Quickening Zephyr
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds.
- Concise description
Progression | |
---|---|
Spirit level
|
0 1 15
1 2 17
2 2 19
3 3 21
4 3 23
5 4 25
6 5 27
7 5 29
8 6 31
9 6 33
10 7 35
11 8 37
12 8 39
13 9 41
14 9 43
15 10 45
16 11 47
17 11 49
18 12 51
19 12 53
20 13 55
|
Acquisition[edit]
- Prophecies
- Factions
Related skills[edit]
Deadly Paradox
Energizing Wind
Glyph of Swiftness
Mantra of Recovery (elite)
Serpent's Quickness
Weapon of Quickening (elite)
Notes[edit]
- The cost increase occurs at the beginning of the activation of a skill, while the recharge reduction occurs at the end.
- The reduced recharge stacks multiplicatively with Fast Casting in PvE, for up to 74% recharge time reduction for Mesmer spells.
- Quickening Zephyr can reduce its own recharge time.
- The first renewal however requires to reduce recharge through other ways. Rangers with 16 wilderness survival can meet this with only Serpent's Quickness, but non-ranger characters require also Celestial Haste, Essence of Celerity, Time Ward or Heroic Refrain (to increase Wilderness Survival to 16). Alternatively, another team member can also carry the skill, or the user can bring an instant recharge effect such as Assassin's Promise, Air of Superiority or Oath Shot.
- The energy skill cost increase is rounded down from 0.5. The following table shows the energy skill cost increases in the presence of a Quickening Zephyr:
Base cost 1 5 10 15 25 Increase 0 1 3 4 7 Total cost 1 6 13 19 32