Iron Mist

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Enchantment Spell. For 8...14...15 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points.

Enchantment Spell. For 8...14...15 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points.

Concise description
Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points.


Progression
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8
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8
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9
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10
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11
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18

Acquisition[edit]

Skill quest
Skill trainers

Related skills[edit]

Notes[edit]

Bug Bug.The effects of this skill apply to all spells, regardless of target or attribute.
  • It takes 9s to eliminate 3 points of overcast, so the overcast will start stacking if using 3 spells or more on average every 20s (not counting overcast from other sources).
    • Consider using non-spell skills when the enchantment is active and/or casting other spells during the downtime of the enchantment.
    • If only looking for a way to reduce the recharge of spells, consider using Glyph of Swiftness instead, as with only rank 2 in Air Magic the glyph can reduce the recharge of 4 spells every 20s.
      • This skill's advantages over Glyph of Swiftness are its good armor rating bonus and the fact that it is an enchantment, allowing to trigger enchantment-related effects and to use other glyphs (Glyph of Elemental Power or Glyph of Energy for instance).
  • The overcast caused by this skill is not increased by Equinox, and not prevented by Glyph of Energy.

Trivia[edit]