Infuriating Heat

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Elite Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds.

Concise description

Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for creatures in range.


Progression
Level
0
1
30
1
2
32
2
2
34
3
3
36
4
3
38
5
4
40
6
5
42
7
5
44
8
6
46
9
6
48
10
7
50
11
8
52
12
8
54
13
9
56
14
9
58
15
10
60
16
11
62
17
11
64
18
12
66
19
12
68
20
13
70

Acquisition[edit]

Signet of Capture

Notes[edit]

  • Soothing can be used to stop foes gaining the advantage of Infuriating Heat.
  • At 30 seconds with zero rank in Expertise, it can be maintained by any profession.
Bug Bug.Does not double adrenaline gain from all sources as stated, but rather gives one additional strike of adrenaline per attack.