Mind Wrack

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Hex Spell. For 5...33...40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage.

PvP.jpg This skill has a PvP-only version — see Mind Wrack (PvP).

Hex Spell. For 5...33...40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage.

Concise description
Hex Spell. (5...33...40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. Deals 5...21...25 damage per point of Energy lost. If target foe's Energy drops to 0, it takes 15...83...100 damage and Mind Wrack ends.


Progression
Damage per Energy lost
Damage
0
5
5
15
1
7
6
21
2
10
8
26
3
12
9
32
4
14
10
38
5
17
12
43
6
19
13
49
7
21
14
55
8
24
16
60
9
26
17
66
10
28
18
72
11
31
20
77
12
33
21
83
13
35
22
89
14
38
24
94
15
40
25
100
16
42
26
106
17
45
28
111
18
47
29
117
19
49
30
123
20
52
32
128
21
54
33
134

Acquisition[edit]

Skill quests

Skill trainers

Hero skill trainers

Signet of Capture

Related skills[edit]

Notes[edit]

  • Mind Wrack only deals damage for the energy loss it causes, not for energy loss caused by other skills.
  • Works well with Aneurysm because Mind Wrack causes energy loss and notifies you when the target has no energy, also adding damage to the spike.
  • The target's energy must drop to 0 to trigger the effect. Energy lost while having less than 0 energy does not trigger Mind Wrack.
  • This hex will end on the target if the caster dies.