Edge of Extinction

From Guild Wars Wiki
Jump to navigationJump to search

Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds.

Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds.

Concise description
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health.


Progression
Spirit level
0
1
14
30
1
2
16
38
2
2
19
46
3
3
21
54
4
3
24
62
5
4
26
70
6
5
28
78
7
5
31
86
8
6
33
94
9
6
36
102
10
7
38
110
11
8
40
118
12
8
43
126
13
9
45
134
14
9
48
142
15
10
50
150
16
11
52
158
17
11
55
166
18
12
57
174
19
12
60
182
20
13
62
190

Acquisition[edit]

Skill quests

Skill trainers

Signet of Capture

Notes[edit]

  • This skill creates a Spirit of Extinction.
  • Beware of the possible backfire of this skill on your party or allied NPCs.
  • This skill is particularly lethal to minions, as most of them will already be below the 90% health requisite due to their innate health degeneration.
  • Great synergy with disease, as it also affects members of the same type and allow to reach the 90% requisite more easily.
  • As with all nature rituals, being in range of 2 EoE spirits does not increase the damage - only the stronger EoE takes effect.
  • If 2 creatures are each in range of a different EoE (and each other), the EoE that deals damage will be the one in range of the creature that died.