Wilderness Survival
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Wilderness Survival is a ranger secondary attribute.
“No inherent effect. Many Ranger skills, especially Rituals, Preparations, and Traps, become more effective with higher Wilderness Survival.
— in-game description
Notes[edit]
- Focuses on preparations, nature rituals, traps, and defensive stances.
- Contains the majority of traps. Exceptions are Viper's Nest (Beast Mastery) and the PvE-only skills Weakness Trap (Ebon Vanguard Title Track) and Black Powder Mine (Deldrimor Title Track).
- Trapper's Focus can increase the Wilderness Survival attribute rank.
- Apply Poison and other Wilderness Survival skills are often used by secondary Rangers.
Wilderness Survival skills[edit]
Icon | Name | Description | ![]() | ![]() | ![]() | Campaign | ||
---|---|---|---|---|---|---|---|---|
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Apply Poison | Preparation. (24 seconds.) Your physical attacks inflict Poisoned condition (3...13...15 seconds). | ![]() |
15 ![]() |
2 ![]() |
12 Core | ||
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Barbed Arrows | Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. | ![]() |
10 ![]() |
2 ![]() |
12 Nightfall | ||
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Barbed Trap | Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. | ![]() |
15 ![]() |
2 ![]() |
20 ![]() | Core | |
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Brambles | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | ![]() |
10 ![]() |
5 ![]() |
60 Factions | ||
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Choking Gas | Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. | ![]() |
15 ![]() |
2 ![]() |
24 ![]() | Core | |
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Conflagration | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits. | ![]() |
5 ![]() |
5 ![]() |
60 Factions | ||
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Dryder's Defenses | Stance. (5...10...11 seconds.) You have 75% chance to block and +34...55...60 armor against elemental damage. | ![]() |
5 ![]() |
60 Prophecies | |||
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Dust Trap | Trap. (90 seconds.) Affects nearby foes. Deals 10...22...25 damage every second (5 seconds). Inflicts Blindness condition (3...7...8 seconds) every second (5 seconds). Easily interrupted. | ![]() |
25 ![]() |
2 ![]() |
30 ![]() | Prophecies | |
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Equinox | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast. | ![]() |
10 ![]() |
3 ![]() |
15 Factions | ||
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Famine | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits. | ![]() |
10 ![]() |
3 ![]() |
15 Factions | ||
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Flame Trap | Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 second[s]). Easily interrupted. | ![]() |
10 ![]() |
2 ![]() |
20 ![]() | Core | |
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Frozen Soil | Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. | ![]() |
10 ![]() |
5 ![]() |
30 Prophecies | ||
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Greater Conflagration | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | ![]() |
5 ![]() |
3 ![]() |
15 Prophecies | ||
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Healing Spring | Trap. (10 seconds.) Affects adjacent allies. Heals for 15...51...60 every 2 seconds. Easily interrupted. | ![]() |
10 ![]() |
2 ![]() |
20 Prophecies | ||
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Ignite Arrows | Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. | ![]() |
10 ![]() |
2 ![]() |
12 ![]() | Prophecies | |
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Incendiary Arrows | Elite Bow Attack. Hits 2 foes near your target and inflicts burning (1...3...3 second[s]). | ![]() |
5 ![]() |
5 Prophecies | |||
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Kindle Arrows | Preparation. (24 seconds.) +3...20...24 fire damage. Your arrows deal fire damage. | ![]() |
5 ![]() |
2 ![]() |
12 ![]() | Core | |
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Melandru's Arrows | Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes. | ![]() |
5 ![]() |
2 ![]() |
12 Prophecies | ||
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Melandru's Resilience | Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you. | ![]() |
5 ![]() |
15 Prophecies | |||
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Muddy Terrain | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits. | ![]() |
5 ![]() |
5 ![]() |
30 Prophecies | ||
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Natural Stride | Stance. (1...7...8 second[s].) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted. | ![]() |
5 ![]() |
12 Nightfall | |||
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Nature's Renewal | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | ![]() |
5 ![]() |
5 ![]() |
60 Core | ||
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Pestilence | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected. | ![]() |
5 ![]() |
5 ![]() |
60 Nightfall | ||
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Piercing Trap | Trap. (90 seconds.) Affects nearby foes. Deals 5...41...50 piercing damage. Deals 15...51...60 more damage to any foes with Cracked Armor. Easily interrupted. | ![]() |
10 ![]() |
2 ![]() |
30 Eye of the North | ||
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Poison Arrow | Elite Bow Attack. Inflicts Poisoned condition. (5...17...20) | ![]() |
5 ![]() |
1 Prophecies | |||
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Poison Tip Signet | Signet. (60 seconds.) Inflicts Poisoned condition (8...14...15 seconds) with your next attack. | ![]() |
1 ![]() |
6 Eye of the North | |||
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Quickening Zephyr | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | ![]() |
25 ![]() |
5 ![]() |
60 ![]() | Core | |
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Quicksand | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. | ![]() |
10 ![]() |
5 ![]() |
30 Nightfall | ||
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Roaring Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Chants and shouts cost 1...4...5 more Energy for creatures in range. | ![]() |
10 ![]() |
5 ![]() |
60 Nightfall | ||
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Scavenger's Focus | Elite Skill. (10 seconds). You gain 3...10...12 Energy if you strike a foe who has a condition. | ![]() |
5 ![]() |
20 Nightfall | |||
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Serpent's Quickness | Stance. (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%. | ![]() |
5 ![]() |
45 ![]() | Prophecies | ||
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Smoke Trap | Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily interrupted. | ![]() |
10 ![]() |
2 ![]() |
20 Nightfall | ||
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Snare | Trap. (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...13...15 seconds). Easily interrupted. | ![]() |
5 ![]() |
2 ![]() |
20 Factions | ||
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Spike Trap | Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted. | ![]() |
10 ![]() |
2 ![]() |
20 Core | ||
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Storm Chaser | Stance. (8...18...20 seconds.) You move 25% faster and gain 1...4...5 Energy whenever you take elemental damage. | ![]() |
10 ![]() |
20 ![]() | Core | ||
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Tranquility | Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Enchantments expire 20...44...50% faster on creatures in range. Does not affect spirits. | ![]() |
15 ![]() |
5 ![]() |
60 Factions | ||
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Tripwire | Trap. (90 seconds.) Deals 5...17...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. | ![]() |
10 ![]() |
2 ![]() |
30 Nightfall | ||
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Troll Unguent | Skill. (13 seconds.) You have +3...9...10 Health regeneration. | ![]() |
5 ![]() |
3 ![]() |
10 ![]() | Core | |
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Winnowing | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. | ![]() |
5 ![]() |
5 ![]() |
60 ![]() | Core | |
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Winter | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits. | ![]() |
5 ![]() |
3 ![]() |
60 ![]() | Prophecies |
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All • Core • Prophecies • Factions • Nightfall • Eye of the North • Elite skills |
Expertise • Beast Mastery • Marksmanship • Wilderness Survival • No attribute |
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