Edge of Extinction

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Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...198...240 seconds.

Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...198...240 seconds.

Concise description
Nature Ritual. Creates a level 1...8...10 spirit (30...198...240 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health.


Progression
Spirit level
0
1
14
30
1
2
16
44
2
2
19
58
3
3
21
72
4
3
24
86
5
4
26
100
6
5
28
114
7
5
31
128
8
6
33
142
9
6
36
156
10
7
38
170
11
8
40
184
12
8
43
198
13
9
45
212
14
9
48
226
15
10
50
240
16
11
52
254
17
11
55
268
18
12
57
282
19
12
60
296
20
13
62
310

Acquisition[edit]

Skill quests

Skill trainers

Signet of Capture

Notes[edit]

  • This skill creates a Spirit of Extinction.
  • This skill does not affect creatures with no creature type, such as most Titans (with the exception of titans in the Domain of Anguish).
  • Beware of the possible backfire of this skill on your party or allied NPCs.
  • This skill is particularly lethal to minions, as most of them will already be below the 90% health requisite due to their innate health degeneration.
  • Consider using with disease, as it also affects members of the same type and allows to reach the 90% requisite more easily.
  • As with all nature rituals, being in range of 2 EoE spirits does not increase the damage - only the stronger EoE takes effect.
  • If 2 creatures are each in range of a different EoE (and each other), the EoE that deals damage will be the one in range of the creature that died.

Trivia[edit]