Aneurysm

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Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30).

Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30).

Concise description
Spell. Target foe regains all Energy. For each point of Energy gained, target takes 1...3...3 damage and all adjacent foes lose 1 Energy (maximum 1...24...30).


Progression
Damage per energy gain
Maximum energy loss
0
1
1
1
1
3
2
1
5
3
1
7
4
2
9
5
2
11
6
2
13
7
2
15
8
2
16
9
2
18
10
2
20
11
2
22
12
3
24
13
3
26
14
3
28
15
3
30
16
3
32
17
3
34
18
3
36
19
4
38
20
4
40
21
4
42

Acquisition[edit]

Skill trainers

Notes[edit]

  • Consider using Mind Wrack in order to give you a visual cue when the target is out of energy while adding damage to the spike.
  • Can be extremely effective against Elementalists due to the high energy total that Energy Storage can give them.
  • Consider using this skill on newly resurrected foes, as they may have low energy and/or low health.
Anomaly Anomaly.Aneurysm does not take overcast into account when calculating how much energy to generate; as such, it combines well with skills that force overcast (such as Arcane Languor or Exhausting Assault) as it will deal high damage without actually returning energy.

Trivia[edit]

  • An aneurysm is a localized, blood-filled bulge in a blood vessel; they are most commonly found in the artery at the base of the brain.