Luxon Guard

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Luxon Guard
Luxon commander.jpgLuxon warrior.jpgLuxon assassin.jpg
Affiliation Luxons
Type Human
Profession Warrior Warrior
Level(s) 20
Campaigns Factions
Eye of the North

Luxon Guards appear in most outposts and explorable areas in Echovald Forest and the Jade Sea. They will appear in outposts only if that outpost is under control of the Luxons, and will similarly appear by Resurrection Shrines if that shrine is behind the Luxon border.


Eye of the North


14-16 Strength


In Divine Path
"It is an honor to meet you."
In Pongmei Valley and Echovald Forest and Jade Sea explorable areas (at shrines)

If any party member has more unspent Luxon faction points than Kurzick faction points or has bribed the Luxon Priest at that Resurrection Shrine:

"If you want to talk, talk to the priest."
"We're here to protect the shrine."

If every party member has more unspent Kurzick faction points than Luxon faction points and the Luxon Priest at that Resurrection Shrine has not been bribed:

"Just give me an excuse."
"Keep that up and I'll tear your head off."
In Echovald Forest and Jade Sea outposts

Appears in your chat window (in the team channel) if your character is in an outpost (listed above) that is under Luxon control when the Kurzick-Luxon border updates; also appears in outposts that cannot be under Kurzick control, e.g. Cavalon:

"<Outpost name> is now under Luxon control."


Battle quotes[edit]

When talked to as allies:

"Bring your woes some other time, friend."
"Duty calls."
"Fight now. Talk later."
"Fight, damn it!"
"Help. A little help here."
"If you haven't noticed, I'm busy at the moment."
"Let's give 'em a whooping!"
"Not now!"
"Now is not the time for idle chatter."
"Spill the blood of our foes!"
"Stop wagging your tongue and start whooping some butt!"
"Tell me later. For now I have enemies to slaughter."
"The time for jabbering over a pint will come later."
"To arms! To arms!"
"We will reminisce after this battle is won."
"Your words fall on deaf ears. For now I fight."


  • If Kurzicks control an outpost listed above, five Luxon Guards will be killed by the Kurzick Guards when an instance of the outpost is created, leaving their corpses outside the outpost's portal.
  • Like Luxon Priests, the Luxon Guards at a Resurrection Shrine determine their attitude towards the party the first time a player enters compass range, and will not change it even if the party's unspent faction totals change.
    • Only guards that are friendly to the party when first approached will attack foes that enter their aggro range.
    • It is possible for the guard's attitude to differ from those of the other shrine NPCs. If a guard's attitude is friendly, and the priest is challenged to a fight for the portal, the guard will not turn hostile, will fight the other shrine NPCs, and will not prevent the shrine from being activated.

See also[edit]