Shelter
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This article is about the skill Shelter. For the -suffix weapon modifier, see Of Shelter.
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This skill has a PvP-only version — see Shelter (PvP). |
Binding Ritual. Create a level 1...10...12 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51...45 Health. This spirit lasts 30...54...60 seconds.
- Concise description
Progression | |
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Level
|
0 1 75 30
1 2 73 32
2 2 71 34
3 3 69 36
4 4 67 38
5 5 65 40
6 5 63 42
7 6 61 44
8 7 59 46
9 8 57 48
10 8 55 50
11 9 53 52
12 10 51 54
13 11 49 56
14 11 47 58
15 12 45 60
16 13 43 62
17 13 41 64
18 14 39 66
19 15 37 68
20 16 35 70
21 16 33 72
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Acquisition[edit]
Related skills[edit]
Notes[edit]
- This skill creates a Spirit of Shelter at the user's location and removes any previous allied Spirit of Shelter.
- Often used with Displacement and Union to provide superior damage reduction.
- Shelter and Union's effects are applied in the order they're created. For maximum damage reduction, always cast Shelter before Union.
- If Protective Spirit is applied on a target before Shelter is cast, the spirit does not lose health when the target would have taken high damage.

Trivia[edit]
- The long version of this skill states that the spirit "lasts .... seconds" while most binding rituals read "dies after ....seconds."
- The PvE and PvP versions of this skill have different names in French:
- "Refuge" (which translates to "shelter") in PvE
- "Protection" (which translates to "protection") in PvP