Luxon Merchant
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Luxon Merchant | |
---|---|
Affiliation | Luxons |
Type | Human |
Profession | Warrior |
Service | Merchant Alliance service |
Level(s) | 20 |
Campaign | Factions |
In outposts, Luxon Merchants provide discounted items for members of an alliance who have control over the outpost they are in. In explorable areas, these merchants only provide services to players who have more unspent Luxon faction points than Kurzick faction points or have bribed the Luxon Priest at that Resurrection Shrine.
Locations[edit]
Skills[edit]
Dialogue[edit]
- "Select an item from my list below, then click "Buy.""
- "Select an item from your inventory below, then click "Sell.""
If every party member has more unspent Kurzick faction points than Luxon faction points and the Luxon Priest at that Resurrection Shrine has not been bribed:
- "Why don't you find a Kurzick merchant?"
- "You're not welcome here."
Goods offered[edit]
Item | Cost in explorable areas | Cost in outposts |
---|---|---|
Vial of Dye [Gray] | 50 | 40 |
Salvage Kit | 100 | 80 |
Expert Salvage Kit | 400 | 320 |
Superior Salvage Kit | 2 | 1 600 |
Identification Kit | 100 | 80 |
Superior Identification Kit | 500 | 400 |
Belt Pouch | 100 | 80 |
Bag | 100 | 80 |
Rune of Holding | 500 | 400 |
Small Equipment Pack | 2 500 | 2 |
Kurzick Key or Luxon Key | - | 480 |
Luxon Key | 6001 | - |
Lockpick | 1 500 | 1 200 |
Scroll of Adventurer's Insight | 200 | 160 |
Scroll of Rampager's Insight | 250 | 200 |
Scroll of Hunter's Insight | 300 | 240 |
- Luxon Keys are always offered in explorable areas, even in Echovald Forest where there are no Luxon Chests at all.
Notes[edit]
- Like Luxon Priests, Luxon Merchants at Resurrection Shrines determine their attitude towards the party the first time a player enters compass range, and will not change it unless the priest at the shrine is bribed, even if the party's faction totals change.
- Luxon Merchants cannot fight and will flee from danger, but must still be killed to activate the shrine if the priest is challenged to a fight.
- The merchant may flee behind the zone portal, but will return to the shrine if no creatures hostile to him are too close.
Bug.When purchasing large amounts of items from this merchant like lockpicks, the auto-sum box will give you an incorrect price.
Categories:
- Warriors
- Humans
- Luxons
- Factions merchants
- Factions alliance services
- Pongmei Valley NPCs
- Arborstone NPCs
- Brauer Academy NPCs
- Drazach Thicket NPCs
- Durheim Archives NPCs
- Ferndale NPCs
- Lutgardis Conservatory NPCs
- Melandru's Hope NPCs
- Morostav Trail NPCs
- Mourning Veil Falls NPCs
- Saint Anjeka's Shrine NPCs
- Tanglewood Copse NPCs
- The Eternal Grove NPCs
- Vasburg Armory NPCs
- Archipelagos NPCs
- Bai Paasu Reach NPCs
- Boreas Seabed NPCs
- Breaker Hollow NPCs
- Cavalon NPCs
- Eredon Terrace NPCs
- Gyala Hatchery NPCs
- Harvest Temple NPCs
- Leviathan Pits NPCs
- Maishang Hills NPCs
- Seafarer's Rest NPCs
- Silent Surf NPCs
- The Aurios Mines NPCs
- Unwaking Waters NPCs
- Zos Shivros Channel NPCs
- Bugs