Spirit range
Spirit range is a range defined by the area of effect of passive spirits. This is also the range used by siege weapons.
It is approximately 2.5 times the radius of the aggro bubble (or approximately the same as Soul Reaping's range). Most binding and nature Ritual skills specify they must be "in spirit range" of allies/foes.
Ranges used by spirits[edit]
Passive spirits[edit]
Passive spirits extend their effects across Spirit range, with four exceptions:
- Destruction and Preservation use in the area;
- Agony and Rejuvenation use earshot.
Attack spirits[edit]
- See also: Monster skills
Attack spirit use the same projectile range as Longbows, i.e. 1.35 Danger Zone radii, since their ranged attacks are essentially projectile attack skills. Like bows, their range is affected by their height relative to their target.
- Jack Frost spirits use spell range, since their snowball attack is a spell.
- Spirits created outside of the player's range will not attack until they are viewed
- The only two ways to "activate" them are to enter their radar range or by observing from the point-of-view of a hero or henchman within its range (i.e. clicking on a hero/henchmen while the player's character is dead).
- Spirits activated in this manner will continue to attack even if the player leaves the activation range.
Multiple spirits within spirit range[edit]
Two allied spirits created by the same skill cannot exist within each other's range; if a second spirit is summoned by any ally within the spirit's range, the oldest one will be destroyed. [verification requested]
Skills with spirit range area of effect[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"Kilroy Stonekin" | Shout. Initial effect: removes all hexes from allies in the area. Your skills recharge 50% faster, your spells cost 50% less Energy, and you move 50% faster. | 45 | Prophecies | |||||||
Brambles | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | 10 | 5 | 60 | Wilderness Survival | Factions | ||||
Conflagration | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | Factions | ||||
Displacement | Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | ¾ | 45 | Communing | Factions | ||||
Displacement (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | 3 | 45 | Communing | Factions | ||||
Earthbind | Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...30...25 Health. | 15 | 1 | 30 | Communing | Factions | ||||
Earthbind (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...30...25 Health. | 15 | 5 | 60 | Communing | Factions | ||||
Edge of Extinction | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health. | 5 | 5 | 60 | Beast Mastery | Prophecies | ||||
Empowerment | Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 | ¾ | 30 | Spawning Power | Nightfall | ||||
Empowerment (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 | 3 | 30 | Spawning Power | Nightfall | ||||
Energizing Wind | Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. | 15 | 5 | 60 | Beast Mastery | Core | ||||
Equinox | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast. | 10 | 3 | 15 | Wilderness Survival | Factions | ||||
Ethereal Soul Explosion | When an Afflicted Ritualist dies, all foes within spirit range take 50...66...70 damage. Summoned creatures take double damage and begin burning (4...6...7 seconds). | Winds of Change | ||||||||
Famine | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits. | 10 | 3 | 15 | Wilderness Survival | Factions | ||||
Favorable Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Marksmanship | Core | ||||
Fertile Season | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits. | 15 | 5 | 60 | Beast Mastery | Prophecies | ||||
Frozen Soil | Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. | 10 | 5 | 30 | Wilderness Survival | Prophecies | ||||
Greater Conflagration | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | 5 | 3 | 15 | Wilderness Survival | Prophecies | ||||
Infuriating Heat | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for creatures in range. | 5 | 3 | 15 | Expertise | Nightfall | ||||
Judgment of Dhuum | Spell. For 4 seconds, Dhuum deals 75 damage each second to foes in spirit range. | 1 | 45 | Core | ||||||
Lacerate | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. | 10 | 3 | 15 | Beast Mastery | Factions | ||||
Life | Binding Ritual. Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | ¾ | 20 | Restoration Magic | Factions | ||||
Life (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | 3 | 20 | Restoration Magic | Factions | ||||
Muddy Terrain | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits. | 5 | 5 | 30 | Wilderness Survival | Prophecies | ||||
Nature's Renewal | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | Core | ||||
Pestilence | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected. | 5 | 5 | 60 | Wilderness Survival | Nightfall | ||||
Predatory Season | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range receive 20% less from healing. Creatures gain 5 health each time they hit with an attack. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | Prophecies | ||||
Primal Echoes | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Signets cost 10 energy for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | Core | ||||
Quickening Zephyr | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | 25 | 5 | 60 | Wilderness Survival | Core | ||||
Quicksand | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. | 10 | 5 | 30 | Wilderness Survival | Nightfall | ||||
Recovery | Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 | ¾ | 30 | Restoration Magic | Nightfall | ||||
Recovery (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 | 3 | 30 | Restoration Magic | Nightfall | ||||
Recuperation | Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 | ¾ | 45 | Restoration Magic | Factions | ||||
Recuperation (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 | 3 | 45 | Restoration Magic | Factions | ||||
Restoration (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 5 | 45 | Communing | Factions | ||||
Roaring Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Chants and shouts cost 1...4...5 more Energy for creatures in range. | 10 | 5 | 60 | Wilderness Survival | Nightfall | ||||
Shelter | Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 | 1 | 45 | Communing | Factions | ||||
Shelter (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 | 5 | 45 | Communing | Factions | ||||
Soothing | Binding Ritual. Creates a level 1...10...12 spirit (15...39...45 second lifespan). Building adrenaline takes twice as long for foes within range. | 15 | 1 | 45 | Communing | Factions | ||||
Soothing (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (15...39...45 second lifespan). Building adrenaline takes twice as long for foes within range. | 25 | 5 | 60 | Communing | Factions | ||||
Symbiosis | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum health for each enchantment on them. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | Prophecies | ||||
The Mad King's Influence | Shout. Foes in spirit range capitulate to the Mad King's Influence (20 seconds). | 15 | 25 | Prophecies | ||||||
Toxicity | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration. | 15 | 5 | 60 | Beast Mastery | Nightfall | ||||
Tranquility | Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Enchantments expire 20...44...50% faster on creatures in range. Does not affect spirits. | 15 | 5 | 60 | Wilderness Survival | Factions | ||||
Union | Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. | 15 | ¾ | 45 | Communing | Factions | ||||
Union (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, that damage is reduced by 15 and the spirit takes 15 damage. | 15 | 3 | 45 | Communing | Factions | ||||
Winds | Ebon Vanguard Ritual. Creates a level 4...10 spirit (54...90 second lifespan.) Affects foes within range. 15% chance to miss with ranged attacks. | 5 | 5 | 30 | Ebon Vanguard rank | Eye of the North | ||||
Winnowing | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | Core | ||||
Winter | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits. | 5 | 3 | 60 | Wilderness Survival | Prophecies |
Skills that can target from spirit range (or greater)[edit]
Siege weapon skills[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Charr Siege Attack | Skill. Projectile: targets two foes. Each projectile hits target and nearby foes for 100 damage and inflicts Bleeding and Burning conditions (10 seconds). | 10 | 15 | Eye of the North | ||||||
Charr Siege Attack | Skill. Projectile: targets two foes. Each projectile hits target and nearby foes for 100 damage and inflicts Bleeding and Burning conditions (10 seconds). | 10 | Eye of the North | |||||||
Charr Siege Attack | Skill. Projectile: targets two foes. Each projectile hits target and nearby foes for 300 damage and inflicts Bleeding and Burning conditions (10 seconds). | 5 | 3 | 3 | Eye of the North | |||||
Kournan Siege | Skill. (12 seconds.) A signal flare is fired into the air to summon siege fire from any nearby garrisons. Every 3 seconds, targets hit by the siege fire take 40 damage and are interrupted. Easily interrupted. | 6 | Nightfall | |||||||
Pyroclastic Shot | Skill. Projectile: deals 80 damage and inflicts Burning and Crippled conditions (7 seconds) on target and adjacent foes. Causes any powder keg in target's hands to explode. | 5 | ¾ | 6 | Eye of the North | |||||
Siege Strike | Skill. Deals 200 damage and causes knockdown. | 5 | 5 | 10 | Bonus Mission Pack | |||||
Siege Turtle Attack | Skill. Deals 80 damage to foes in the blast area. 250 damage to target foe. | 5 | 3 | 10 | Factions | |||||
Siege Turtle Attack | Skill. Deals 80 damage to foes in the blast area. 250 damage to target foe. | 5 | 3 | 15 | Factions | |||||
Siege Turtle Attack | Skill. Deals 80 damage to foes in the blast area. | 5 | 3 | 15 | Factions | |||||
Siege Turtle Attack | Skill. Deals 80 damage to foes in the blast area. | 5 | 3 | 15 | Factions |
Spirit ranged attack[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Anguish | Ranged Attack. Deals 5...15...17 damage. Double damage to hexed foes. | 2 | Communing | Nightfall | ||||||
Bloodsong | Ranged Attack. Steals 5...21...25 Health. | 2 | Channeling Magic | Factions | ||||||
Disenchantment | Ranged Attack. Deals 5...17...20 damage. Removes one enchantment. | 2 | Communing | Factions | ||||||
Dissonance | Ranged Attack. Deals 5...17...20 damage. Interrupts actions. | 2 | Communing | Factions | ||||||
Gaze of Fury | Ranged Attack. Deals 5...17...20 damage. | 2 | Channeling Magic | Nightfall | ||||||
Pain | Ranged Attack. Deals 5...25...30 damage. | 2 | Communing | Factions | ||||||
Pain | Ranged Attack. Deals 5...17...20 damage. | 2 | Channeling Magic | Factions | ||||||
Pain | Ranged Attack. Deals 28...30...32 damage. | 2 | Channeling Magic | Bonus Mission Pack | ||||||
Shadowsong | Ranged Attack. Deals 5...17...20 damage. Inflict Blindness condition (1...5...6 seconds). | 2 | Communing | Factions | ||||||
Vampirism | Ranged Attack. Steals 10...20 Health. | 2 | Sunspear rank | Nightfall | ||||||
Wanderlust | Ranged Attack. Causes knock-down to stationary foes. Knock-down cost: this spirit loses 70...54...50 Health. | 2 | Communing | Factions |