Energy Storage
From Guild Wars Wiki
Jump to navigationJump to search
Energy Storage is the primary attribute of Elementalists.
“For each rank of Energy Storage, your maximum Energy raises by 3. Several skills related to gaining Health or Energy become more effective with higher Energy Storage.
— in-game description
Inherent effect[edit]
Progression | |
---|---|
Energy Storage Bonus to maximum energy
|
0 0
1 3
2 6
3 9
4 12
5 15
6 18
7 21
8 24
9 27
10 30
11 33
12 36
13 39
14 42
15 45
16 48
17 51
18 54
19 57
20 60
21 63
|
Game mechanics[edit]
- Energy Storage contains mostly skills related to energy management, as well as the 3 Elementalist self heals and 1 damage spell.
- Unlike in many other role-playing games, energy regeneration is not based on maximum energy. Thus increasing Energy Storage is not in itself a form of energy management.
- The Disciple of Energy blessing increases Energy Storage by 1, even if your character's primary profession is not Elementalist.
Energy Storage skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Aura of Restoration | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Core | |||
Aura of Restoration (PvP) | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Core | |||
Elemental Attunement | Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. | 10 | 1 | 20 | Core | |||
Energy Blast | Spell. Deals 1...2...2 damage (maximum 130) for each point of Energy you have. | 10 | 1½ | 20 | Eye of the North | |||
Energy Boon | Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 | 1 | 20 | Factions | |||
Ether Prism | Elite Skill. (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...17...20 Energy. | 5 | 25 | Nightfall | ||||
Ether Prodigy | Elite Enchantment Spell. (8...18...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments. | 10 | 5 | 1 | 5 | Prophecies | ||
Ether Renewal | Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Prophecies | |||
Ether Renewal (PvP) | Elite Enchantment Spell. (7 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Prophecies | |||
Glyph of Energy | Elite Glyph. Your next 1...3...3 spell[s] do[es] not cause Overcast and cost[s] 10...22...25 less Energy. Gain 1...2...2 to all elemental attributes. | 5 | 1 | 25 | Prophecies | |||
Glyph of Lesser Energy | Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | 5 | 1 | 30 | Core | |||
Glyph of Restoration | Glyph. (15 seconds.) Your next 2 spells heal you for 30...90...105, and you are healed for 150...350...400% of the Energy cost of each spell. | 5 | 1 | 8 | Nightfall | |||
Master of Magic | Elite Enchantment Spell. (1...49...61 second[s]). Your elemental attributes are set to 8...13...14 and elemental spells return 30% of their Energy cost. | 5 | 1 | 10 | Nightfall | |||
Over the Limit | Elite Enchantment Spell. Spells cast 15...19...20% faster and recharge 15...43...50% faster. Continuously gain Overcast while active. PvE Skill | -1 | 5 | 1 | 20 | Core |
Related skills[edit]
Skills which scale indirectly with Energy Storage attribute[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Elemental Lord | Enchantment Spell. (40...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost. | 5 | ¼ | 45 | Allegiance rank | Factions | |||
Glowing Gaze | Spell. Deals 5...41...50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. | 5 | 1 | 8 | Fire Magic | Nightfall | |||
Glowing Ice | Spell. Deals 5...41...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. | 5 | 1 | 8 | Water Magic | Eye of the North | |||
Glowstone | Spell. Projectile: deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened. | 5 | ¾ | 7 | Earth Magic | Nightfall | |||
Shock Arrow | Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit a foe suffering from Cracked Armor. 25% armor penetration. | 5 | 1 | 8 | Air Magic | Factions |