Quickening Zephyr

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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds.

Concise description

Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits.


Progression
Spirit level
0
1
15
1
2
17
2
2
19
3
3
21
4
3
23
5
4
25
6
5
27
7
5
29
8
6
31
9
6
33
10
7
35
11
8
37
12
8
39
13
9
41
14
9
43
15
10
45
16
11
47
17
11
49
18
12
51
19
12
53
20
13
55

Acquisition[edit]

Skill quests

Skill trainers

Related skills[edit]

Notes[edit]

  • Quickening Zephyr increase the cost, which occurs at the beginning of activation, but will reduce the recharge of skills only at the end of activation. Therefore, if the Spirit of Quickening Zephyr dies before the end of the activation of a skill, the recharge of this skill won't be reduced.
    • If used in the presence of another Spirit of Quickening Zephyr, the old spirit will die only once the new one is created, i.e. once the new Quickening Zephyr finishes its activation: Quickening Zephyr will therefore affect its own recharge time.
  • The energy skill cost increase is rounded down from 0.5. The following table shows the energy skill cost increases in the presence of a Quickening Zephyr:
Base cost 1 5 10 15 25
Increase 0 1 3 4 7
Total cost 1 6 13 19 32