Favorable Winds

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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds.

Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds.

Concise description
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits.


Progression
Level
0
1
30
1
2
38
2
2
46
3
3
54
4
3
62
5
4
70
6
5
78
7
5
86
8
6
94
9
6
102
10
7
110
11
8
118
12
8
126
13
9
134
14
9
142
15
10
150
16
11
158
17
11
166
18
12
174
19
12
182
20
13
190
21
14
198

Acquisition[edit]

Skill quests

Skill trainers

Hero skill trainers

Signet of Capture

Related skills[edit]

Notes[edit]

  • This skill creates a Spirit of Favorable Winds.
  • When used in conjunction with Read the Wind, the bonus damage stacks, but the speed does not (i.e. arrows still move twice as fast).
    • Read the Wind is a slightly better choice for Flatbows, since the preparation also lowers the arc, making it less likely that foes will dodge.

Trivia[edit]