inflicts Crippled (5...13...15 seconds) if target foe was moving or knocked down. | 5 | 1 | 8 | Marksmanship | Factions | ||||
Pounce | Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is moving. | 5 | 20 | Beast Mastery | Factions | |||||
Protector's Strike | Melee Attack. Deals +10...34...40 damage if target is moving. | 5 | ½ | 3 | Strength | Prophecies | ||||
Quivering Blade | Elite Sword Attack. Deals +10...34...40 damage. Inflicts Dazed condition (5 seconds) if target foe was moving. | 5 | Swordsmanship | Factions | ||||||
Shameful Fear | Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster. | 10 | 2 | 10 | Deadly Arts | Factions | ||||
Shove | Elite Touch Skill. Causes knockdown. Initial effect: ends foe's stance and deals 15...63...75 damage if target foe is moving. | 5 | ¾ | 15 | Tactics | Factions | ||||
Siphon Speed | Half Range Hex Spell. (5...13...15 seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe. | 5 | 1 | 30 | Deadly Arts | Factions | ||||
Slippery Ground | Spell. Causes knock-down if this foe is Blind or moving. Affects foes adjacent to your target. 50% failure chance unless Water Magic greater than 4. | 5 | 1 | 10 | Water Magic | Eye of the North | ||||
Water Trident | Elite Spell. Fast Projectile: deals 10...74...90 cold damage and knocks-down moving foes. Shoots 2 additional projectiles at adjacent foes. | 5 | 1 | 3 | Water Magic | Prophecies | ||||
Weaken Knees | Elite Hex Spell. (1...13...16 second[s].) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage while moving. | 5 | 1 | 10 | Curses | Factions | ||||
Winter's Embrace | Hex Spell. (2...5...6 seconds.) Target foe moves 66% slower and takes 5...13...15 damage while moving. | 10 | ¾ | 15 | Water Magic | Eye of the North |
Skills that also trigger on a moving foe[edit]
These skills also trigger on a moving foe, since a moving foe cannot use/cast a skill/spell with an activation time nor attack without stopping their movement.
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Sloth Hunter's Shot | Bow Attack. Deals +10...22...25 damage. Deals +10...30...35 more damage if target foe is not using a skill. | 10 | 8 | Marksmanship | Eye of the North | |||||
Sloth Hunter's Shot (PvP) | Bow Attack. Deals +5...17...20 damage. Deals +5...13...15 more damage if target foe is not using a skill. | 10 | 15 | Marksmanship | Eye of the North | |||||
Waste Not, Want Not | Spell. You gain 8...12...13 Energy if target foe is not attacking or casting a spell. | 5 | ¼ | 15 | Inspiration Magic | Eye of the North | ||||
Wastrel's Collapse | Elite Skill. Shadow Step to target foe. Causes knock-down if target foe is not using a skill. Disables your non-dagger attack skills (10 seconds). | 5 | ¼ | 20 | Nightfall |
Skills affected by non-movement[edit]
Skills that trigger on stationary allies[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"Stand Your Ground!" | Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. | 10 | 20 | Command | Nightfall | |||||
"Stand Your Ground!" (PvP) | Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. Ends for an ally if that ally attacks. | 15 | 30 | Command | Nightfall | |||||
Protector's Defense | Skill. (5...10...11 seconds.) Allies adjacent to you have 75% chance to block. Ends if you move. | 5 | 30 | Tactics | Factions |
Skills that trigger on stationary foes[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"Fear Me!" | Shout. (1...12...15 second[s].) You have +5...25...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 1...3...4 Energy. | 4 | 6 | Tactics | Prophecies | |||||
Cruel Spear | Elite Spear Attack. Deals +1...25...31 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target is not moving. | 7 | Spear Mastery | Nightfall | ||||||
Wanderlust | Elite Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health. | 10 | 1 | 45 | Communing | Factions | ||||
Wanderlust (PvP) | Elite Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health. | 10 | 5 | 45 | Communing | Factions |
Notes[edit]
- In PvE, foes will automatically move away if they are the target of an AoE skill. This can be used to trigger skills requiring a moving target such as "None Shall Pass!".