Illusion of Weakness
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Illusion of Weakness
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Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.
- Concise description
Progression | |
---|---|
0 50 50
1 63 63
2 75 75
3 88 88
4 101 101
5 113 113
6 126 126
7 139 139
8 151 151
9 164 164
10 177 177
11 189 189
12 202 202
13 215 215
14 227 227
15 240 240
16 253 253
17 265 265
18 278 278
19 291 291
20 303 303
21 316 316
|
Acquisition[edit]
- Gack the Mindwrecker (The Black Curtain)
- Tachi Forvent (Kessex Peak)
- Didn Hopestealer (Snake Dance)
- Seear Windlash (Talus Chute)
- Digo Murkstalker (Iron Mines of Moladune)
Related skills[edit]
Notes[edit]
- Be careful using this skill on heroes. If they accumulate death penalty, or if for other reasons their maximum health drops below the health loss for this skill, they will use it regardless, killing themselves in the process. It may be wise to disable this on your heroes should they acquire death penalty.
- Has no duration (this is one of the few skills that last indefinitely without an upkeep).
- You do not lose health again if you recast this enchantment before the initial casting expires.
- A damage packet must reduce you to less than 25% maximum health without killing you for the enchantment to trigger.
- If you cast this skill as soon as you are resurrected you will not lose health due to temporary invulnerability.