Talk:Illusion of Weakness

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Weakness inflict some days ago?[edit]

Someday when GW Proph came out, compared to Illusion of Haste, could it be that this skill caused Weakness the first days, like Healing Signet gave double damage? —ZerphatalkThe Improver 23:40, 31 October 2007 (UTC)

Nope, and Healing Signet still gives double damage against damage that checks armor level. (-40AL = 2x that damage, see Damage calculation). -- CoRrRan (CoRrRan / talk) 23:43, 31 October 2007 (UTC)

Illusionary Weaponry[edit]

I don't see how Illusion of Weakness could be used as a cover enchantment for IW. Recasting Illusion, even to cover a potent other enchantment, is something I don't recommend; as you recast this, you will lose the health again. I have removed the note, please revert me if I'm mistaken. -ContributionsWhy 16:09, 19 July 2008 (UTC)

you don't lose the health if you recast this while it is already up. I know because I use this as a self heal in a cryer build with aura of restoration and ether renewal. 217.234.231.44 16:30, 5 December 2008 (UTC)
O, wow, must've been changed somewhere between then and now then :D Or I was initially wrong :P I suppose this deserves a note on the page then WhyUser talk:Why Are We Fighting 12:15, 6 December 2008 (UTC)
Tested it, you're right! Another skill we can add to the "useful" list :D WhyUser talk:Why Are We Fighting 12:20, 6 December 2008 (UTC)

Related skills[edit]

Shouldn't Divine Intervention and Blood Renewal be added in to related skills? Atleast Blood Renewal for losing health then regaining it? --Chaos Messenger 12:40, 13 September 2008 (UTC)

I agree on Blood Renewal, but not on Divine Intervention, as IoW is used on yourself only, and cannot be used to save allies. Added BR. TalkWhy 13:20, 13 September 2008 (UTC)
True. --Chaos Messenger 13:18, 14 September 2008 (UTC)
Divine Intervention is linked twice in the notes. If it's related enough to need to distinguish between the actions of the two, I think it's probably worth listing under "Related Skills." But that's just me. --RoyHarmon 19:10, 3 September 2009 (UTC)

synergy[edit]

Grenth's Balance anyone? 82.176.174.199 12:22, 4 November 2008 (UTC)

Theoretically, yes. I wouldn't bring IoW and GB just for that though; 30 recharge is lame if you want to use it as a way to do damage, I think there are better options to take for an elite skill. WhyUser talk:Why Are We Fighting 20:27, 6 November 2008 (UTC)

Curiosity kills the cat?[edit]

Okay, bad title... I understand that if you have 500 max health, are down to 200hp, and receive a hit of 100 hp, this will kick in. What happens if in the same situation (200 of 500), you get a 300hp hit?

Yes, this is not Divine Intervention, but technically, the hp drops to below 25% of max. What kicks in first, the death, or the save? 76.30.79.54 08:36, 10 March 2009 (UTC)

death 95.119.17.6 08:02, 2 May 2009 (UTC)
Good to know... Green Arrow 16:29, 10 June 2009 (UTC)

pointless[edit]

nough said

Ive always viewed this enchant as giving you +max heatlh. In any case its cast and forget which is one less skill to wory about on your bar Justice 02:47, 30 July 2009 (UTC)

55[edit]

lol not hte best skill for 55 monk is it :P Cowabunga 16:25, 24 June 2009 (UTC)

Skill Progression[edit]

This skill's initial effect gets worse (more damage) as the progression advances in attribute level, should I add that as a note? I mean, its obvious from the description, it just seems really weird. Aquadrizzt 16:50, 22 March 2010 (UTC)

I don't get it[edit]

I must be missing something. What is the point of this spell? I drop my health to get it back later? Doesn't make sense to me. Ramei Arashi 14:40, 24 January 2011 (UTC)

Cast it pre-fight. Then when your health drops below 25% in a fight you get a strong heal.--83.82.62.210 14:50, 24 January 2011 (UTC)
But yes, it is a bad spell. More often than not it just gets stripped before it gets a chance to heal, usually with an added downside (like damage from shatter or bleeding from rip). -Auron 14:54, 24 January 2011 (UTC)

Does it get stripped?[edit]

I can see the poster before me claiming one downside is that it just gets stripped before it can be of any use, but I really don't think I've seen get it stripped. Granted, I don't use this skill on myself; my Koss uses it. Anytime I'm facing foes that strip off my other heroes' enchantments, I try to pay close attention to Koss. And I've never noticed him lose this enchantment except when he's close to dying (dropped under 25% health, which means it triggered). Even if his AI considers this his most important skill and recasts it the instant he loses it, even during battle, I find it hard to believe I've never noticed it recharging, either. So I'm not saying this enchantment can't be stripped, but I am saying I don't think that my foes in PvE ever bother removing it from my melee hero who typically has no other enchantments besides this. And I love it on Koss for no other reason than permanent, cost-free "enchanted" status for his axe's +15% dmg and shield's -2dmg/+45hp bonuses. Redscull 14:22, 28 January 2011 (UTC)

Easy PvE has no enchant removal. Hardmode mobs, late NF/most of EotN have enchant removal of some kind. Walking around Istan is easily done without worrying about enchant strips, but walking around realm of torment is much more difficult. Either way, melee AI is so bad your koss probably doesn't perform much worse without an enchantment on. -Auron 01:07, 10 February 2011 (UTC)
At the time I wrote my original note, I was speaking from having just completed the Nightfall campaign in Normal mode (not pidling around in Istan). In Hard Mode where mobs have more prevalent enchantment removal, I have noted that Koss will lose it, so it certainly can be stripped (I never truly believed it was removal-proof), but it still does an adequate job at keeping enchanted status on Koss. Redscull 18:17, 9 March 2011 (UTC)