Illusion of Weakness

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Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.

Concise description

Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum.


Progression
0
50
50
1
63
63
2
75
75
3
88
88
4
101
101
5
113
113
6
126
126
7
139
139
8
151
151
9
164
164
10
177
177
11
189
189
12
202
202
13
215
215
14
227
227
15
240
240
16
253
253
17
265
265
18
278
278
19
291
291
20
303
303
21
316
316

Acquisition[edit]

Skill quests

Skill trainers

Related skills[edit]

Notes[edit]

  • Be careful using this skill on heroes. If they accumulate death penalty, or if for other reasons their maximum health drops below the health loss for this skill, they will use it regardless, killing themselves in the process. It may be wise to disable this on your heroes should they acquire death penalty.
  • Has no duration (this is one of the few skills that last indefinitely without an upkeep).
  • You do not lose health again if you recast this enchantment before the initial casting expires.
  • This skill will not protect you from death like Divine Intervention will. A damage packet must reduce you to less than 25% maximum health without killing you for the enchantment to trigger.
  • If you cast this skill as soon as you are resurrected you will not lose health due to temporary invulnerability.
Bug Bug.Despite the skill descriptions, this skill heals rather than provide health gain.