Soul Reaping
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Soul Reaping is the primary attribute of characters with the profession Necromancer.
“For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds.
— in-game description
Inherent effect[edit]
Progression | |
---|---|
Maximum every 15 seconds
|
0 0 0
1 1 3
2 2 6
3 3 9
4 4 12
5 5 15
6 6 18
7 7 21
8 8 24
9 9 27
10 10 30
11 11 33
12 12 36
13 13 39
14 14 42
15 15 45
16 16 48
17 17 51
18 18 54
19 19 57
20 20 60
21 21 63
|
Game mechanics[edit]
- You only gain energy when your energy is below maximum. Deaths while at maximum energy do not count towards the limit of 3 triggerings per 15 seconds.
- You gain energy whenever a non-spirit creature dies within 2508 gwinches, which is roughly equivalent to spirit range or 2.5 Danger Zone radii.
- The Necromancer of Grenth blessing increases Soul Reaping by 1, even if your character's primary profession is not Necromancer.
Soul Reaping skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Angorodon's Gaze | Spell. Steals 10...42...50 Health. You gain 3...10...12 Energy if you have a condition. | 5 | 1 | 10 | Eye of the North | |||
Foul Feast | Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 0...2...2 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target. | 5 | ¼ | 4 | Eye of the North | |||
Hexer's Vigor | Enchantment Spell. (10 seconds.) You have +1...7...8 Health regeneration. Ends if you use a non-hex skill. | 5 | ¼ | 10 | Eye of the North | |||
Icy Veins | Elite Hex Spell. (10...30...35 seconds.) Deals 20...92...110 cold damage to nearby foes if target foe dies. Initial effect: deals 10...74...90 cold damage. | 10 | 1 | 5 | Factions | |||
Masochism | Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. | 5 | 1 | 20 | Eye of the North | |||
Masochism (PvP) | Enchantment Spell. (30 seconds.) You gain 1...3...3 Energy whenever you sacrifice Health. | 5 | 1 | 20 | Eye of the North | |||
Reaper's Mark | Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies while suffering from this hex. | 5 | 1 | 15 | Nightfall | |||
Signet of Lost Souls | Signet. You gain 10...82...100 Health and 1...8...10 Energy if target foe is below 50% Health. | ¼ | 8 | Nightfall | ||||
Signet of Sorrow | Signet. Deals 15...63...75 damage. Recharges instantly if target foe is near a corpse or has a dead pet. | 1 | 30 | Nightfall | ||||
Soul Taker | Elite Enchantment Spell. (3...25...30 seconds.) Attacks deal +15...19...20 damage and sacrifice 15...19...20 health. PvE Skill | 5 | 1 | 15 | Core | |||
Wail of Doom | Elite Hex Spell. (1...3...4 second[s].) Target foe's attributes are 0. | 10% | 1 | ¼ | 15 | Factions |
Related skills[edit]
Skills increasing Soul Reaping[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Masochism | Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. | 5 | 1 | 20 | Soul Reaping | Eye of the North |
Skills with effects scaling with Soul Reaping[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Cultist's Fervor | Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | 5 | 1 | 25 | Blood Magic | Factions |
Trivia[edit]
- Prior to the November 13th, 2007 update, spirits also contributed to the Soul Reaping's energy gain when they died.
- Prior to the April 5th, 2007 update, there was no frequency limit to earning energy from Soul Reaping. The update introduced a "up to 3 times per 15 seconds" restriction.
- The update also halved energy gain from spirits' deaths and limited energy gain from spirit's deaths to those of spirits created by the Necromancer. This dramatically nerfed certain Necromancers-based teams revolving around spamming spirits to provide energy to the whole team, such as Blood Spike teams.