Lacerate

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Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.

Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.

Concise description
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits.


Progression
Level
Duration
0
1
5
30
1
2
6
38
2
2
8
46
3
3
9
54
4
3
10
62
5
4
12
70
6
5
13
78
7
5
14
86
8
6
16
94
9
6
17
102
10
7
18
110
11
8
20
118
12
8
21
126
13
9
22
134
14
9
24
142
15
10
25
150
16
11
26
158
17
11
28
166
18
12
29
174
19
12
30
182
20
13
32
190

Acquisition[edit]

Signet of Capture

Related skills[edit]

Notes[edit]

  • This skill creates a Spirit of Laceration.
  • Renew the spirit when foes are under 90% health in order to get both the bleeding condition and the health degeneration.
    • Alternatively, destroy the spirit before renewing it with skills such as Spirit to Flesh or Feast of Souls to ensure your allies won't be affected.
    • Using this you can maintain both effects on a large number of foes at 10 beast mastery

Trivia[edit]

  • This skill has changed since its introduction; see its skill history for details.