Famine

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Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds.

Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds.

Concise description
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits.


Progression
Level
0
1
10
30
1
2
12
34
2
2
13
38
3
3
15
42
4
3
17
46
5
4
18
50
6
5
20
54
7
5
22
58
8
6
23
62
9
6
25
66
10
7
27
70
11
8
28
74
12
8
30
78
13
9
32
82
14
9
33
86
15
10
35
90
16
11
37
94
17
11
38
98
18
12
40
102
19
12
42
106
20
13
43
110

Acquisition[edit]

Signet of Capture

Related skills[edit]

Notes[edit]

  • This skill creates a Spirit of Famine.
  • Famine coupled with Sympathetic Visage and/or Ancestor's Visage is extremely powerful when used on a single tank who is absorbing damage. It is one of the combinations that becomes more and more powerful as the number of enemies (particularly melee enemies) increases.
  • Energy must be at least 1 before dropping to 0 in order for Famine to deal damage (losing fractional energy gained by energy regeneration does not count).