Action
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In Guild Wars, an action is considered any attack or use of a skill. The only skills that can affect any action are also interrupts.
Interrupts that affect any action[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Agonizing Chop | Axe Attack. Deals +5...17...20 damage. Interrupts an action if target foe has a Deep Wound. | 6 | 1 | Axe Mastery | Nightfall | |||||
Anthem of Disruption | Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 | 1 | 15 | Command | Eye of the North | ||||
Anthem of Disruption (PvP) | Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 | 2 | 15 | Command | Eye of the North | ||||
Blinding Snow | Spell. Interrupts an action. Also inflicts Blindness (10 seconds.) | ¼ | 10 | Core | ||||||
Choking Breath | Skill. Interrupts target and adjacent foes. Causes knock-down (4 seconds) to any foe casting a spell. | 5 | 1 | 1 | Nightfall | |||||
Disarm | Sword Attack. Interrupts target foe. Interruption effect: disables this foe's attack skills (0...2...3 second[s]) if that action was an attack. | 5 | ½ | 20 | Strength | Eye of the North | ||||
Disrupting Accuracy | Preparation. (36 seconds.) Interrupts an action whenever your arrows critical. | 5 | 2 | 12 | Marksmanship | Nightfall | ||||
Disrupting Chop | Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. | 6 | Axe Mastery | Core | ||||||
Disrupting Shot | Bow Attack. Interrupts an action. Interruption effect: +10...34...40 damage if you interrupt a skill. | 10 | ½ | 15 | Marksmanship | Eye of the North | ||||
Disrupting Stab | Lead Attack. Interrupts an action. If the interrupted action was a spell, it is disabled (3...9...10 seconds). | 5 | 10 | Dagger Mastery | Factions | |||||
Disrupting Throw | Spear Attack. Interrupts actions. No effect unless target has a condition. | 5 | ½ | 10 | Spear Mastery | Nightfall | ||||
Dissonance | Binding Ritual. Creates a level 1...10...12 spirit (10...22...25 second lifespan). Its attacks deal 5...17...20 damage and interrupt actions. | 25 | 1 | 45 | Communing | Factions | ||||
Dissonance (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (10...22...25 second lifespan). Its attacks deal 5...17...20 damage and interrupt actions. | 25 | 5 | 45 | Communing | Factions | ||||
Distracting Blow | Melee Attack. Also attacks foes adjacent to your target. Interrupts an action. Hits for no damage. | 5 | ½ | 10 | Core | |||||
Distracting Shot | Bow Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. Hits for only 1...13...16 damage. | 5 | ½ | 10 | Expertise | Core | ||||
Distracting Strike | Melee Attack. Interrupts an action. Interruption effect: Disables interrupted skill (20 seconds) if target foe has Cracked Armor. Deals no damage. | 5 | ½ | 15 | Eye of the North | |||||
Dwarven Battle Stance | Elite Stance. (5...10...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped. | 5 | 20 | Strength | Prophecies | |||||
Exhausting Assault | Dual Attack. Interrupts an action. Inflicts 10 Overcast if the interrupted action was a spell. Must follow a lead attack. | 5 | ½ | 8 | Dagger Mastery | Factions | ||||
Keystone Signet | Elite Signet. (20 seconds.) Your next 0...5...6 signet[s] interrupt [sic] and deal 15...51...60 damage to other foes adjacent to your target. Initial Effect: [sic] recharges all of your other signets. | 1 | 15 | Fast Casting | Prophecies | |||||
Leech Signet | Signet. Interrupts an action. Interruption effect: you gain 3...13...15 Energy if the action was a spell. | ¼ | 30 | Inspiration Magic | Core | |||||
Lightbringer's Gaze | Skill. Target demonic servant of Abaddon takes 100 holy damage and is interrupted. Hits one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled (15 seconds). | 5 | 1 | 15 | Lightbringer rank | Nightfall | ||||
Lyssa's Assault | Scythe Attack. Interrupts an action. If you are enchanted, the interrupted skill is disabled for an additional 1...8...10 second[s]. This attack does 50% of normal damage. | 5 | ½ | 15 | Scythe Mastery | Nightfall | ||||
Lyssa's Haste | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 15 | Wind Prayers | Nightfall | |||||
Lyssa's Haste (PvP) | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 25 | Wind Prayers | Nightfall | |||||
Magebane Shot | Elite Bow Attack. Interrupts an action. Interruption effect: an interrupted spell is disabled for +10 seconds. Unblockable. | 10 | ½ | 5 | Nightfall | |||||
Panic | Elite Hex Spell. Also hexes foes near your target (1...8...10 second[s]). Interrupts all other nearby foes whenever a hexed foe successfully activates a skill. | 10 | 1 | 15 | Domination Magic | Prophecies | ||||
Psychic Instability | Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...4...4 seconds on target foe and all nearby foes. 50% failure chance unless Fast Casting 5 or higher. | 5 | ¼ | 12 | Fast Casting | Factions | ||||
Psychic Instability (PvP) | Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, causes knockdown for 2...3...3 seconds on target foe and all adjacent foes. 50% failure chance unless Fast Casting 5 or higher. | 5 | ¼ | 12 | Fast Casting | Factions | ||||
Punishing Shot | Elite Bow Attack. Deals +10...18...20 damage. Interrupts an action. | 10 | ½ | 5 | Marksmanship | Prophecies | ||||
Savage Shot | Bow Attack. Interrupts an action. Interruption effect: deals +13...25...28 damage if action was a spell. | 10 | ½ | 5 | Marksmanship | Core | ||||
Savage Slash | Sword Attack. Interrupts an action. Interruption effect: deals +1...32...40 damage if action was a spell. | 5 | ½ | 15 | Swordsmanship | Core | ||||
Shivers of Dread | Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or this hex ends. | 10 | 2 | 15 | Curses | Factions | ||||
Simple Thievery | Elite Spell. Interrupts an action. Interruption effect: If a skill was interrupted, that skill is disabled and Simple Thievery becomes that skill (5...17...20 seconds). | 10 | ¼ | 10 | Domination Magic | Nightfall | ||||
Skull Crack | Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell. | 9 | ½ | Prophecies | ||||||
Spinal Shivers | Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or Spinal Shivers ends. | 10 | 2 | 15 | Curses | Prophecies | ||||
Warmonger's Weapon | Weapon Spell. (3...11...13 seconds.) Attacks interrupt an action. Does not interrupt attacking foes. | 10 | 1 | 30 | Channeling Magic | Nightfall |