Lacerate
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Lacerate
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Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.
- Concise description
Progression | |
---|---|
Level Duration
|
0 1 5 30
1 2 6 38
2 2 8 46
3 3 9 54
4 3 10 62
5 4 12 70
6 5 13 78
7 5 14 86
8 6 16 94
9 6 17 102
10 7 18 110
11 8 20 118
12 8 21 126
13 9 22 134
14 9 24 142
15 10 25 150
16 11 26 158
17 11 28 166
18 12 29 174
19 12 30 182
20 13 32 190
|
Acquisition[edit]
- Ryver Mossplanter (Arborstone mission and explorable area, not during Song and Stone)
Related skills[edit]
Notes[edit]
- This skill creates a Spirit of Laceration.
- Renew the spirit when foes are under 90% health in order to get both the bleeding condition and the health degeneration.
- Alternatively, destroy the spirit before renewing it with skills such as Spirit to Flesh or Feast of Souls to ensure your allies won't be affected.
- Using this you can maintain both effects on a large number of foes at 10 beast mastery
Trivia[edit]
- This skill has changed since its introduction; see its skill history for details.