Divine Intervention
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Divine Intervention
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Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health.
- Concise description
Progression | |
---|---|
0 26
1 40
2 55
3 69
4 83
5 97
6 112
7 126
8 140
9 154
10 169
11 183
12 197
13 211
14 226
15 240
16 254
17 269
18 283
19 297
20 311
21 326
|
Acquisition[edit]
- Nightfall
- Prophecies
Related skills[edit]
Notes[edit]

- The heal triggers from any damage, health degeneration, health loss, and health sacrifice that would otherwise kill you.
- Heroes seem to only use this skill when an ally is around 25% health.
- Heroes and henchmen will use this skill on minions at low health.