Arborstone (explorable area)

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Disambig icon.png This article is about an explorable area. This name is also used for a mission, an outpost, a Zaishen mission quest, and a Zaishen vanquish quest.
Petrified Forest Temple.jpg
Campaign Factions
Region Echovald Forest
Type Explorable area
Exit(s) Altrumm Ruins
Arborstone (outpost)
Tanglewood Copse
Arborstone (explorable area) map.jpg
Interactive Map
Non-interactive maps

The Arborstone area is wherein lies Cathedral zu Heltzer, the place where the sacred Kurzick relic, the Urn of Saint Viktor, is stored. After the Arborstone mission, the cathedral is now overrun by Wardens. In the watery lowlands surrounding the cathedral itself are groups of Dredge, Kirins, and hostile Plants.

Getting there[edit]

The Count's Daughter primary quest will lead a party through here for the first time, although that part of this explorable area is actually in an isolated small section. To explore the rest of this explorable area will entail reaching the Altrumm Ruins first. From there, secondary quests like Song and Stone and Wardens On the March will bring parties here. From Arborstone, talk to Gatekeeper Becker. This will allow you to enter the northern part of the explorable area (with Lift Operator Shulz).



Resurrection shrines with bounties
Resurrection shrines with a statue




Humans (Kurzicks)

Charmable animals[edit]



  • Assassin 28 (30) Oni (only in the isolated section)













Route to Altrumm Ruins and the Arborstone outpost via death outside Tanglewood Copse while controlled by the Kurzicks.
Route to the Arborstone outpost via death outside Tanglewood Copse while controlled by the Luxons.
  • These quests will affect the spawns in this area:
  • Your character can bypass the lift by having more unspent faction of the allegiance not controlling Tanglewood Copse and not activating the resurrection shrine outside of Tanglewood Copse (by bribing the priest or killing the resurrection shrine NPCs). When your party wipes, your party will be resurrected at a shrine closer to Altrumm Ruins and/or the Arborstone outpost.
  • There are places here that allow a view of the eastern edge of the map. However, instead of the Qinkaishi Mountains, the player will see water.
  • Each of the stone guardian bosses appear to be alone. However, they are guarded by spawns hidden in nearby pillars (typically 2 each of Stone Crushers, Reapers, and Rains). Be prepared to take on 6 pillars plus the boss.
    • These extra guardians are not automatically released from the pillars: the Warrior Boss' guards are triggered when a human player walks over the top of the southwest ramp in the main room (from Altrumm Ruins); the caster bosses' guards are triggered by the northeast ramp.
    • Bosses can be pulled away from the pillars without triggering opening of the pillars. Alternatively, you can sometimes break the guardians out of the pillars without aggroing the nearby boss.
  • Cartographer candidates should scrape the edges of this small area (uncovering approximately 0.5% additional area).
  • Vanquisher runs of this area without active quests require defeating around 309 foes. Including quest influences, it has been reported to range from 245 to 372 foes.
    • You will be warned, "You must enter the Arborstone explorable area from Altrumm Ruins in order to vanquish it."
Bug Bug. Kneeling at the statue of Balthazar resurrection shrine at the exit into Altrumm Ruins will sometimes not cause the Champion of Balthazar to appear.
Bug Bug. If you reconnect after disconnect, any dead elemental will respawn. They will have to be killed again to count for a vanquish.
Gw2logo.png The Guild Wars 2 Wiki has an article on Arborstone.


  • This area features one of the few tile compass roses seen outside Ascalon and Kryta.

Explorable areas in the Echovald Forest
Arborstone Drazach Thicket Ferndale Melandru's Hope Morostav Trail Mourning Veil Falls The Eternal Grove
Towns and outpostsMissionsLandmarks